Q:
Will there ever be Guild vs Guild content?
I would love at least a tidbit of Yay or Nay information on this as well. I don’t even need ANY information about it. Just wanna know if official GvG support is gonna be added.
Granted, I hope they go out to the community and ask what players WANT in GvG, but I think we’d almost take ANYTHING instead of having to use WvW for it, or hearing “sPvP” over and over again….which is just a brain-dead response to what players are asking for.
Maybe because it actually have nothing to do with WvW? ^^
Krall Peterson – Warrior
Piken Square
Maybe because it actually have nothing to do with WvW? ^^
….except wvw is currently the only place it can happen. so its an issue for the people who dont want large groups taking up queue space, for the integrity of the outnumbered buff, and for the participants who dont want their matches ruined by people with a chip on their shoulder.
you know, its pretty much the same issue that got obsidian sanctum its own map.
head here to discuss wvw without fear of infractions
(edited by insanemaniac.2456)
Let’s keep this question up and don’t let it go away unanswered.
Guildwars…no guild v guild content. This really blew my mind since launch, nearly a year later still nothing.
Maybe im reading to far into GUILDwars.
Arkham (Ark)
Well i don’t really care about GvG because it will be some kind of elitist sPvP kitten anyways.
Seafarer’s Rest EotM grinch
Well i don’t really care about GvG because it will be some kind of elitist sPvP kitten anyways.
I see, so introducing any sort of competitive nature in a game automatically qualifies as encouraging elitism? My question is: what else do you do for endgame? Better yet, there’s even less for guilds to do. Thus, GvG would fill that void.
Well i don’t really care about GvG because it will be some kind of elitist sPvP kitten anyways.
I see, so introducing any sort of competitive nature in a game automatically qualifies as encouraging elitism? My question is: what else do you do for endgame? Better yet, there’s even less for guilds to do. Thus, GvG would fill that void.
20 vs 20 and if player haven’t been guild at least 6 month he can’t play. That would be real GvG. That would actually ensure that only real guilds fight there.
Seafarer’s Rest EotM grinch
GVG is better than spvp, but Anet wanted to push spvp as an esport.
It will get priority until it’s realized that spvp will not turn esport in its current form.
There won’t be an answer on this topic because the answer is that their resources are being focused in other areas.
I would be extremely surprised if any attention or energy was given to GvG.
Roamer: 99.99% BLs / 0.01% EB
Maybe because it actually have nothing to do with WvW? ^^
For once I agree with you.
GvG is not WvW and it has nothing to do with WvW.
GvG is sPvP with more players and spectator. If you want GvG better start asking the PvP team to create deathmatch arena for 15-20 players on each team with spectator view.
Go talk about GvG in PvP forum, not in WvW
But we want good GvG, not some bad sPvP GvG.
Seafarer’s Rest EotM grinch
How could you get a better GvG arena than asking the team that create all the PvP arenas in the game to create you a dedicated GvG deathmatch arena with spectators and a ranking system?
GvG was born in WvW… it is practiced by WvW guilds, in WvW maps. This is our place. Nobody has fought harder for the realm wars than the guilds involved in GvG k? You got that?
We are here to stay, until an oficial stance is taken about us. We have earned that right, copiously. Casuals with hardly any bodycount in the realm wars, or tryhards with barely any influence aside from zergballin should refrain from crossing our path or giving us advice.
https://www.youtube.com/user/KAZOgre
Still, you should ask for it in PvP forum. Here I even made the thread for you :
https://forum-en.gw2archive.eu/forum/pvp/pvp/GvG-Deathmatch-Arena-with-Spectators/first#post2651022
Good luck!
Also, about the contribution of GvG to WvW, and their focus on zerg bursting technique…
This was as good as it was bad to WvW. When the focus of an entire server become the loot bags, you can basically say bye-bye to any type of strategies in order to cap big structure like keep. Go on and try to zerg burst a wall for fun…
And all those people running around only to get loot bags basically means the death of small roaming groups. Here is a simple explanation.
Imagine that you have a rock, paper, scissor system in WvW. Where paper are small roaming groups, scissor are zerg bursting groups and rock are the huge blobs.
- Rock (huge blob) > Scissor (zerg bursting)
- Scissor (zerg Bursting) > Paper (5 men party)
- Paper (5 men party) > Rock (huge blob)
Huge blob are better than zerg bursting group because zerg bursting group are just there for loot bag so when you don’t want to get farmed by a few that only wants to do zerg bursting then you form a big blob.
Zerg bursting are better than 5 men party because zerg bursting group are just there for the loot bags… So what is the best target for zerg bursting group? Smaller group than them!
5 men party are better than huge blob because the huge blob can’t be everywhere at the same time so you can attack many points at the same time and the blob can only defend 1.
This system is really perfect and it balances itself pretty well. Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
By only liking 1 play style, they are creating what they hate the most : the blobs.
Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
So, someone decides to zerg bust the zergs that are non-existent until they start zerg busting? I think you have your ordering wrong. Zerg busting, at least on Maguuma, wasn’t even a thing until the map blob started trickling down to lower tiers.
Also, about the contribution of GvG to WvW, and their focus on zerg bursting technique…
This was as good as it was bad to WvW. When the focus of an entire server become the loot bags, you can basically say bye-bye to any type of strategies in order to cap big structure like keep. Go on and try to zerg burst a wall for fun…
And all those people running around only to get loot bags basically means the death of small roaming groups. Here is a simple explanation.
Imagine that you have a rock, paper, scissor system in WvW. Where paper are small roaming groups, scissor are zerg bursting groups and rock are the huge blobs.
- Rock (huge blob) > Scissor (zerg bursting)
- Scissor (zerg Bursting) > Paper (5 men party)
- Paper (5 men party) > Rock (huge blob)Huge blob are better than zerg bursting group because zerg bursting group are just there for loot bag so when you don’t want to get farmed by a few that only wants to do zerg bursting then you form a big blob.
Zerg bursting are better than 5 men party because zerg bursting group are just there for the loot bags… So what is the best target for zerg bursting group? Smaller group than them!
5 men party are better than huge blob because the huge blob can’t be everywhere at the same time so you can attack many points at the same time and the blob can only defend 1.
This system is really perfect and it balances itself pretty well. Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
By only liking 1 play style, they are creating what they hate the most : the blobs.
Actually what is your size definition of blobs, with GvG its usualy 15v15 or 20v20. Well trained guilds can zerg bust with 25 v 50.
-cheers-
Now the problem arise when a group decide, for example, that they only want to do zerg bursting all night long. This means the death of all the roaming groups and the creation of huge brainless blob to counter the zerg bursting groups.
So, someone decides to zerg bust the zergs that are non-existent until they start zerg busting? I think you have your ordering wrong. Zerg busting, at least on Maguuma, wasn’t even a thing until the map blob started trickling down to lower tiers.
Then you picked the wrong solution… The best way to beat a blob is to put arrow cart on gates to slow them, avoid open field combat with the blob and attack many targets at the same time.
Actually what is your size definition of blobs, with GvG its usualy 15v15 or 20v20. Well trained guilds can zerg bust with 25 v 50.
-cheers-
40+
Sure you can down 40 up-level in blue gear when you run with a good organize group of 15 players, but that’s not the point. Try to down 40 level 80 all in exotic or ascended gear with WvW build even if they are not doing zerg bursting…
40+
Sure you can down 40 up-level in blue gear when you run with a good organize group of 15 players, but that’s not the point. Try to down 40 level 80 all in exotic or ascended gear with WvW build even if they are not doing zerg bursting…
How about full zone blobs that are using the same TS channel following a zone commander? Someone link this guy the videos, rly… You’re out of your element, Donny.
Btw I see you defending us in sPvP forums, whats your real game?
https://www.youtube.com/user/KAZOgre
Techincally people are right, GvG has nothing to do with Anets version of WvW;
WvW for optimal points;
Sitting on a treb for 15 hours.
Making the biggest blob you can to move with so there’s less chance you get killed.
Set alarm clocks to 4 AM and wait for the other server to go offline to PvD.
Roaming round a map in any size group and finding no enemy because theres only 1 blob of 120 people which ports to another BL when you try to kill it.
Get beaten up – find more people and make a bigger blob and go back and beat them up.
Killing quaggans.
killing champion tower lords.
Making loads of superior arrowcarts and then sitting there for hours waiting for the enemy while refreshing your siege.
GvG:
Using a variety of different skills, traits, team set ups, professions, tactics and teamwork to outsmart and kill an enemy.
I did a few GvGs and wasn’t a fan, it seemed a bit scripted on limited terrain and I prefer the surprise of open field battles – but if Anet were to bring the terrain and surprise to a GvG type arena it would sound really nice.
WvWs not going to change unless they take the emphasis off siege and keeps and make kills factor into the equation – that way PvD would score limited points at night as there is no people to kill, and if you are fighting outmanned 15 vs 50 you can still score points by having more enemies to kill even if you lose the tower/keep eventually.
If they can make PvE champions detect the number of players and scale up or down, they should be able to do that in WvW so 100 people taking 1 keep get 1/100th of the rewards to try and encourage splitting up.
1 blob per BL simply means no fights anywhere else for anyone who splits up into teams – that’s why WvW is becoming a borefest and there’s such a need for GvG, Asuraball, and anything else now that people do to take away from the boredom.
Then you picked the wrong solution… The best way to beat a blob is to put arrow cart on gates to slow them, avoid open field combat with the blob and attack many targets at the same time.
It’s really not. Large blobs can completely ignore arrow cart fire and just auto attack down gates. Defensive structures in this game are a joke. They will go down and they will go down fast. The only way you truly defend something is by killing everyone once the gates are down.
Then you picked the wrong solution… The best way to beat a blob is to put arrow cart on gates to slow them, avoid open field combat with the blob and attack many targets at the same time.
It’s really not. Large blobs can completely ignore arrow cart fire and just auto attack down gates. Defensive structures in this game are a joke. They will go down and they will go down fast. The only way you truly defend something is by killing everyone once the gates are down.
This mentality is what remove all strategy from WvW. Number > all we can’t do anything….
Use siege, when you know how to use them they are very powerful. Also, I bet you don’t even know how to defend a gate properly with arrow cart. Arrow carts at a gate have 2 purpose :
1. Slow down the enemy group like I said in my post (put 3 sup ac and spam the gate non stop and you can be sure they won’t build ram, which will slow them down)
2. Provide cover fire for your ground troop (with 3-4 well placed AC and a good use of the advantage that the gates provide you, you can easily wipe a group 4 times your size. Here is the technique… First you use the ACs, second all players not on ACs stack near the portal to go out. Put down a veil, go out, fight for 10-30 secs then go back in. Heal with water field, stack might with fire field and repeat.)
Seriously, learn to play…
It’s just as easy to siege into a keep as it is to siege out. The people outside can make more siege than you. They have more people to use siege. They have golems that you can’t AC. Even if you do, they can take down gates by spreading out and auto attacking.
You have to wipe zergs to fight structures. You just said as much. This is where organized guilds with skills honed in GvGs do work. You seem to be under the mistaken impression that it’s not almost every WvW guild participating in GvGs these days. At last night’s informal Agg/EP fight, TC had EP, TSL and ZN in large numbers and Maguuma had Agg, VR, DORP and PYRO. There might have been even more if they map could hold them. GvG isn’t sPvP. GvG is what WvW in total is turning into. Get over it.
Maguuma gets it, TC gets it, DB gets it, SOS gets it, FA gets it… and other lower tiers get it. WvW is turning in to gvg because that is the best way to survive, unless you thrive as a roamer. Blobs are for the lemmings of GW2, and will start to get eaten alive by gvg groups that devour pug zergs.
Don’t be a loot bag.
Roamer: 99.99% BLs / 0.01% EB
The reason why you will not get an official reply on what exactly is being done is because
- GvG is something that will require an entirely seperate team to work on
- to create maps for GvG
- to re-balance multiple aspects of spells
- To create features for group formation
- To create a score system
Blah blah blah.
So when will this happen? Perhaps in a few years. For now, accept that windmill.
The reason why you will not get an official reply on what exactly is being done is because
- GvG is something that will require an entirely seperate team to work on
- to create maps for GvG
- to re-balance multiple aspects of spells
- To create features for group formation
- To create a score system
Blah blah blah.
So when will this happen? Perhaps in a few years. For now, accept that windmill.
I understand all that, therefore the question is IF and not WHEN.
The reason why you will not get an official reply on what exactly is being done is because
- GvG is something that will require an entirely seperate team to work on
- to create maps for GvG
- to re-balance multiple aspects of spells
- To create features for group formation
- To create a score system
Blah blah blah.
So when will this happen? Perhaps in a few years. For now, accept that windmill.
I understand all that, therefore the question is IF and not WHEN.
If GW2 can remain profitable even after Titan and CU and ESOL, then I would say most likely yes.
I appreciate all the discussion, but let’s not forget that the idea of this thread is to get an answer from Anet rep. Be it Devon or anybody else. C’mon guys, don’t be shy. And if you gotta nothing to say on the subject, just say it. Or, you know, make up your mind finally so you actually have something to say.
Kicking GvG-related threads to darkest corners of this forum while leaving “asuraball” and “quaggan flashmob” ones alone may be a hint, but I’m sure you have better ways to get your message across.
I think you should start an internet petition.
Everyone should be signing this, whether you plan on GvGing or not. It gets the GvG out of WvW so WvWers don’t have to have it interfering anymore, and the GvGers have a clean, fair environment to fight in without any fear of interference. Everyone wins.
That’s a good point.
Anyway, on with keeping this thread up.
(edited by Yaro.3251)
This thread will not drown. Not on my watch.
Silence is not golden on this topic. I would still love to hear even a peep from anet on this.
What they SHOULD be doing is consulting the community publically and asking “if we add GvG, what do you want/expect out of it?”
For starters? A big, empty map that can have a “match” started on it, limited to two specified guilds. We want to use our own gear and builds, not the PvP junk.
That’s…it.
Add features over time if you want, or don’t. Just let us have that and we’ll be overjoyed.
That simple.
What do you think this is? “Guild” Wars? No.
It’s, “Living-Story-About-Nothing-That-Really-Mattered-About-Lore-Until-Now” Wars.
At this point, because a sort of grassroots GvG has already sprung up, it would be very difficult for anet to please anyone with an official GvG format. I think the grassroots GvG players would be highly resistant to a format that had other game mechanics besides simple deathmatch.
The GW1 GvG format with a larger map and more possible players could be very exciting, but how would people really feel about flagging and having to split into smaller groups? How are you going to protect a guild lord without something like bunker guardians cycling cooldowns? Well, you can see where this is going…it’s hard to imagine how it could be balanced when what little balance there is is designed around sPvP mechanics.
Silence is not golden on this topic. I would still love to hear even a peep from anet on this.
They have already said stuff on this subject.
And it was more or less: This is a forum for WvW, leave GvG out of it. Which would suggest that they do not plan on officially supporting GvG in WvW.
Krall Peterson – Warrior
Piken Square