Commander Twerknificient
Joey Bladow
With the constantly growing delta between the higher and lower tiered servers why not implement an alliance system with 3 factions? This way WvW could be instanced like EotM but you are fighting for a reason(Alliance Pride). I’m sure there are plenty of issue that need to be worked out but this will help smooth out the disparities in population that are occurring now between servers. Just a suggestion but something needs to be done soon to fix WvW.
i dont want to play with randoms from other servers… tks..
i dont want to play with randoms from other servers… tks..
Except that with the megaserver’s system, you would be playing with your guildies and friends.
i dont want to play with randoms from other servers… tks..
Except that with the megaserver’s system, you would be playing with your guildies and friends.
yes a core would be players from my partial server others would be random, also the server i play dont have queues so im happy, dont want that to get broken (max i had was a queue of 8 on a reset night), and for last the server i play makes and very good effort “from some players” to get server well organized on wvw.
(edited by Aeolus.3615)
Well, there’s no queues ever with the megaserver. When one instance is full, another is created.
Anyway, if the only problem is that the enemy players won’t be the same everytime you get in “WvW”, than we are good.
so overflows of WvW… i dont even…… for some reason eotm is bad (and im being nice calling it bad), about megaserver i dotn even know where to start why is not being accepted, i think u read the forums to.
EotM is bad because it’s basically a pve map with much better rewards than regular WvW. There’s absolutely nothing to do with megaserver.
so overflows of WvW… i dont even…… for some reason eotm is bad (and im being nice calling it bad).
I guess you’re right. WvW is all perfect just the way it is now, right?
TBH I have friends spread out over 10-12 servers probably by this point…I would be good with Alliance Battles, provided the “megaserver” grouping was consistently getting me with the people I want to play with.
Listen EotM is a karma/leveling train I get it, but there isn’t really a reason to defend or hold ground there; nothing really lost or gained besides the karma etc. The servers have such huge disparities between tiers and the PPT shows nothing but coverage. An alliance system that was thoughtfully put out might change everything. With instanced WvW maps maybe the first time anyone in your guild enters WvW it locks your guild into that WvW instance until it is over. Instead of week long they go to 24hr or 48hr matches. These are just suggestions, instead of just complaining about WvW I would rather offer some suggestions in hopes that they can keep the only part of the game I play alive and healthy.
Listen EotM is a karma/leveling train I get it, but there isn’t really a reason to defend or hold ground there; nothing really lost or gained besides the karma etc. The servers have such huge disparities between tiers and the PPT shows nothing but coverage. An alliance system that was thoughtfully put out might change everything. With instanced WvW maps maybe the first time anyone in your guild enters WvW it locks your guild into that WvW instance until it is over. Instead of week long they go to 24hr or 48hr matches. These are just suggestions, instead of just complaining about WvW I would rather offer some suggestions in hopes that they can keep the only part of the game I play alive and healthy.
So tie EoTM PPT into the WvW PPTs. Bring them closer together. Allows somewhere there is AvAvA, creates reasons to defend in the Edge, allows another map in the point mix, and allows for overflows……just sayin. Just restrict it from allowing a single side from spawning multiple new instances unless the other sides have players, which it might already do.
WvW clearly isnt perfect as it is, but I really dislike the EotM / megaserver idea. I know you could still play with your guild in the same map, but I even seperate from that it means a lot to me to recognise and know the regular players on my server and always be playing with the same pool of people, and even on opposing servers you learn to recognise opponents you encounter often. It brings a wider community feel which I don’t think I’d play without (and already don’t play EotM because of it).
something needs to be done soon to fix WvW.
Do something? I won’t hold my breath.
I enjoyed having the Kurzik and Luxon based battles in GW1, getting those turtles was tons of fun! Seems this could be a good way to go here. You do already have Priory, Secrets, and Vigil… And your toons have already chosen one of them in the the storyline.
With the constantly growing delta between the higher and lower tiered servers why not implement an alliance system with 3 factions? This way WvW could be instanced like EotM but you are fighting for a reason(Alliance Pride). I’m sure there are plenty of issue that need to be worked out but this will help smooth out the disparities in population that are occurring now between servers. Just a suggestion but something needs to be done soon to fix WvW.
Nooooooooooooooooooo! And if that isn’t clear enough.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Rather than red, blue, green across a continent for the alliance, perhaps we could just combine what happens on a gold, silver, and bronze matchup, and allow guesting between the respective servers for WvW during that matchup.
Would certainly shake things up, while keeping server identity, and the UI wouldn’t have to change, just a little bit of code around WvW and guesting
Server identity and server pride for example, some may agree and some not. Guesting could work and that without any real issues really, i.e You guest an alliance who play on D server, your home is B server, and enter wvw with your 30 man group. You all get wxp and karma n all but the only benefit for the D server comes from the players who reside on the D server, all other xp earned from the grp don’t add up D servers points.
My personal thoughts are simply, I keep server pride close at heart just for old times sake, being involved in mmo’s sine early 2000 where server pride meant just about everything. But that’s just my 2 cents.
Server identity and server pride for example, some may agree and some not. Guesting could work and that without any real issues really, i.e You guest an alliance who play on D server, your home is B server, and enter wvw with your 30 man group. You all get wxp and karma n all but the only benefit for the D server comes from the players who reside on the D server, all other xp earned from the grp don’t add up D servers points.
My personal thoughts are simply, I keep server pride close at heart just for old times sake, being involved in mmo’s sine early 2000 where server pride meant just about everything. But that’s just my 2 cents.
Free guesting on wvw would increase siege trolls, unless they had siege use locked.
Siege lock I can agree with while guesting. Nice idea
so overflows of WvW… i dont even…… for some reason eotm is bad (and im being nice calling it bad).
I guess you’re right. WvW is all perfect just the way it is now, right?
Offcourse not, but bringing overflows to WvW it is bad design also it would made the wvw more useless or as useless as EOTM.
There are several ways to make WvW a good experience but one of the two, Anet/NCSoft not willing to make it happen or game tech looks a little bit limited not allowing much options to be left.
(edited by Aeolus.3615)
WvW provides the last sense of server community in the game since megaservers were implemented. I like logging on and seeing familiar faces around. A megaserver type system would completely ruin that experience.
Lets just go full on GvG Megaserver Deathmatch. All opposing guilds are hostile.
There can be only 1…
Alliance battles are the way to go. As long as Anet creates multiple instances of each map, and allows players to join whichever alliance they feel like when they log on (so guildies can play together), give achievements based on each alliance, we should be golden.
There would be no ques, maps and coverage would be as even as ever, it’d work flawlessly. The only people that may have a problem with it would be the “server pride” people.
@OP: No way. This is a horrible idea. The fun part of WvW is seeing the same faces every day, whether they are in the same guild or not. Mega servers has destroyed that sense of community in PvE and I’d hate to see that same thing happen in WvW.
It would be interesting to see the server information from people that post how great their community is. Then find out how many times that server finished first in a match.
To maintain the current system of “Servers” when the rest of the game left them behind years ago is a special kind of neglect.
I would like to see a 15v15v15 sPvP map, with a design that split the team up into 5 man. Because, imho, 2-5 players is where this game shines. I’m not sure why they insist on making everything zergy, PvE and WvW alike, when the game clearly is not build for it.
Make the teams Priory vs Secrets vs Vigil and let players repick which one, so not to divide guilds.
This would be AWFUL.
Megaservers have already ruined PvE community, let’s not bring the same disaster any closer to WvW than it already is with EOTM.
I like my mid-tier server, I like the community, and I don’t want to never recognise anyone on any map again like it is now in PvE.
-1
This thread is funny.
I’m pretty sure some of the people posting think he means Alliance Battles from GW1 where it was small scale limited matches.
But he actually means EoTM flavored server alliances and is just accidentally calling them he same name as a popular mode of PVP from GW1, “Alliance Battle”.
lol.
(edited by Enokitake.1742)
I actually think you could probably keep what you have now via all the borderlands and eb’s and just rename them per map.
Then institute the 3 faction system.
That way you can still choose which map to go to.
Would work even better if Anet did this and actually had different maps per borderland and per eb type map.
With that you would have 24 borderland maps and 24 eb maps to be covered by 3factions. Servers that don’t have coverage now wouldn’t have to worry about getting help where it’s needed.
While I liked eotm (maybe the first week or so),at least the format behind it (smaller timed battles), having it overflow and not count for anything while giving some nice loot/xp/karma via the zerg train kind of killed the WvW part of it. No real battles verses players, pvd 2.9hrs out of 3hour matches.
Ideally what I would like is a large continent with many zones that are varied like the pve world without quest or hearts. Then give us some actual alliance features like we had in GW1. Often times I picture lorners pass or mt. maelstrom being a wvw map. I think I would have fun there.
(edited by Akari Storm.6809)
Cont’d
As far as choosing what color/faction to play for? Keep it the way it is now. You choose a team whenever you want but are locked out of current match if you swap mid match and begin again next match up.
With that you could actually have some 1st 2nd and 3rd place prizes as coverage is bound to be split more so on the even end than the uneven. Planetside and Planetside 2 are great examples of what 3 factional combat should look like.
I am in one of the largest NA servers, but I don’t give a dime about server pride.
They should just let WvWvW work like regular PvP but with 3 sides. You can join any side you like in the current WvWvW overflow. You can join the overflow as a guild or with a party. If there are too many players in your guild, you all move to the next overflow. Queues are non-existent because you can always join a side in the current overflow. Also, show real names instead of some invader from other side. Heck, it might even be fun killing your own guildies, hahaha. So, there are only 3 alliances – red, green and blue (or give them some interesting names), and tie achievements to each alliance, encouraging people to work towards each side if they like. You might be a pawn in one alliance but a general in the other.
Edit:
- Also, make the maps more active and scary…it should feel like a real battlefield. Most of the time it doesn’t feel this way unless one zerg is surprising the other.
(edited by mage.3570)
After the ready up I realized that WvW is clearly not a top priority for any dev, so we might as well all just enjoy what we have and look forward to better games coming in the future.
You have to forget about the megaserver/EotM models if you want to have a chance of going through with this. RNG-based models just don’t provide sufficient basis for establishing and maintaining communities and tend to dilute the “us vs them” concept that WvW, like any PvP format, is based on.
The only realistic chance you have at making a three alliance model work is by putting players in the driver’s seat, which means letting them make their own decisions about whom they play with, where they play, and which alliance they represent. It’s a lot easier anyway, and also has the benefit of being able to largely preserve existing communities to the extent that they themselves choose (i.e. they can join the same alliance if they want). Of course you’ll probably need a soft cap on populations, so there’s a limit to the flexibility, but it’s better than the alternative by far.
But I’ll agree that the term server pride is largely an oxymoron. Community pride would be a far more accurate description, and communities need not be server-based. If we had alliances, it would be alliance pride instead. What we’re talking about is essentially giving players new banners to rally behind. Whom you rally with should remain firmly your own choice – the model doesn’t need to dictate that to work anyway, so there’s simply no need to inconvenience players in that regard.
My guess is, though, that the devs will never move on this. Despite the obvious benefits, I’d wager they’re simply not willing to spend the resources and/or risk the inevitable backlash from the server pride crowd, justified or not. Rather, I think you’re much more likely to see the current model simply run its course – which, due to natural attrition, will eventually result in much the same thing anyway (i.e. population concentrated on three servers at the top, with the rest either dead or dying).
Alliance battles would just end up like edge. The thing for me with server vs server is you get that comradery, fighting along side your server mates. If you play enough you start to recognize familiar faces, get to know the commanders, etc. If it went to alliance battles you would maybe have your guildies and a few friends from the server on the same maps, but it would literally just turn into a boring anonymous zerg karma train like EotM is.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.