Q:
One Eight Seven [OES] A Jade Quarry Guild
www.OneEightSeven.Enjin.Com
Q:
title says it all, any thoughts on why wvw rank is not shared by all characters like spvp?
Because God… I mean ANet, secretly hates us.
Considering how long it takes to rank up i really think it should be. my highest is lvl 40 i think but combined i am lvl 200+.
Account bound wxp pls, I have 8 alts and it’s ridiculous that wxp ranks now give stat bonuses.
2500 hp is huge especially on classes like thieves and guardians.
Because this game is intentionally made alt unfriendly.
- You have to pay another 100 g to get commander for another character.
- You can only get one charged quartz crystal per account per day (count how many days you need to get full celestial gear for 8 characters!!!)
Arenanet doesn’t want you to play more than one character. You try others and then stick to one. End of versatility.
Alts prolong gameplay freshness, it’s ridiculous to penalise players who run alts.
The math the devs use to figure out what an average player and average hard core player can do in a gaming session is wrong on a fairly epic scale. I think they believe that a typical player can get several masteries per alt on casual play. I can level a player in pure PvE to 80 faster than I can get one of the masteries in most cases. Some like Supply are ridiculously long and something few will ever get on more than one player.
They certainly haven’t crunched the numbers on the ridiculous WvW achievements. I am pretty sure the game devs will be dead of old age before anyone achieves Yak Slapper or most of the other WvW achievements.
The math the devs use to figure out what an average player and average hard core player can do in a gaming session is wrong on a fairly epic scale. I think they believe that a typical player can get several masteries per alt on casual play. I can level a player in pure PvE to 80 faster than I can get one of the masteries in most cases. Some like Supply are ridiculously long and something few will ever get on more than one player.
They certainly haven’t crunched the numbers on the ridiculous WvW achievements. I am pretty sure the game devs will be dead of old age before anyone achieves Yak Slapper or most of the other WvW achievements.
nice reply….Yakslapper title…….only 1,000,000 yaks killed gg anet
yakslapper=1,000,000 kills
1,000,000/100 kills per day= 10,000 days
10,000 days / 360 days in a year = ~27 years to complete????
I already see where this topic is headed so I’m gonna stick there here. Also, the topic is about ranks, not titles.
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
WvW ranks need to be account bound, some days I want to roam, which is fine on my mesmer, other days I want to run with the zerg, for which I would prefer my guardian, some times I want fun smashing people with a hammer warrior, but I am put off using my alts because I feel like I am wasting WxP which I could be obtaining on my main character instead.
WXP needs to be made account bound.
The fact they are made character bound in the first place is beyond laughable.
Because anet didn’t have the foresight to think that adding a new mastery every 2 weeks would only exacerbate the wxp problem and further promote the “flip and forget” strategy
After seeing some numbers on rank, I can agree that it would be much better if it was account.
I will never bring in a different class to WvW with it character bound. I don’t want to give them up.
Either make it account or greatly increase the WXP.
Pretty easy solution for this:
Make wvw rank/points account bound, but make players choose on what character to spend their points. That way build are still char bound but points can be spend freely, so ppl can still diversify with wvw rank builds and are not locked into a single character, making it alt friendly.
Because they don’t want you to play alts? Duh.
Poor design decision. If enough people ask for it to change, it probably will be eventually.
I think i read somewhere one of devs talking about wxp as further character progression in wvw. Which means that your engi is siege master, and that is path he (you) choose to progress in wvw. Another char, ranger roamer, is specializing in camp overtaking so that is where wxp he earns goes into.
It wouldnt make sense to gain lvl 80 on every alt you create because you main char earned enough xp to lvl up to 80, would it? Its individual character progression, just like wvw skills are.
we need anet to answer this question, still waiting anet
we need anet to answer this question, still waiting anet
Actually kriza summed it up perfectly for you. Wvw abilities are character progression NOT account progression. Same as character levels. Same as skill points. If you have 400 sp on your main you dont get to unlock all of an alts skills do you? You have to earn them
I understand the character progression idea. In reality, I only pretty much gain 2-4 levels in wxp ranks per night when I spend 2 hours in wvw, and no I don’t just zerg in the 2 hours so no max wxp.
I have 8 lv 80 characters needed to level up wxp ranks, each has zerker, tank, healer builds geared depending on what I want to play at the time. So 4 levels per night shared by 8 characters XD. I have not touched wvw for weeks ever since I figured out I can’t play it efficiently this way if I want to play different builds to max fun. So if I want to play by builds, might as well do it in dungeons.
Also there is some dungeon changes coming up. It almost makes me feel playing multiple chars is a wrong thing to do, not encouraged by anet, and is punished in some way. After spending so much time leveling up all of them to 80 and getting punished, I am feeling like an idiot.
Good question, and the answer is it should be; especially with the time it will take even the above average player to reach max ranks (not to mention more are being added, and I’m sure even more to follow). But, as with most things in this game PvP related, A-net has wayyy overestimated what the intended grind should be. Lets not even get into how it promotes more blobbing, karma trains, lag, boring/poor gameplay, etc.
Common sense incoming…..3…..2…..1…… dammit they dodged it!
(edited by Kuju.2153)
for the people saying no it shouldnt be acct wide, then what do you say about spvp being acct wide and not per character like wvw?
Because anet likes to punish players who enjoy playing multiple characters.
I like being able to spec my guardian and necro differently. My necro has no use for AC mastery, while it gives my guardian something to do while ranged professions are flinging stuff at each other in a wall battle.
I already see where this topic is headed so I’m gonna stick there here. Also, the topic is about ranks, not titles.
Problem is they are STILL using the same broken abacus to calculate the WvW ranks that they used to calculate the achievements. No matter how we slice the data the hours required to get multiple masteries across multiple alts is ridiculous. If the masteries were like PvE levels, then sure I can see keeping them soul bound. However the current pace makes a player choose one of a few possible options:
None of those is a particularly good choice and goes completely against the original stated design philosophy of GW2.
I wish it would.
The Official Answer: From Arena Net Themselves
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
The reality is it removes any incentive to play a different character for a myriad of reasons but the two greatest are:
1: If I play my alt, I do not display the rank of my main, and it is a rank that only enemies can see. This negates the design goal of an ability to “show off” my “dedication to WvW.”
2: If I play my alt I must progress through the trait lines all over again. There is not a limitation to the number of trait lines I can have, so ultimately the goal is just to gain the best ones first and then, “in the long run” obtain them all. This negates the design goal of “experiment with various different ability builds for each character.” as every player is running on the notion that they will just have to get them all on a long enough time line.
The Actual Answer: Arena Net utterly failed to achieve even a remote fraction of their goals with the design of WxP, Traits, and Ranking, and persist to ignore the community on the subject, who have time and time again called for this system to be account bound.
First, I agree that it should be account bound. Yes, this is the single reason why over 90% of my play time is on a single character these days, and only one of my alts has broken level 25.
But please, for the love of Grenth and all that is unholy, please stop saying you’re being punished for playing this game. You’re still getting WXP, just in a very suboptimal way. If you want a large hot fudge sundae, and you only get a small vanilla cone, you are not being punished.
“Character Progression”… how about focusing on PLAYER progression, huh? It’s bad enough/boring enough to have to do the world map 9 times over. How about we focus on the players a bit more. Not only should WxP be account bound, it should be refundable. So if a skill sucks or they change things, which they always will, we can refund and retrait.
I can’t really think of a good way to make it account bound after the fact. I guess they could make it account bound, and increase the requirements to max out each tier by say 50%?
I can’t really think of a good way to make it account bound after the fact. I guess they could make it account bound, and increase the requirements to max out each tier by say 50%?
Really? How about refund all WxP across all players into a single account pool and then let them put it back in using the same progression they have today. It takes hundreds (possibly thousands) of hours to max out several masteries already. They don’t need to up the difficulty. Most players will probably see a handful of completed masteries across all characters during their entire play time in GW2.
I can’t really think of a good way to make it account bound after the fact. I guess they could make it account bound, and increase the requirements to max out each tier by say 50%?
Really? How about refund all WxP across all players into a single account pool and then let them put it back in using the same progression they have today. It takes hundreds (possibly thousands) of hours to max out several masteries already. They don’t need to up the difficulty. Most players will probably see a handful of completed masteries across all characters during their entire play time in GW2.
You know what, I could live with this as long as each character could have the points configured differently. I wouldn’t want to be stuck with the same WxP traits across each characters.
I like AC on my Guardian, but I don’t want it on my Necro.
I wouldn’t want to be stuck with the same WxP traits across each characters.
I like AC on my Guardian, but I don’t want it on my Necro.
If they merged the points onto the account, it would take the exact same amount of points and time to have AC on your guardian and XYZ on your Necro as it does today. Ex: AC mastery costs 75 for your Guardian and say you want Build Mastery which is 51 for the Necro. Currently it would cost 126… account based it would cost the same 126 but you could earn those levels on either or both characters. Even better as you attain them they would be accessible on both characters.
Given that 126 levels is probably close to 125 hours or more for an average player, that is pretty reasonable for nice-to-have abilities IMO.
(edited by Straegen.2938)
I agree Wxp should be account bound. Leveling anything in wvw takes far more time than I will ever care to play the game as it is. I would however like to pool my wvw experience as a player that enjoys alts so no matter what character I am playing my favorite part of this game can be fully enjoyed on all of my hard earned alts.
There is nothing that says “hey look how dedicated i am to wvw because I have 8 toons all fully geared but only rank 20 in wvw” when I play wvw everyday and all pooled together I should at least be rank 160. Eight toons ranked raider =/= rank bronze dude Not sure what the rank names are and dont care to look them up right now but you get the point.
I think i read somewhere one of devs talking about wxp as further character progression in wvw. Which means that your engi is siege master, and that is path he (you) choose to progress in wvw. Another char, ranger roamer, is specializing in camp overtaking so that is where wxp he earns goes into.
It wouldnt make sense to gain lvl 80 on every alt you create because you main char earned enough xp to lvl up to 80, would it? Its individual character progression, just like wvw skills are.
This would make sense, if there weren’t an hour long WvW queue to switch between alts.
It should. Way more stuff should be account bound..
1. Legendaries
2. Dyes
3. Story mode on dungeons
I am sure im missing something
It should. Way more stuff should be account bound..
1. Legendaries
2. Dyes
3. Story mode on dungeonsI am sure im missing something
1: provides an end-game experience for old school grinders who actually enjoy the boredom and tedious tasks, removing this grind is something they’ll never do.
2: monetized cosmetics are a partial source of gem store success. Also never going to happen
3: this has been suggested for quite awhile, with no formal response I can recall. Simply put, there’s no reason for this not to be implemented.
You should not share the ranks account wide because the ranks are an individual measure for each character and NOT an account wide thing. The titles are account wide, the point you get are for the individual toons.
The analogy here is that if you are a gold medalist at curling, you can not immediately be a gold medalist at swimming simply because you excelled in another sport. The same applies here. If you have title/rank level 100 on your warrior, it is your warrior that earned it not your level 3 mesmer that you only bring for Veil during zergs when the commander needs more veils.
wvw should NOT be account wide…especially when the points mean nothing really and are also super easy to get
well in other words Anet will lose its player base quite fast with all this non-sense….jokes on you anet
Because you haven’t earned it on all your alts, GD, why do you people even want a game, you don’t want to actually play it.
Because you haven’t earned it on all your alts, GD, why do you people even want a game, you don’t want to actually play it.
Because whats the point of playing it if I cant enjoy it on another character while feeling like im wasting my time cause the character with the highest rank and the one with the most points towards a certain tier is a different character. If anything, it makes me want to avoid wvw all together because id feel as if i wouldnt be making any progress switching between all my 80s. I would just get bored/tired/annoyed just playing my necro all the time in wvw spamming the same buttons in a zerg when i know i could be having more fun with a hammer warrior or a roaming thief
Because you haven’t earned it on all your alts, GD, why do you people even want a game, you don’t want to actually play it.
Because playing in WvW isn’t about advancing your character (though it’s certainly possible), it’s about advancing your server, and yourself as a player. I get that in PvE there are immersion considerations, and your characters are each unique personalities and whatnot. But what I find more often than not in WvW, is that players are playing much more like an FPS or MOBA than anything that would fall under the heading of Role Playing Game. In WvW, you are not your character, your character is you. Lots of folks will gladly switch classes in the middle of a play session, not to play a more fun class, or one that better suits their personality, but because that’s what their group is lacking. It’s bad enough commander tags don’t carry over. “Sorry guys, I’d love to both continue to lead, and help make up for our lack of mesmers tonight, but I can’t do both.”
TL;DR – WXP shouldn’t be a measure of what YOUR CHARACTER has accomplished, that doesn’t mean squat to most avid WvWers. WXP should be a measure of what YOU have accomplished, much like basically everything sPvP related.
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