Why seven day match-ups?

Why seven day match-ups?

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Posted by: whiran.1473

whiran.1473

Why are server match-ups being held for seven days?

I suspect it has to do with making the buffs a server gets from points in WvW ‘meaningful’ but I am not certain. I haven’t seen any reasoning behind the arbitrary duration.

Having gone through a week of being on the ‘losing’ end of a match up, I noticed that as each day passed less and less people from our server “bothered” with WvW. In other words, there was fatigue setting in from having to fight the same opponent for such a long duration.

There was a total sense of, “Sure, when we have numbers we can hold our own or even beat them but most of the time their zerg is bigger than our zerg so why bother joining the fight?”

As such, the point differential became greater and greater as the week went on. As the point differential become larger there was even less motivation to join in WvW. When you are out numbered and one team has three orbs there isn’t a lot you can do. Well, you can die a lot.

This kind of situation isn’t fun for anyone – this isn’t fun for the losing servers who see their side becoming more and more demotivated to play and for those on the winning server, what is there to do when you own everything and have to hunt for fights from an enemy who runs away?

I don’t know what winning a match-up brings you (I don’t think there is any kind of acknowledgment for the winning side at the end of the match) and I don’t know why a week was decided.

I -feel- that three days for a match-up would be enough to retain the freshness of a match and excitement. Or, perhaps the sweet spot is 2 days. But, fatigue definitely is a factor (in a bad way) at the seven day mark.

So, maybe there’s another line of reasoning I’ve missed?

Why seven day match-ups?

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Posted by: SoPP.7034

SoPP.7034

I’ve discussed this at length too:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603
They want to make it 2 week match ups….
They haven’t balanced the actual play environment right which is why people are QQ ‘Night Capping’, during the BWE it was all ‘free transfers’.
But your right if Anet won’t fix the underlying mechanics they should just keep the WvW length shorter to hide it.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Why seven day match-ups?

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Posted by: triscuit.1238

triscuit.1238

The only thing I’m interested in is WvW, I don’t PVE ect. (I finished the story so I have tried it.) Today I didn’t feel the urge to log in and it’s not like I’m playing another game, I would rather not play anything than WvW at the moment. I’m on a ‘winning’ server to.

I’d prefer 3 day matches at most.

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Posted by: Xuurlok.3590

Xuurlok.3590

7 days and free server transfer, evenkitten should of know that everyone would switch to winning side. Actually on most servers on night and morning, one team own everything and the two other dont even try to do something because even if we manage to get all the server toghether in one big group, they are still ten time more then us. 4pm when everyone get off job or school they manage to retake 2-3 towers but we just gona lose them at arroud 3:00 am cause there only me and another joe left on the server and they have like 100 trying to lure us in a dark coner tokittenus.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I feel the same way. My server has 0 holdings right now. We have struggled to gain anything, then have it crushed. Right now, the score is 293,785 / 130,175 / 100,180. I have found that I do not enjoy being obsenely crushed all the time. I have a feeling that others feel the same way, and when they look on that WvW tab and see that our server is just a sliver in the pie chart, they don’t bother logging in. I know I sometimes feel that way, so why wouldn’t others. This creates a perpetual cycle where we never have the numbers to take and hold things. I know this is the case, because at the beninning of the match, or when we have about 20% or more of the pie, there are que times.

This 7 day match up seems to be taking forever and is dragging on. Something like 3 or 4 days seems better. If your crushed, your crushed. No need to rub it in our servers face for 3 or 4 days more.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Why seven day match-ups?

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Posted by: mcl.9240

mcl.9240

You do realize that they will eventually be 14-day matches, right?

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Posted by: Dead.7385

Dead.7385

ANet:
“Lets boost the time for match up’s to 7 days”
Person:
“Won’t that make servers that get stomped even worse? With free transfer available this won’t work. People will skip to the winning team.”
ANet:
“Now why would someone swap servers to the winning side!? Server pride will keep it in check!”

Looks at score – clicks Transfer.

Why seven day match-ups?

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Posted by: Doxshund.9235

Doxshund.9235

Call out your “WvW guilds” they recruit and claim organized wvw but then dont queue and it snowballs from there.
this is why we went to only 1 week instead of the 2 week format.
Tomorrow is Friday and you will face a new opponent or not if you decide not to queue.

Asura > all

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Posted by: SoPP.7034

SoPP.7034

ANet:
“Lets boost the time for match up’s to 7 days”
Person:
“Won’t that make servers that get stomped even worse? With free transfer available this won’t work. People will skip to the winning team.”
ANet:
“Now why would someone swap servers to the winning side!? Server pride will keep it in check!”

Looks at score – clicks Transfer.

Yer I didn’t understand their reasoning either. Perhaps they thought groups of friends and guilds would mass transfer once they saw the huge bias.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Why seven day match-ups?

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Posted by: Phaedryn.3698

Phaedryn.3698

Too long? It’s far too short. The very fact it is timed makes some people just quit the moment they are the underdog because they know it will reset. Make longer and remove the scoring entirely.

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Posted by: Pirhana.8935

Pirhana.8935

once free transfers are gone and they start to get someone what of balanced matchs i think the 2 week system will be fine. 1 or 2 weeks is just really bad when there is a bad mismatch.

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Posted by: whiran.1473

whiran.1473

Phaedryn and Pirhana, could you explain your reasoning behind thinking 1 week is too short?

A week has certainly felt very long, tedious, and meaningless. But, I think I’m missing something. So, please, explain?

mcl, yes, I am aware of that plan but I’d like to know… why?

I won’t get into how the current ranking system is “suspect” due to server transfers.

I’m really just interested in the reasoning for a week long fight or a two week long fight.

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Posted by: Crise.9401

Crise.9401

mcl, yes, I am aware of that plan but I’d like to know… why?

Because that was the intended match length ever since we first heard of WvW pre-release. Also look at the cost of keep upgrades, matches that last few days most will not bother, how many waypoints have you seen in keeps? (excluding the top tier servers, with guilds that can gather that kind of money easy, not many I would think)

Free transfers are making it bad, but I don’t think people realise they are actually not benefiting from the bonuses during the matchup they transfer on (that is how it should work anyways).

(edited by Crise.9401)

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Posted by: mcl.9240

mcl.9240

Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.

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Posted by: Crise.9401

Crise.9401

Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.

So the carrot to dominate the other servers would be just for the sake of kicking their faces in, don’t seem like an incentive worth to anyone but the most hardcore prideful players.

Perpetual, sandboxy, matches would be kinda nice though… but doubt it would work out.

Why seven day match-ups?

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Posted by: mcl.9240

mcl.9240

Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.

So the carrot to dominate the other servers would be just for the sake of kicking their faces in, don’t seem like an incentive worth to anyone but the most hardcore prideful players.

Perpetual, sandboxy, matches would be kinda nice though… but doubt it would work out.

The carrot would be the orb bonuses. They may need to be modified, but that would be the carrot. That and the XP/Karma/badges/gold from killing the enemy and completing events.

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Posted by: Pherenice.8124

Pherenice.8124

To get a good overvieuw on what happens in the weekend and midweek it give much better data to have a 1 week battle, thing is the free transfers had to be disabled to get some usefull data.

I think last week had the most migrations of all weeks GW2 is out

But i think people already got bored standing in a 6 hour queue so lets hope they migrate back :P