Why you get damaged when you die in WvW?
I have leveled my engineer basically from level 5 to level 71 (my current level) strictly in WvW. I don’t know where everybody is complaining about money. I drop siege, i upgrade stuff. I die, a lot. I have always had more than enough money. Level 40, needed 1 gold for my book? Had it, plus more. Dropped the more on Siege. Level 60, needed 2 gold? No problem. I still have lots. Even after upgrading my gear every 5-10 levels (depending on how fast my level is going up), dropping siege, repairs, books, upgrades, etc. I still have some 3 or 4 gold, and almost nothing left to buy until 80. And i’m hoping the 112K karma i’ve stocked up will help lower the costs at 80.
If you’re losing money in WvW, you’re doing something wrong.
Because just like PvE you earn money, gather materials and get loot. As such, you get penalized with moneysinks aswell. Be glad its just repair, if you take the PvE route you also pay a kittenon on teleport costs.
It becomes hard to get positive cashflow if you are stuck zergbashing a keep or tower unsuccesfully for 3 hours. Then you just wasted 3h and got NO REWARDS other then whatever dropped from the few playerkills you may have made.
As such, prolonged siegebattles are completely unbeneficial to the attacker. But extremely beneficial to the defender, who gets a “Repel the Invader”-event reward every 3minutes.
So, you got nothing for 3h. The defenders got full karma/gold/experience reward about 60x, for just tossing some AoEs from the walls.
If you have other options to attack or defend, then take them rather then getting stuck in long drawn out Sieges. Unless you are defending, then by all means get into drawn out sieges.
isn’t this like the dumbest idea EVER? It is a kitten mass huge biga** pvp where tons of people are supposed to splinter heads and stuff and to die a lot, and everytime you die you get damaged? This is simply ridiculous! And how exactly does that help low level people who want to participate and they get huge bill everytime they die…
For one, it stops level 1 players from taking up precious space. If there was no penalty, there would be almost no reason to go PvE and following your storyline.
For one, low level people pay almost nothing… A lvl 80 pays about 10s per full armor repair.
Second, you earn money and karma playing WvW therefore you suffer from the same losses as in PvE. It also serves as a deterrent to playing stupidly. If you die too often, then you’ll lose a lot of money.
(edited by RamzaBehoulve.5640)
As others have said, it’s because you gain money/loot from WvW. I have leveled my Mesmer almost exclusively in WvW since I was lvl 15 or so (47 now) and I am making tons of money. Sure I have to pay about 1s every time I die, but I’ve more than likely made 5s+ since the last time I died.
Vayra – Elementalist
Forkrul Assail – Mesmer
Earning money in WvW is easier and more fun than another tedious grind you can do i PvE to earn money. It’s only a problem if you are doing something wrong, just like if you loose money while doing PvE, you are doing something wrong there…
Explorer Mode Dungeons in Pugs.. Now that’s a money sink for ya!
+1 on that repair costs are nothing.
I’ve almost exclusively leveled from 10-ish to 69 (current) in WvW as well, and the cash-flow has been positive for me too (even after dropping 40s into tower upgrades today just to see it all get burned by a massive attack. Sorry just had to get that off my chest).
If you’re losing money doing wvw, you’re really doing something wrong.
My experience is that World vs World is a costly entertainment. After 5 hrs of game play I am minus 20 silver in repair cost. I cant see how one can make a money profit with the loot you get. I must be doing something badly wrong….
if you feel like you should jump into wvw at level 1 and do great things, then realize that PvE and WvW are intertwined, and you should probably do some PvE and storyline before trying to participate if you are having a hard time.
As such, prolonged siegebattles are completely unbeneficial to the attacker. But extremely beneficial to the defender, who gets a “Repel the Invader”-event reward every 3minutes.
So, you got nothing for 3h. The defenders got full karma/gold/experience reward about 60x, for just tossing some AoEs from the walls.
Did they not change it so you only get a reward if attackers are actually repelled?
I don’t seem to get anything from the Repel events if people are still sieging after the timer expires, it just resets.
For the repel mission, I believe you get rewards as long as you damage/kill an enemy in that time frame. If the mission pops and you don’t kill or hit anyone, you get jack from repelling them, because there was no one to repel.
This is because it’ll be easier to rout enemies.
PuG zergs are like militia in total war. They have very weak morale. If a trained guild attacks them, they’ll run away after seeing so many of their comrades die.
Without this, everyone will just fight to the death.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Whatever they intended, I think there should be some reason not to run into multiple enemies like a headless chicken. If repair costs are to prevent that, they don’t work Far too many flies seemingly content to run up to the closest enemy gate and die there.
I spent way, way more money on upgrades and siege than on repair, so TBH I do not see the problem (and I was easily able to buy all trait books). And I die more often than is probably necessary too. But I certainly never had to grind to recoup money for repairs.
Yeah repair costs make you feel really bad after trying to save someone and die in the process. It may be a low amount, but you still feel bad. That’s why I’m using town clothing when I die, go down in style, save some cash
It’s to keep the economy stable and avoid trading post bloat.
<Bloodgale Vanguard>
www.vanguardgaming.com
I’m all for the removal of repair costs in WvW if we also remove money from WvW events. And non-badge loot.
The repair costs imo are justified in WvW. What I do not like about the loots and money in WvW is reward vs time spent is low compared to PvE. This is mainly because acquisition of rewards can be sporadic depending on what you is happening.
Agree with OP
This completely ruins any incentive for defeated teams to even play. My server has no chance of even getting to second place right now and I would love to just run around WvW trying find groups to get in a fight with maybe a 1v1 match or even just suiciding against a horde for the hell of it since there is nothing else to do. I’m not gonna do any of that because it will cost to much.
You get penalized for trying, I can try and hold off a group of 3-4 trying cap a supply camp or kill our mule for 5 minutes but unless i mange to kill one and they happen to drop loot I get nothing but a repair cost after they inevitably kill me.
This makes it a dont fight unless you have a good chance of winning type game which is just bleh when the team you are fighting has 3 orbs and siege over the entire map pointed at your spawn.
i always leave WvW on a profit, and i get involved on a lot of large-scale battles.
the solution is “stop being suicidal”. WvW DEs reward quite a lot of money, and you get a crapton of event rewards just by attacking/defending. taking a keep can give you enough money to repair a full set of damaged armor, which hopefully you haven’t broken on that invasion alone.
Whatever they intended, I think there should be some reason not to run into multiple enemies like a headless chicken. If repair costs are to prevent that, they don’t work
Far too many flies seemingly content to run up to the closest enemy gate and die there.
and after they respawn and pay the repair fees, they come to the forums and demand repair costs to be removed.
The reason why WvW got a goldsink is because players drop loot and gives XP. Not to mention the events.
And its certainly not helping the servers thats behind. Specially not with 3 orbs against them.
Again, DAoC knew better. ArenaNet really need to read up on history instead of making basic flaws.
i always leave WvW on a profit, and i get involved on a lot of large-scale battles.
the solution is “stop being suicidal”. WvW DEs reward quite a lot of money, and you get a crapton of event rewards just by attacking/defending. taking a keep can give you enough money to repair a full set of damaged armor, which hopefully you haven’t broken on that invasion alone.
When your server is behind by almost 200,000 points from 1st place and another 75,000 from second and you have no orbs and only 50 ppl or less or logged into your borderland and the other two teams are solely focused on just killing you over and over because camping the weakest team nets the best reward for the other 2 instead of trying to battle eachother……..
….well then doing DE isnt an option because you will get ganked in the process taking a keep with so few ppl will net you more then enough deaths to outwiegh the reward if you manage to cap it, which u most likely wont because the winning teams have such a supply advantage every point is just littered with siege.
So the only option you have left is to just try and constantly fight a larger group which is almost always suicidal…this would be fine and at least something fun for the weakest server to do if you didnt have to get penalized for dying.
Personally I think if you fight against a larger force and manage to do a decent amount of damage before dying you should get a badge of honor. Its not very honorable to sit in a group 100 outside a spawn dropping ppl with siege but you sure get rewarded for it.
I too, once thought that Armour repair costs were ridiculous.
Now we actively hunt down maps with outmaned buff. Group up in teams of 3+ but not a huge zerg and go farm Dyols/Flags/Supply. Hit them unpredictably and run like the wind at first sign of more than a solitary attacker. Enjoy a lot of loot, tons of XP and Karma. You’re welcome.
You may get run over by a mob once or twice in an hour but 2 dyols give you about 1.3 silver at 80. Flag gives you 1.5 and camp ~3. Plus with outmanned you get some drops from nearly everything you kill.
If you log and map is your colour and you have 3 orbs and are winning by 100k points it’s time to go do PVE. You got nowhere to go but down.