I think we all have to realize that Desert Borderlands will not be going away anytime soon. I know a lot of people absolutely despise the Desert BLs but I think it’s in everyone’s interest to suggest improvements to the Desert BLs, rather than constantly calling it a failure and asking Anet to remove it completely. A few weeks before Anet removed the Desert BLs and brought back Alpine BLs, there were some big changes to the Desert BLs that I really thought significantly improved Desert BLs. After that change, I actually started enjoying my time in the Desert BLs, instead of complaining about every little thing about the Desert BLs. IMO Air keep especially got huge improvements. So to attempt to get Desert BLs at least half as popular as Alpine BLs, will Anet rollout any more patches for the Desert BLs?
If yes, here are some changes I would like to see.
- Fire Keep: I still think Fire keep is a disaster, even after the improvements that Anet made to Desert BLs. The biggest flaw of Fire keep, I think, is the area just outside of the inner gates and walls. The design of all other keeps/garrisons/smc allow many angles of attack for the attackers and many ways for defenders to slip by the attacking zerg into the inner. Fire keep, however, has only ONE way for anyone to access the inner gates/walls, which is the big open area in front of the supply depot. Attackers and defenders eventually have to funnel into that small opening, not to mention the annoying little pillars which you have to jump through for passage. I suggest that Anet adds more ways to enter Lord’s Room. That’s my biggest complaint about Fire keep, but there are a few others, like the stairs being too narrow.
- Sand Dunes: I think this was one of the biggest complaints that fight-oriented guilds made since Day 1 of Desert BLs. With huge wide open areas, fight guilds should – in theory – absolutely love the Desert BLs, but I can’t help but feel like every single open-field fight is quite literally an uphill battle or downhill battle because of how massive the sand dunes are. I suggest reducing the sizes of the sand dunes again. I believe Anet addressed and somewhat fixed these in the Desert BL overhaul, but I don’t think they were enough.
- Absolutely random crap in the way: These I can’t exactly address in general terms because I find them one-by-one. There’s a big fat tree Southeast of the Northwest tower that I think I will name Camera Molester. Every time there’s a fight near that tree, your camera gets tangled in that tree and you will be looking at tree branches for the rest of the fight. The trees near the Skysplitter (R. I. P. in Peace 2015-2016) are not as bad as Camera Molester, but they are all definitely the runner-ups to that title. I don’t think they need to be removed, but rather shrunk down width-wise and height-wise. Please get rid of random crap like that Camera Molester. This issue also ties into the next point:
- Map Navigation: The multi-level design of the map had everyone complain about the map being too big (or at least feeling too big) since the release of Desert BLs. I personally never had any issues with the size of the map, but rather the path from any Point A to Point B was always too round-about. In Alpine BLs, if I want to get from Southwest spawn to Northeast camp, I could probably figure it out all on my own even if were my first day in WvW. In Desert BLs, however, with that same situation, I would either end up underground next to Fire keep or next to the Skysplitter (R. I. P. in Peace 2015-2016) looking for a ramp up a sheer cliff Northwest of Air keep. My suggestion would be to make the entrances to every camps/towers/keeps easily accessible with wide pathways. Why do I say “wide”? It’s because “mini jumping puzzles” seems to have been the theme when Desert BLs were being designed. For example, if I want to get from North gate of Fire keep to the Northwest camp, I have to jump up 3 or 4 small ledges. Why? Why is that even there? Just make it a wide pathway. The wooden bridges leading to South Air keep were definitely improved, but they could still use more. The bolded statement is what I think could save Desert BLs. People complain about Desert BLs because the time it takes to get to a place is ridiculous: the map’s not big, it’s just that the Desert BLs were designed with the phrases “Narrow pathways”, “Sheer cliffs”, and “small cliffs you have to jump over”.
If Desert BLs are here to stay, I would much rather fun on them, not question the intent of the map developers every time I run into Camera Molester. Oh, and please keep Skysplitter dead. That was such a bad idea that I don’t even know what to suggest other than just forget it ever happened.
Please share what you want changed about the Desert BLs other than “remove it from the game” because that’s not going to happen.