Why seven day match-ups?
I’ve discussed this at length too:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603
They want to make it 2 week match ups….
They haven’t balanced the actual play environment right which is why people are QQ ‘Night Capping’, during the BWE it was all ‘free transfers’.
But your right if Anet won’t fix the underlying mechanics they should just keep the WvW length shorter to hide it.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
The only thing I’m interested in is WvW, I don’t PVE ect. (I finished the story so I have tried it.) Today I didn’t feel the urge to log in and it’s not like I’m playing another game, I would rather not play anything than WvW at the moment. I’m on a ‘winning’ server to.
I’d prefer 3 day matches at most.
7 days and free server transfer, evenkitten should of know that everyone would switch to winning side. Actually on most servers on night and morning, one team own everything and the two other dont even try to do something because even if we manage to get all the server toghether in one big group, they are still ten time more then us. 4pm when everyone get off job or school they manage to retake 2-3 towers but we just gona lose them at arroud 3:00 am cause there only me and another joe left on the server and they have like 100 trying to lure us in a dark coner tokittenus.
I feel the same way. My server has 0 holdings right now. We have struggled to gain anything, then have it crushed. Right now, the score is 293,785 / 130,175 / 100,180. I have found that I do not enjoy being obsenely crushed all the time. I have a feeling that others feel the same way, and when they look on that WvW tab and see that our server is just a sliver in the pie chart, they don’t bother logging in. I know I sometimes feel that way, so why wouldn’t others. This creates a perpetual cycle where we never have the numbers to take and hold things. I know this is the case, because at the beninning of the match, or when we have about 20% or more of the pie, there are que times.
This 7 day match up seems to be taking forever and is dragging on. Something like 3 or 4 days seems better. If your crushed, your crushed. No need to rub it in our servers face for 3 or 4 days more.
You do realize that they will eventually be 14-day matches, right?
ANet:
“Lets boost the time for match up’s to 7 days”
Person:
“Won’t that make servers that get stomped even worse? With free transfer available this won’t work. People will skip to the winning team.”
ANet:
“Now why would someone swap servers to the winning side!? Server pride will keep it in check!”
Looks at score – clicks Transfer.
Call out your “WvW guilds” they recruit and claim organized wvw but then dont queue and it snowballs from there.
this is why we went to only 1 week instead of the 2 week format.
Tomorrow is Friday and you will face a new opponent or not if you decide not to queue.
ANet:
“Lets boost the time for match up’s to 7 days”
Person:
“Won’t that make servers that get stomped even worse? With free transfer available this won’t work. People will skip to the winning team.”
ANet:
“Now why would someone swap servers to the winning side!? Server pride will keep it in check!”Looks at score – clicks Transfer.
Yer I didn’t understand their reasoning either. Perhaps they thought groups of friends and guilds would mass transfer once they saw the huge bias.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Too long? It’s far too short. The very fact it is timed makes some people just quit the moment they are the underdog because they know it will reset. Make longer and remove the scoring entirely.
once free transfers are gone and they start to get someone what of balanced matchs i think the 2 week system will be fine. 1 or 2 weeks is just really bad when there is a bad mismatch.
Phaedryn and Pirhana, could you explain your reasoning behind thinking 1 week is too short?
A week has certainly felt very long, tedious, and meaningless. But, I think I’m missing something. So, please, explain?
mcl, yes, I am aware of that plan but I’d like to know… why?
I won’t get into how the current ranking system is “suspect” due to server transfers.
I’m really just interested in the reasoning for a week long fight or a two week long fight.
mcl, yes, I am aware of that plan but I’d like to know… why?
Because that was the intended match length ever since we first heard of WvW pre-release. Also look at the cost of keep upgrades, matches that last few days most will not bother, how many waypoints have you seen in keeps? (excluding the top tier servers, with guilds that can gather that kind of money easy, not many I would think)
Free transfers are making it bad, but I don’t think people realise they are actually not benefiting from the bonuses during the matchup they transfer on (that is how it should work anyways).
(edited by Crise.9401)
Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.
Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.
So the carrot to dominate the other servers would be just for the sake of kicking their faces in, don’t seem like an incentive worth to anyone but the most hardcore prideful players.
Perpetual, sandboxy, matches would be kinda nice though… but doubt it would work out.
Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.
So the carrot to dominate the other servers would be just for the sake of kicking their faces in, don’t seem like an incentive worth to anyone but the most hardcore prideful players.
Perpetual, sandboxy, matches would be kinda nice though… but doubt it would work out.
The carrot would be the orb bonuses. They may need to be modified, but that would be the carrot. That and the XP/Karma/badges/gold from killing the enemy and completing events.
To get a good overvieuw on what happens in the weekend and midweek it give much better data to have a 1 week battle, thing is the free transfers had to be disabled to get some usefull data.
I think last week had the most migrations of all weeks GW2 is out
But i think people already got bored standing in a 6 hour queue so lets hope they migrate back :P