Why u do dis ?
Seriously why are you running BETA stress tests on the same physical server as the rest ofthe game, again it’s completely unplayable for most ofthe people on my server and no this is not an assumption, i’ve just hoped to each border channel on TS and everyone in each channel is complaining about.
Seriously guys comon stop doing this.
Got a link to where they mention using the same servers running two different builds?
https://www.youtube.com/watch?v=6q3em9s5I4c
Well whenever the lag comes i hear mention of stress tests from several people in the beta.
There have been TWO stress-tests in total. Both on Tuesday. So unless the lag have only ever happened on Tuesday, I don’t really see how it is connected at all.
It is also extremely unlikely that they are run on the same servers, since that would kind of defeat the whole point of the stress-test.
Krall Peterson – Warrior
Piken Square
Well
You know
Anet…..
Cheap.
Ah yes, they are so cheap so that they spend money and resources on a test that would be completely pointless….
Krall Peterson – Warrior
Piken Square
You really shouldn’t post on subjects you know nothing about.
Even less, you really shouldn’t make threads on matters you know nothing about.
You probably shouldn’t state out right mis-information and dishonest propaganda either. It helps no one.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why? Simple.
Lots and lots of players have left this game since launch. Yes new players have come to the game, but again some of those left as well.
Because of this many zones on many servers felt empty to lots of players. So in order to make the game seem more active than it once was, they went to making the megaserver. Away goes server pride, and there are more players to group up with in all zones.
This also happens to be a great way for them to save money. Why spend money on 25 separate PvE servers when you can 5 which are filled up one at a time.
Now with HOT coming up, this will attract some of the old players back. If the above is correct then they will need to get more servers up to accommodate the increase of activity. And of course they will need to see how this would also affect the current servers.
Why? Simple.
Lots and lots of players have left this game since launch. Yes new players have come to the game, but again some of those left as well.
Because of this many zones on many servers felt empty to lots of players. So in order to make the game seem more active than it once was, they went to making the megaserver. Away goes server pride, and there are more players to group up with in all zones.
This also happens to be a great way for them to save money. Why spend money on 25 separate PvE servers when you can 5 which are filled up one at a time.
Now with HOT coming up, this will attract some of the old players back. If the above is correct then they will need to get more servers up to accommodate the increase of activity. And of course they will need to see how this would also affect the current servers.
You have no understanding of how the megaserver functions or networks/server clusters function in general…
I can not tell you why we are lagging, but your understanding of it is wrong and making assumptions and demands is not going to help the situation.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Servers are lagging because of the extra calculations done with the stability change, all lag introduced lately has been the results of the latest patch introducing both camera and stability changes.
Think about the way stability worked before, everything stacked in duration, now for every player on the map there’s an extra set of data to be processed all at once for stacks of stability going up, being pulled off from CC, going down from the duration ending and also being pulled from boon conversion. Even before this patch the servers weren’t stable, there’s been issues with it almost every patch that introduced minor changes, some that didn’t even have anything to do with WvW
Servers are lagging because of the extra calculations done with the stability change, all lag introduced lately has been the results of the latest patch introducing both camera and stability changes.
Think about the way stability worked before, everything stacked in duration, now for every player on the map there’s an extra set of data to be processed all at once for stacks of stability going up, being pulled off from CC, going down from the duration ending and also being pulled from boon conversion. Even before this patch the servers weren’t stable, there’s been issues with it almost every patch that introduced minor changes, some that didn’t even have anything to do with WvW
Has that been officially stayed some where, or is this simply your assuption?
https://www.youtube.com/watch?v=6q3em9s5I4c
Servers are lagging because of the extra calculations done with the stability change, all lag introduced lately has been the results of the latest patch introducing both camera and stability changes.
Think about the way stability worked before, everything stacked in duration, now for every player on the map there’s an extra set of data to be processed all at once for stacks of stability going up, being pulled off from CC, going down from the duration ending and also being pulled from boon conversion. Even before this patch the servers weren’t stable, there’s been issues with it almost every patch that introduced minor changes, some that didn’t even have anything to do with WvW
Has that been officially stayed some where, or is this simply your assuption?
Assumptions ofc