Why thieves are balanced (somewhat)
Its true that if you go one on one with a good thief your probably going to lose, but if a thief is involved in a zerg he/she is going to go down fast. Thieves excel in small battles but there low vitality and toughness makes them terrible for zergs. Each class should play to its strengths if your not a thief, mesmer, or possibly a ranger don’t expect to be as good at small battles. Your strength is in zergs. If you want to do small battles make a thief for goodness sake cause that is what they are good at.
actually, the real solution would be:
make them more usefull in a group, and a bit less strong 1v1.
Others need the opposite: bit less crucial for raid groups, maybe a bit more solo capacity.
Neither should be reserved for certain professions.
Certain builds? Of course. But not only specific professions.
I don’t accept the reasoning ‘roll this or that if you want to enjoy that part of the game’.
Tell me to build different, sure, but not to reroll.
Every profession can do anything, is more or less a selling point of this game.
Yes, thiefs are balanced- they can also do more damage at ranged than rangers using a bow, then use several skills to both disappear and heal up. They also have a skill that does great damage for an extended period of time while reflecting projectiles back, so yes, totally useless in a zerg. /sarcasm
heal in shadows which is what your talking about is on a 30 sec cooldown plus in a zerg your still going to get hit whether your in stealth or not
true but some professions have better builds for a certain role like a guardian is a better tank than any other profession except maybe a dual dagger elementalist
so if you want to go solo the thief probably has the best builds for it while they dont have great builds for zergs
So i can’t be a zergling, im just playing my class as it was intended…awesome.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
as you said if you make currently thieves are strongest in 1v1 which is why you suggested they make them less strong there and stronger in a group which proves my point that at the moment they are great for 1v1 and not so great for big group you certainly can roll other things and they’ll work but they wont work quite as well
as you said if you make currently thieves are strongest in 1v1 which is why you suggested they make them less strong there and stronger in a group which proves my point that at the moment they are great for 1v1 and not so great for big group
That’s what everyone is saying, but Thieves everywhere go “no we suck at roaming and in zergs” which is frankly a lie.
I don’t deny that Thieves aren’t the best zerg-versus-zerg class. But to also claim that they suck at roaming is ridiculous. Both aspects should be balanced.
you can be a zergling but lets face it a thief will go down faster than most other classes
The thief is the sniper of WvW, but we cant do it from more than a range of 130.
that is a lie thieves excel at 1v1 even with the recent nerf we can still do very well with d/p which balances out the fact that we aren’t great in big groups
(edited by Zuko.7132)
a great thing and bad thing balance out ergo thieves are balanced
indeed a very delicate sniper with a very big gun that is powerful but you have to be at point blank range in which case you can get hit easily
besides you dont pick a class because they are average at everything you pick them because they excel at something
Yes, thiefs are balanced- they can also do more damage at ranged than rangers using a bow
[Citation needed]
Thiefs are terrible in PvE and tPvP. They need a buff if anything.
thieves have been nerfed more than any other class (i didnt check my facts on that but i think its safe to assume) Just because you need to actually think and plan to fight us doesnt mean we need a nerf
Actually thieves have more group and zerg utility than alot of other classes have, people just don’t use their thief at all in those situations ever because it’s easier to go roam 1on1 and kill people left and right.
The fact is though you have group stealth which alone changes battles, that ALONE is a unique battle changing skill.
Nevermind shortbow’s #2 to blast finish to oblivion giving your teamates 20+ might by simply standing still.
Nevermind the fact that you can create poison fields and spam aoe weakness on entire groups of people.
Nevermind the fact that you can produce a plethora of smoke fields which bring excellent combo finishers to a group situation.
The hell are these people talking about that thieves suck in zergs or group play?
That’s pure bullkitten and they need to learn how to play the thief class in group situations if that’s the case.
Thieves are great in zergs and groups when played right.
Maguuma
ya if you survive long enough to do that
Thieves are not the best 1v1 chars.
Any serious WvW soloer knows this.
Actually thieves have more group and zerg utility than alot of other classes have, people just don’t use their thief at all in those situations ever because it’s easier to go roam 1on1 and kill people left and right.
The fact is though you have group stealth which alone changes battles, that ALONE is a unique battle changing skill.
Nevermind shortbow’s #2 to blast finish to oblivion giving your teamates 20+ might by simply standing still.
Nevermind the fact that you can create poison fields and spam aoe weakness on entire groups of people.
Nevermind the fact that you can produce a plethora of smoke fields which bring excellent combo finishers to a group situation.
The hell are these people talking about that thieves suck in zergs or group play?
That’s pure bullkitten and they need to learn how to play the thief class in group situations if that’s the case.
Thieves are great in zergs and groups when played right.
Stealth – I would take a mesmer’s mass stealth over a thief stealth any day in a zerg vs zerg fight. Thief BP only affects 5 people within melee range of him/her. SF requires you to stand in a small hut, affects 5 players. Mesmer’s mass stealth is on the move stealth. Do I even need to mention veil?
Blast Finisher – Agree with you that the SB is awesome for prefight blast finishers.
Posion field and aoe weakness – Bring a necro…
Smoke field – 130 radius smoke field that cost 6 init. /shrug
Don’t get me wrong, thief is great in 1v1 1vx and small 5v5. But in zerg vs zerg, they’re more of a liability and they don’t bring anything other than a few extra blast finishers.
Don’t know if I can take any “Thief is bad at this PvP related thing” seriously.
Personally, I like my 3k Cluster Bomb hits and 1k auto-attacks. I’ve found that using Shadow Refuge with a coordinated group pretty useful for going on the offensive or defensive as a team, as well as using Blinding Powder and even the less popular Smoke Screen to help my bros.
Thanks to my perma-stealth I’ve been able to put pressure on ranged DPS guys that aren’t expecting to deal with any nasty melees, thinking they are safe behind their wall of friendlies.
But I don’t know, YMMV.
Thieves are not the best 1v1 chars.
Any serious WvW soloer knows this.
Ya thief is one of the worst at high level PvP.
Pic is self-explanatory, but I can’t leave this blank.
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