Why the new WvW is good for WvW players
Your definition seems quite off, you merely described pure GvG guildmembers in WvW.
WvW is more than just fights, and it’s also more than just ppt, it’s the balanced combination of the two.
As a WvW player you should care if you win.
You should also thus care about the score and the ppt.
But, these things should not be in the way of having fun.
If winning and ppt can only be obtained by pvd (and you prefer fights) then the gamemode will feel inadequate to the player.
Ideally you want to earn points by fighting the opponent, taking their keeps while they try to defend it bravely because they put a lot of effort into upgrading it (no longer the case). This elevates the game from a mere on screen point-tally to a personal and psychological battle.
You want to fight the opponent, not a number.
At the moment the game is mostly a ppt battle, more so than before HoT because there’s hardly any connection anymore between players and objectives, it’s all npc run now.
You won’t demoralize anyone anymore by flipping their T3 garrison (rampart), which makes the game feel empty.
Luna Solares – Mesmer
(edited by Ironvos.9014)
Your talking about GvG not WvW.
Guess I’m not a true wvw player seeing as I do care about some of the stuff you mentioned yet don’t care about others.. You also need your ppt’ers and pvd’ers. Do most fights not happen when those type of players are trying to take your objectives? You can wish to see all those ppt’ers/pvd’ers go away if you want but that will do nothing but take away your fights too..
Another “roamer” pvp guy…you have a mode…its called PVP…let me review your claims:
1.) Love all fights – except the one about points that actually wins you the match.
2.) A True WvW player thinks objectives of capturing and defending are cool….- not believable…you are just their to get weak cheesey kills on the edges…or 1 1 1 1 1 kills.
3.) True WvW Player hates things that give a ridiculous advantage to the ennemy, like arrowcarts or cannons. – LOL….yeah…you mean because AC’s can’t be built by both sides…that the AC’s etc are not easily destroyed….that you actually have to think a lil more to include their use in plans?
FOUR.) A True WvW Player doesn’t care about winning a Matchup ..um no
5.) ,,,Keep lords,,, <Sarcasm mode on>Yes it would be best if you took keeps with 1 or 2 people because no npc’s where around to slow you down for themz real fights to happen…where of course you don’t build AC’s etc.<Sarcasm mode ofkitten
o how does pvp not satisfy all of your conditions:
1.) Fights – So you like the fights…don’t care about points thats a win for pvp.
2.) Objectives – So the pvp mode has these and I guarantee you’ll get fights.
3.) Advantages – Hey another win for pvp! Equipment is equalized.
4.) Winning a matchup – This type of player is useless in just about all game modes I guess. Really a blight on the community. Never contributing to the overall objective and never doing anything other than self gratification tasks. I despise players such as this.
5.) Keep lord – would you rather have no gates as well? Walls…I suppose gates and wall don’t kill you. Keep lords are merely a time delay so people can respond to an attack. If there were not there would you rather just enter a circle and wait? Would that be more fun?
I believe the problem has been found! It is between the seat and the keyboard! You my friend have a complete lack of understanding of what WvW is and really nobody should listen to anything you say.
This is my personal observation about your post and I may be wrong but I see many people like this:
They like to feel important.
They are at best “average” and probably actually are a bad player in all aspects.
They claim to like roaming because they can easily run away and keep running when times get tough. If you were part of a team and needed to stick around and support someone …nada
AC’s and cannons TOO hard!
Some of them can 1v1 you bcause they are set up for nothing but 1v1 and die a whole bunch when that zerg arrives. – If you die to zergs more than you escape them…there is a problem. (exceptions for super low pop servers where it is always 1 vs zerg. === Feel really bad ANET did this to the low tiers)
So this isn’t a personal attack on the OP, but just some sanity to a illogical post made pretty much to boost their own ego.
You guys obviously don’t know who Enns is, coz if you do know, you wouldn’t say that he knew nothing about WvW and he only speaks about GvG.
Remember when things were, according to Anet, unblanaced? Before they nerfed everything.
It used to take hours to take an enemy garrison.
Now you can take it in minutes.
Anet have removed all the fun out of WvW.
I used to be a PvE player like you, then I played Guild Wars 2
Let me stop you right there, OP.
Not wanting to bash you un-necessarily or anything, but you are not describing a “true” WvW player at all in my eyes.
What you are describing sounds to me a lot more like a “PvP” or “GvG” player.
Your reasoning as to why the new WvW maps are good for WvW is a bit flawed as well…
You state that, of the 3 types of WvW player, 2 of these will quit the borderland maps, making it better for the remaining ones who want to fight…
Ok…I submit to you that there is no reason to believe that the third type will not also quit the new borderland…in fact, they already have…everyone is playing on EB now.
The reason for this?…the new maps suck for fighting in.
The new borderland maps are too large and waypoints too sparse for effective fighting to be encouraged.
Fighting will happen in a map where those who are killed can WP and easily get back into the action quickly.
In the new borderland maps this is unlikely to happen due to the time it will take for those killed to WP and run back to where the fight was…chances are very good that in the time it takes for them to do this the fight will have moved on or stopped completely, so people will not bother.
You guys obviously don’t know who Enns is, coz if you do know, you wouldn’t say that he knew nothing about WvW and he only speaks about GvG.
Yet his last statement wants to see k-trainers, pvd’ers and ppt’ers gone from this game mode.
I don’t play the same way you do so I’m going to define my play style into what a true wvw’er is.. Please that’s all he did.
(edited by briggah.7910)
Hey guys,
Before you read about my point of view, it’s important for me to present myself. I have around 3k+ hours in WvW now, mostly as a guard where i go by Enns. I was in some PvD guilds, that played for the points, and GvG guilds that played to be the top EU guild and suceeded in doing so.
Now let me define my definition of a True WvW Player.
A True WvW Player will love fights.
A True WvW player thinks objectives of capturing and defending are cool because they give fights another environement, another scenery.
A True WvW Player hates things that give a ridiculous advantage to the ennemy, like arrowcarts or cannons.
A True WvW Player doesn’t care about winning a Matchup, he cares about winning his fights.
A True WvW Player wants to get rewards by beating big amounts of players, not keep lords.
A True WvW Player wants to have fun.
Ok…
Your definition of a “true” WvW player is definitely not going to make consensus.
I share this with you:
A True WvW Player will love fights.
A True WvW player thinks objectives of capturing and defending are cool because they give fights another environement, another scenery.
A True WvW Player wants to have fun.
I don’t agree at all with:
A True WvW Player hates things that give a ridiculous advantage to the ennemy, like arrowcarts or cannons.
Why do I disagree on this point? Because sieges are not unfair when they are accessible to both side in equal measure all other things being equal.
Beside, sieges are actually what very often let a far lesser force not be steamrolled. How many timed did we saved a keep or tower vs impossible odds BECAUSE of acs or a well placed ballista, cata or treb? The only siege weapon I ever had a problem with was the golem (the omega one more precisely).
A True WvW Player doesn’t care about winning a Matchup, he cares about winning his fights.
So let me get this straight. You have a metric used to decide who wins and you don’t care about it but you are the “true” WvW player? I hope you aren’t in a sports team telling this to your coach. A “real” hockey player that doesn’t care about scoring goal is not going to be taken very seriously… maybe hockey isn’t for you after all is what I would say…
A True WvW Player wants to get rewards by beating big amounts of players, not keep lords.
I do not so much disagree with this one as I simply do not see it as relevant at all. For me the game IS the reward. If it is fun I will play it no matter how poor the drops are. A drop is a drop. For me a “true” WvW player is not a farmer so he isn’t in it for the loot first. I even think poor loot is what has been protecting the game mode from a lot of bad apples if you ask me.
OP gets points for trolling.
Nothing wrong with a well placed superior ballista or two during a massive fight- it’s all part of the tactics, and very easily countered if you care to know what you are doing.
Cannons aren’t a problem at all- just bring some people that can look up and not so many knuckle draggers and you will find them easier to deal with.
A true Wvw’r appreciates that there are many different types of wvw player and should embrace them all- from ultra casual to ultra paranoid.
I mostly agree with OP. Basically if you play WvW the way it is intended you are looking for huge scale combat with creative back and forth keep fights that may last hours inluding supply drain, tactical distractions, brute force attacks and what so ever. This is what WvW is supposed to be in my eyes.
A True WvW Player will love fights.
Yes. If you don’t come here to fight you can turn right back on the doorstep.
A True WvW player thinks objectives of capturing and defending are cool because they give fights another environement, another scenery.
As said above, objecitves are the core goal of this gamemode. Fighting for objectives reveals the true complexity of the gamemode as well as the creativity of the servers. This point unfortunatly got very much neglected by the “ez loot karma train faction”
A True WvW Player hates things that give a ridiculous advantage to the ennemy, (like arrowcarts or cannons.-)
I totally agree on the basic idea. You wanna have a fair fight. The example just isn’t chosen very well. In my eyes a “ridiculous advantage” would just mean that the attacker (or mostly the defender) can use tactics and spots that simply can not be countered. I personally can’t imagine many of those spots and I think that having hard to counter tactics again enforces creativity.
A True WvW Player doesn’t care about winning a Matchup, he cares about winning his fights.
Again a bit badly expressed. I’m just going to assume OP means that winning shouldn’t stand above everything else. Of course it’s your overall goal to win the matchup. But for what price? Is it a deserved victory if you just nightcap everything, upgrade it to t3 and hide behind 30ac’s all day long? I doubt it.
In my eyes, if you are a true WvW player you do it with passion.
A little example: You see that beautiful enemy t3 keep waiting for an epic fight. Are you going for it, challenging all of yours and your enemy skills, fighting hours and hours for the final victory and just neglecting your ppt for a few hours to show who got the bigger balls or are you just k-training a few hours for easy loot and better ppt? That’s your choice. And we know how people decided in the past. It has been like that on the old maps and it will be like that on the new maps. You can’t blame ANet for a boring experience if you don’t make it a good one yourself. And please don’t come with the reward agrument…you don’t really wanna tell me that after 3 years anyone is still playing WvW for rewards.
I admit that I love sfr for beeing a server that at least sometimes chooses to take the hard way just for the sweet victory.
Enemy blobs running away from you while outnumbering you 2v1 is more of a victory than the first spot in some imaginaty ranking.
A True WvW Player wants to get rewards by beating big amounts of players, not keep lords.
Say no to PvD and yes to fun!
A True WvW Player wants to have fun.
!
All we wanted was a GvG.
(edited by Entenkommando.5208)
You guys obviously don’t know who Enns is, coz if you do know, you wouldn’t say that he knew nothing about WvW and he only speaks about GvG.
I don’t care who he is. What I do know is that his claims about a true WvW player are his opinion but he states them as facts.
Now let me define my definition of a True WvW Player.
All we wanted was a GvG.
The statement about “true WvW players” was practically tantamount to hanging a “kick me” sign on your own back.
Though in most points I have to agree with many points I don’t see a true WvW player as one not caring about matchup. After all, for me after the megaserver was introduced, the only real community besides the guild is your WvW server. I do care how does “my” server does. After all I have spend thousands of hours there. That does not necessarily means winning a match is a priority. That means you come and try to kick their backside even if they outblob you.
I also want to really see new people join and have fun in WvW community. I don’t like changes that discourage the new players.
Also I get really annoyed at people that believe themselves elite, and look down upon others. Mainly because I was playing WvW almost from the beginning of GW2 and remember some guys that now are the arrogant “elite” when they still were WvW noobs.
Hey guys,
Before you read about my point of view, it’s important for me to present myself. I have around 3k+ hours in WvW now, mostly as a guard where i go by Enns. I was in some PvD guilds, that played for the points, and GvG guilds that played to be the top EU guild and suceeded in doing so.
Now let me define my definition of a True WvW Player.
A True WvW Player will love fights.
A True WvW player thinks objectives of capturing and defending are cool because they give fights another environement, another scenery.
A True WvW Player hates things that give a ridiculous advantage to the ennemy, like arrowcarts or cannons.
A True WvW Player doesn’t care about winning a Matchup, he cares about winning his fights.
I have stop reading here…
Hey guys,
Before you read about my point of view, it’s important for me to present myself. I have around 3k+ hours in WvW now, mostly as a guard where i go by Enns. I was in some PvD guilds, that played for the points, and GvG guilds that played to be the top EU guild and suceeded in doing so.
Now let me define my definition of a True WvW Player.
A True WvW Player will love fights.
A True WvW player thinks objectives of capturing and defending are cool because they give fights another environement, another scenery.
A True WvW Player hates things that give a ridiculous advantage to the ennemy, like arrowcarts or cannons.
A True WvW Player doesn’t care about winning a Matchup, he cares about winning his fights.I have stop reading here…
Same here^^