Why make things so complicated?

Why make things so complicated?

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Posted by: BlueViking.7105

BlueViking.7105

I cannot understand the reasoning behind the complicated mathematics that is matchmaking. Make it simle.

3 servers per matchup. 1 win, goes up a tier, one looses, goes down one. simple and effective. I Always thought this should be how it works and was suprised when i found out it didnt.

Pros:
Very reactive to guilds server hopping or servers getting better/worse fast.
Always balanced tiers.
New enemies every week.

Cons:
I dont know any please enlighten me.

So Whats the reasoning to the systems we’ve had so far? Why not make it simple? Please explain.

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Posted by: fragnstein.3486

fragnstein.3486

What about the first and last tiers? They wont see a different match up every week

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Posted by: Murderous Clown.9723

Murderous Clown.9723

The best explanation from the other thread (seriously people, how many one up one down threads do we need?) is as follows:

Every week will have a T1 server playing a T2 and T3 server, no matter what.. this pattern continues all the way down the ladder. IE T2 server will be playing a T3 and T4 server..
No one in T3 will want to win because they’ll get smashed by whatever monster from T1 loses and no one in T2 will want to win because they’ll get thrown in with 2 T1 monsters.

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Posted by: Loyo.8526

Loyo.8526

Honestly, the old version only worked for those in the middle. They moved up and down sometimes while the highest Tier was completely the same fight every time. Granted, right now I am not even sure if this new way will hold too well with everyone. Some servers have no chance in there match up while others are basically fighting the same people anyway.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
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Posted by: BlueViking.7105

BlueViking.7105

lowest and highest tier would get 1 new server each week. still new faces.

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Posted by: nickiehu.1674

nickiehu.1674

I cannot understand the reasoning behind the complicated mathematics that is matchmaking. Make it simle.

3 servers per matchup. 1 win, goes up a tier, one looses, goes down one. simple and effective. I Always thought this should be how it works and was suprised when i found out it didnt.

Pros:
Very reactive to guilds server hopping or servers getting better/worse fast.
Always balanced tiers.
New enemies every week.

Cons:
I dont know any please enlighten me.

So Whats the reasoning to the systems we’ve had so far? Why not make it simple? Please explain.

I’m sure, there would be a lot of people whining about this system, because you play against the same people, for exaple T1 Europe: Elona (just an example) goes one bracket down, but wins and comes up again and so on… you can do what you want, the first and the last two brackets would see no new servers, even with that system.

People always complain about this or that, but they are never satisfied. This wvw-patch was installed one week ago and the first reset was yesterday, but instead of giving it a chance, NOOOO, most of them just sit there and whine.
Some of them wanted balance, some wanted variety, but when ANet gives you the possibility, they say " Sry, but that’s too hard" – its just one week, if they stay e.g. in T2 or T3 with a T5-server for weeks, than they could complain…

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Posted by: echo.2053

echo.2053

The problem I see with this system is in the Tier 1 area. In theory all it takes is for 1 of the servers to play for 2nd place. Effective locking the tier pummeling anyone that comes in since niether 1st nor 2nd place would move.

A solution would be to dissolve one of the lowest non particpatiting servers, thus creating tier 1 to be a 1v1 server match which personally i think theyd find fun as well as guarented competiveness.

The problems with this new new idea:

What happens to the players/guilds on the server that is to be removed – players could be given a free transfer pass. guild leaders could contact anet to get an rp item that would give them a headstart in remaking guild.

Both EU and NA have dual servers with lowest ratings…. it would not be fair to one server if the other was allowed to move to a higher tier. Im at a lost here, removing both would creat an odd sever out. thus the only way to implment this solution would be to remove 4…. wont happen since the 3 and 4th lowest servers are ready and rather extremely competetive lacking only coverage.

combining the severs doesnt seem optimal enough ( espically with vabbi and fow) though sadly someone has to be in last place. BUT this system opens to the realm of possiablities

Humans will mostly always take the easy way out, hence the top tiers are full and nearly have complete time coverage.

with this system being rather unpredictable its quite possiable for the population to spread out since it would not be a guarented. then agins it still possiable that servers be the same due to the funk that the several free months of transfers created.

If you let get it seen by the devs, if not let it rot

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: zarak.2314

zarak.2314

The best explanation from the other thread (seriously people, how many one up one down threads do we need?) is as follows:

Every week will have a T1 server playing a T2 and T3 server, no matter what.. this pattern continues all the way down the ladder. IE T2 server will be playing a T3 and T4 server..
No one in T3 will want to win because they’ll get smashed by whatever monster from T1 loses and no one in T2 will want to win because they’ll get thrown in with 2 T1 monsters.

This is so untrue.. Your playing to win even if you get a shot a T1 you would take it (winners mentality). Week later your back in T2 you win or lose . The thing that would make this work better is shorter duration of the match aka 2-3 days. And if your reason is we play for fun why care much about if you win or lose anyways? Just kill them cap camps and outsmart them? When my server couldn’t fight a late night blob we made 5-6 small groups and went too ALL bl’s and capped every supply camp (just before point tally) and due to this we could grap 2 bays and 2 hills. Nothing the enemy could do with 1 blob. Tactics!

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Posted by: sendmark.4731

sendmark.4731

The best explanation from the other thread (seriously people, how many one up one down threads do we need?) is as follows:

Every week will have a T1 server playing a T2 and T3 server, no matter what.. this pattern continues all the way down the ladder. IE T2 server will be playing a T3 and T4 server..
No one in T3 will want to win because they’ll get smashed by whatever monster from T1 loses and no one in T2 will want to win because they’ll get thrown in with 2 T1 monsters.

This point ignores the fact that it’s the weakest Tier 1 server moving down and the strongest T3 server moving up, the difference between them is only 4 spaces on the ranking. Stating it in terms of tiers is a misnomer intended to make it sound a bigger difference than it is, and also infers all servers in a tier are equal which is clearly nonsense (and a big reason why this random matchup was even introduced). The 3rd placed Tier 1 server is a lot weaker than the top two in tier 1, and the top Tier 3 server is usually full qued on at least two maps and therefore more than competitive against anyone.

To add another point – the moving of servers up and down in the same week has been a feature since the beginning, all one up/one down does is make it fair and logical. Also your point ignores that most players want to balance between playing for fun and testing themselves against stronger opponents. One up /one down does that perfectly, guarantees that at worst you only get tested tough one week before putting you back into a matchup you can win.

I appreciate one up / one down isn’t a feature of US team sports, where you rarely even bother with promotion/relegation. But there is a good reason it is the dominant system in the rest of the world where we do have promotion/relegation. Because it works!

(edited by sendmark.4731)

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Posted by: Shiren.9532

Shiren.9532

What about the first and last tiers? They wont see a different match up every week

They will, just less. Only one server moves in those tiers. This new formula is enough to kill WvW for a server for an entire week. How is that going to get accurate results? A tier 4 server is suddenly mismatched in tier 2 and gets crushed by the other two servers. After the weekend almost no-one will turn up and they won’t be scoring any points.

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Posted by: Feed Me Change.6528

Feed Me Change.6528

The best explanation from the other thread (seriously people, how many one up one down threads do we need?) is as follows:

Every week will have a T1 server playing a T2 and T3 server, no matter what.. this pattern continues all the way down the ladder. IE T2 server will be playing a T3 and T4 server..
No one in T3 will want to win because they’ll get smashed by whatever monster from T1 loses and no one in T2 will want to win because they’ll get thrown in with 2 T1 monsters.

This point ignores the fact that it’s the weakest Tier 1 server moving down and the strongest T3 server moving up, the difference between them is only 4 spaces on the ranking. Stating it in terms of tiers is a misnomer intended to make it sound a bigger difference than it is, and also infers all servers in a tier are equal which is clearly nonsense (and a big reason why this random matchup was even introduced). The 3rd placed Tier 1 server is a lot weaker than the top two in tier 1, and the top Tier 3 server is usually full qued on at least two maps and therefore more than competitive against anyone.

He quoted me so I figured I should counteract your statements:

Weakest T1 will still DESTROY the strongest T3. Current T1 servers all have constant 24/7 coverage whereas no other Tier does. If you went with Loser Down from T1, what if SoR decides to pack it in for the week and drop to T2? They’d have the HIGHEST glicko rating IE the BEST server, playing against some server from T3 which could have won by 10k points.

There could be a larger gap than “4 spots” because the loser doesn’t have to be from the 3rd place spot and the winner doesn’t have to be from the 1st place spot.

Most WULD match-up would rating differences of 350-400.. yeah that’s balanced.

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Posted by: grifflyman.8102

grifflyman.8102

Just make it like beer pong!

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Posted by: smanos.4319

smanos.4319

I can’t understand why all this complicated code for a simple ladder.
I agree with OP. Winner goes up looser goes down. That is the Ladder system simple.
If your server want’s to be at the top then winning is the only way.
And yes they will fight always the 2nd and the 3rd int the ladder. That’s why it called LADDER. So so Simple.
There no need for scramble match ups just because some of the high tier servers are bored or the opposite. It’s just simple ladder system.

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Posted by: Banzie.5248

Banzie.5248

Typical people, complain for months on end about servers being stuck in certain tiers, how glicko no long works, Anet admits that and releases the new system, and you all cant even play a freaking day , let alone a week or two to let it set in to help fix ratings again. Jesus. Patience people.

Isle Of Janthir