Will there ever be a fix for Nightcapping?

Will there ever be a fix for Nightcapping?

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Posted by: Gideon Ravenor.5603

Gideon Ravenor.5603

I am currently on a server which is strong at prime. Often we can maintain a tick of 300+ and our enemies strugle to compete. However, we have no nightforce so despite dominating at prime we often find that we loose the matchup by 10’s of thousands of points.
This causes us to be religated to tiers which are simply dead in comparison and with noone to fight our players simply stop playing as a result of the boredom.

I am aware that many servers higher up the tier brakets have more international player base and hence more even coverage. It is obviously not fair to penalise players simply because they do not live in the same timezone as the majority. Having said this you must understand how frustrating it is to have ones efforts nulified by a night force against which you can offer no resistance.

Perhaps bringing back Points Per Kill (PPK) would be a step in the right direction.

Edit: Multiply the Point Per Tick (PPT) by a prefactor based upon the number of current players.

Second edit: Dividing the match into various separate timezones seems to be the most popular option.

(edited by Gideon Ravenor.5603)

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Posted by: lordkrall.7241

lordkrall.7241

There is no such thing as nightcapping. Ones night is someone else’s day.

Yes, it is frustrating. But at the same time, wouldn’t it be just as frustrating for the people playing during your night when their work is nullified during their night?

I am not sure PPK is the way to go to be honest, seeing as that would basically make people that play other times than the main prime time in their match up contribute much less than others. It might also lead to people simply avoiding fights and just karma train from capture point to capture point.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Gideon Ravenor.5603

Gideon Ravenor.5603

What you say is ofcourse true, as I said it is not entirely fair to marginalise players who play off peak. But I will just say that :

population at prime >> off peak population

The needs of the many outweigh the needs of the few

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Posted by: zinkz.7045

zinkz.7045

I am not sure PPK is the way to go to be honest, seeing as that would basically make people that play other times than the main prime time in their match up contribute much less than others

As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…

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Posted by: lordkrall.7241

lordkrall.7241

What you say is ofcourse true, as I said it is not entirely fair to marginalise players who play off peak. But I will just say that :

population at prime >> off peak population

The needs of the many outweigh the needs of the few

So basically: People that doesn’t play on your prime time should matter less than you, just because it is not your prime time?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: lordkrall.7241

lordkrall.7241

As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…

Every server have just as much ability to mount assaults during off-peak time.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Ansau.7326

Ansau.7326

Fixing nightcapping is the wrong way of doing things, you’re discriminating people only because they don’t live where the main communities do.

What it needs to be addressed is points gained when one server has way more coverage than the others, in any time of the day.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Macilien.3078

Macilien.3078

There is no such thing as nightcapping. Ones night is someone else’s day.

Yes, it is frustrating. But at the same time, wouldn’t it be just as frustrating for the people playing during your night when their work is nullified during their night?

It’s rather a few hundred peoples night is the day of a few others. The point is not that off-time shouldn’t contribute at all, but in proportion to active population, as it is right now the majority of the population has very little influence on the final result.

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Posted by: Ansau.7326

Ansau.7326

It’s rather a few hundred peoples night is the day of a few others. The point is not that off-time shouldn’t contribute at all, but in proportion to active population, as it is right now the majority of the population has very little influence on the final result.

You forget that in some servers the night population is a big part of the total active population, and there’s more people playing at nights than what you might think.

Focusing the ppt problem only during nights is not a good way. This is a 24h competition and all hours should matter the same. If you plan to address the ppt issues from large coverage disparities, it needs to be done across all day.
Also, not having coverage at a big part of the day such the night only shows the server doesn’t have the coverage as it seems.

Because we always need to have in mind this is a 24h competition.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Junkpile.7439

Junkpile.7439

Some evildoers tried to nightcap in EotM last nigh, but i did use cannon and killed them.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: zinkz.7045

zinkz.7045

As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…

Every server have just as much ability to mount assaults during off-peak time.

Which has zero relevance to what I wrote, and to what I quoted from you. (and as an added bonus is also untrue in practical terms)

(edited by zinkz.7045)

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Posted by: hobotnicax.7918

hobotnicax.7918

When they remove the points system from WvW, then nightcaping will no longer matter. The point system is just bad in every aspect and is no indication of who’s the better server. Just remove it and make it that player kills count with outnumbered buff giving double. Would negate a lot of the annoying karma train BS and actually make people fight instead of running away, this is open world pvp after all!

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Posted by: Macilien.3078

Macilien.3078

You forget that in some servers the night population is a big part of the total active population, and there’s more people playing at nights than what you might think.

Well that would be only Baruch as far as EU is concerned, but I didn’t say that you are not allowed to gain points at night, I just think it would be far healthier for WvW if this was scaled by the currently active WvW-population. (for all times actually if this was your concern)

Focusing the ppt problem only during nights is not a good way. This is a 24h competition and all hours should matter the same. If you plan to address the ppt issues from large coverage disparities, it needs to be done across all day.
Also, not having coverage at a big part of the day such the night only shows the server doesn’t have the coverage as it seems.

Because we always need to have in mind this is a 24h competition.

My server is the exact opposite of yours, I’m on a German server and the overwhelming majority lives in one time zone, with the result that most people are unable to contribute 2/3 of the day due to sleep and work/school.

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Posted by: Gideon Ravenor.5603

Gideon Ravenor.5603

Multiplying the tick by a prefactor based upon the number of active players would be a quick fix to the problem.
In that fashion the points would be most strongly determined during the most populous times whilst not completely neglecting the contribution of other players.

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Posted by: Serious.7083

Serious.7083

There is no such thing as nightcapping. Ones night is someone else’s day.

It would be more accurate to call it off peak capping, but the result is the same,

Unless anet produce something like modifying scoring according to the time or people on then there probably won’t be an answer.

Points per kill will not help, if anything it will make things worse. PPK will encourage fighting against defending locations.

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Posted by: Baldrick.8967

Baldrick.8967

When they remove the points system from WvW, then nightcaping will no longer matter. The point system is just bad in every aspect and is no indication of who’s the better server. Just remove it and make it that player kills count with outnumbered buff giving double. Would negate a lot of the annoying karma train BS and actually make people fight instead of running away, this is open world pvp after all!

Actually that would lead to lots of people running away and only fighting when they know they have a numerical advantage, as well as hiding in structures behind many AC’s (like the old VIZ did).

If you want open world pvp to be the only counter, then remove all the structures, revamp siege so it can be used tactically and even then people will run away from outnumbered fights and without enemies you could not score. In order to score you would need an enemy to fight, and a sensible enemy will will only fight when they know they can win, leading quickly to a deserted battlefield. Hence why PPT is required.

A combination of Pk’s and PPT would be better than the current system.

Those complaining about night capping are missing the point of wvw, which is that it is a 24hr battle, and if you’re really concerned about points then make sure you have a 5 man squad capping camps 24/7 and towers etc whenever they can sneak one. Or even just 2-3 people capping camps on various maps- most servers can’t deal with multiple maps outside of prime so small numbers of players can rack up a lot of points for the server if that’s your aim.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

There is no such thing as nightcapping. Ones night is someone else’s day.

Yes, it is frustrating. But at the same time, wouldn’t it be just as frustrating for the people playing during your night when their work is nullified during their night?

It’s rather a few hundred peoples night is the day of a few others. The point is not that off-time shouldn’t contribute at all, but in proportion to active population, as it is right now the majority of the population has very little influence on the final result.

Evidence to support that?

Stacked prime on all 3 servers clash relatively evenly, limiting what is getting done.

It is not night capping because one server has 30 on a map while the other only has 10 to 15. that is pure night laziness on your servers part. Yet you attempt to apply a term and stigma to the more active server. No one night caps anything by simply playing on their terms. The fault lays with the night slackers not doing anything to stop it.

I am not sure PPK is the way to go to be honest, seeing as that would basically make people that play other times than the main prime time in their match up contribute much less than others

As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…

There is no information to support your claim. My experience suggest that in the 20 off hours, near double the players rotate in and out of what you see in the 4 or so peak hours. They simply spread it out over 20 hours and do not stock pile their servers all in one short duration.

As opposed to now where the minority of off-peak players disproportionally contribute far more than the majority who play in and near primetime…

Every server have just as much ability to mount assaults during off-peak time.

Which has zero relevance to what I wrote, and to what I quoted from you. (and as an added bonus is also untrue in practical terms)

You do understand that when you make declarations, unless you have any evidence to support it, that it means absolutely nothing right? Not only is the reply relevant, you declare that it is untrue, with no actual fact to support that. Remind me of those who were once putting people to death for disputing their claim that the earth was flat, with no evidence of that either.

(edited by dancingmonkey.4902)

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Posted by: LetoII.3782

LetoII.3782

Didn’t one of the devs already state they intend to address this issue after hot launch?

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Posted by: Tobias Steele.2071

Tobias Steele.2071

The real question.. Why does it even matter? You guys that desperate for the two bonus chests that will doubtless drop four lovely pieces of green merchant food?

Entropy, Class lead Necromancer.
Tarnished Coast.

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Posted by: Ansau.7326

Ansau.7326

You forget that in some servers the night population is a big part of the total active population, and there’s more people playing at nights than what you might think.

Well that would be only Baruch as far as EU is concerned, but I didn’t say that you are not allowed to gain points at night, I just think it would be far healthier for WvW if this was scaled by the currently active WvW-population. (for all times actually if this was your concern)

Focusing the ppt problem only during nights is not a good way. This is a 24h competition and all hours should matter the same. If you plan to address the ppt issues from large coverage disparities, it needs to be done across all day.
Also, not having coverage at a big part of the day such the night only shows the server doesn’t have the coverage as it seems.

Because we always need to have in mind this is a 24h competition.

My server is the exact opposite of yours, I’m on a German server and the overwhelming majority lives in one time zone, with the result that most people are unable to contribute 2/3 of the day due to sleep and work/school.

Scaling score based on total active population is not only a bad design, but also an unfair.
It’s bad because coverage is not a stale thing, it always fluctuates and it only benefits those servers with more coverage and taxes those with less, since as more coverage you have, more determinant is your server activity to the equation and this system is only benefiting your prime time.

You’re again in the presumption that servers have tons of populations during primetimes and no people during offtimes. But the reality is prime time doesn’t affect that much to the overall score as people think.
Server performance should never be calculated by prime time potential, because again, this is a 24h competition.

What we need is a system that regulates the massive disparities with coverages that are produced, so a server is not penalized so much for having way less people playing, or in the same way, a server doesn’t take too much profit for outnumbering the others. And this system has to work across all servers, all timezones and all situations.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

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Posted by: LetoII.3782

LetoII.3782

Considering it’s a PvP game, I’d like to see points per kill be a bigger factor.
Maybe a modifier for territory owned.

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Posted by: Macilien.3078

Macilien.3078

It is not night capping because one server has 30 on a map while the other only has 10 to 15. that is pure night laziness on your servers part. Yet you attempt to apply a term and stigma to the more active server. No one night caps anything by simply playing on their terms. The fault lays with the night slackers not doing anything to stop it.

Yeah those lazy bummers who rather want to catch some sleep before work and after they wasted 8 hours sleeping it gets even worse, they actually go to work instead of taking the day off to save their tick.

In this thread I keep hearing that servers can or should do something, but the catch is servers can’t do anything, players can and for most players it’s simply not an option to stay up all night to play WvW.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

They mentioned that they were looking into solutions after HoT.

Scrubio
Plays completely opposite professions to his main Teef.

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Posted by: Tobias Steele.2071

Tobias Steele.2071

They mentioned that they were looking into solutions after HoT.

Hopefully that means better rewards are in the works. Otherwise I see no reason to change the status quo. Two miserable bonus chests are not worth getting this upset about.

Entropy, Class lead Necromancer.
Tarnished Coast.

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Posted by: Sungtaro.6493

Sungtaro.6493

It is not night capping because one server has 30 on a map while the other only has 10 to 15. that is pure night laziness on your servers part. Yet you attempt to apply a term and stigma to the more active server. No one night caps anything by simply playing on their terms. The fault lays with the night slackers not doing anything to stop it.

Yeah those lazy bummers who rather want to catch some sleep before work and after they wasted 8 hours sleeping it gets even worse, they actually go to work instead of taking the day off to save their tick.

In this thread I keep hearing that servers can or should do something, but the catch is servers can’t do anything, players can and for most players it’s simply not an option to stay up all night to play WvW.

Well they can. I tried that. After nearly driving my car into a tree, I decided that is not worth it.

Rather be a slacker, as DancingMonkey calls us, in a video game than a slacker at work.

Until GW2 helps pay my bills, puts food on my table, pay for my son’s toys, it just not going to get the kind of priority where I take days off of work or sleep less than four hours a day.

Never attribute to malice what can be attributed to incompetence.

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Posted by: Chaba.5410

Chaba.5410

Let’s just call it daycapping so certain posters in this thread can start arguing about how it’s night time somewhere.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Chaba.5410

Chaba.5410

You do understand that when you make declarations, unless you have any evidence to support it, that it means absolutely nothing right?

Dancingmonkey,

Clearly you have a lot of evidence to support some declarations of your own, no?

Please answer, how does the current system treat various players equally based on their normal playtime?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Macilien.3078

Macilien.3078

Scaling score based on total active population is not only a bad design, but also an unfair.
It’s bad because coverage is not a stale thing, it always fluctuates and it only benefits those servers with more coverage and taxes those with less, since as more coverage you have, more determinant is your server activity to the equation and this system is only benefiting your prime time.

Scaling the tick this way does the exact opposite, it gives those times more weight that have more people around and I don’t see how you come up with any different conclusion so I give a simple example.
All 3 servers filled all WvW maps and those are (for this example) 600 players so the tick is counted at 100%. At an other time there are only 60 players around so the the tick is counted only at 10%, this way it doesn’t matter this much even if it is something like 40 vs 10 vs 10.

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Posted by: Gideon Ravenor.5603

Gideon Ravenor.5603

Scaling the tick this way does the exact opposite, it gives those times more weight that have more people around and I don’t see how you come up with any different conclusion so I give a simple example.
All 3 servers filled all WvW maps and those are (for this example) 600 players so the tick is counted at 100%. At an other time there are only 60 players around so the the tick is counted only at 10%, this way it doesn’t matter this much even if it is something like 40 vs 10 vs 10.

This is exactly how it should be done. If all the maps are full the score ticks at 100%, if all the maps are empty the score ticks at 0. Inbetween the scaling should simply be linear so the forumla for modifying the tick is just:

Tick * (Current number of players / Max number of players)

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Posted by: Bristingr.5034

Bristingr.5034

When they remove the points system from WvW, then nightcaping will no longer matter. The point system is just bad in every aspect and is no indication of who’s the better server. Just remove it and make it that player kills count with outnumbered buff giving double. Would negate a lot of the annoying karma train BS and actually make people fight instead of running away, this is open world pvp after all!

People do play for the point system though. If you remove the points then the buildings are useless. War is more than just killing the enemy.

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Posted by: Ansau.7326

Ansau.7326

Scaling score based on total active population is not only a bad design, but also an unfair.
It’s bad because coverage is not a stale thing, it always fluctuates and it only benefits those servers with more coverage and taxes those with less, since as more coverage you have, more determinant is your server activity to the equation and this system is only benefiting your prime time.

Scaling the tick this way does the exact opposite, it gives those times more weight that have more people around and I don’t see how you come up with any different conclusion so I give a simple example.
All 3 servers filled all WvW maps and those are (for this example) 600 players so the tick is counted at 100%. At an other time there are only 60 players around so the the tick is counted only at 10%, this way it doesn’t matter this much even if it is something like 40 vs 10 vs 10.

I don’t understand why people don’t see this idea is unnatural. The world is full of examples where the same individual has a much bigger impact over a small system than a large one.
For a small business it matters a lot to grant 50.000 or 60.000 per year. To Wall Mart, Apple, Zara… it doesn’t for 18.499.990.000 instead of 18.500.000.000.
The same, if an employee of Wall Mart gets ill, the business is so big they’ll find someone to substitute, but if a DJ gets ill, he cannot perform aka doesn’t win money.
And exactly the same happens in war. A good soldier nowadays matters a lot, because fights are done with way less population, but back the ancient times (old China, Egypt, Rome…) a single guy killing 15 enemies instead of 10 didn’t have a real impact on the overall result.
So, in off-hours timezones, actions from less people HAS to be more impactful than actions from more people in prime time. It’s nature and life, fact.

By no means, servers with problems in off-time shouldn’t have a chance without putting more efforts than normal in their prime time. A server being outnumbered for some hours should outnumber the other servers for the amount of hours needed.

And for the third time, this is a 24h competition where all hours matter the same. If you care so much about a controlled and fair system, sPvP is your best friend.
But this idea “I should win because I play during my hours” is just nonsense and shows a completely and utterly lack of comprehension of what a 24h system is.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Sungtaro.6493

Sungtaro.6493

If points were the only thing that happened during non NA prime, I think most people would honestly not care as much.

Structures upgrades. The advantage spills over significantly if the disparity is high enough. It does affect the gameplay in other timezones. When there is a waypoint in SMC or your home BL when you start your game session, you are already on your back foot and usually breaking that waypoint is your whole evening.

If the current formula is fine, the game will continue. Otherwise if it upsets people too much, they will just stop playing.

Just wait and see and let the marketplace decide if the current system works.

Never attribute to malice what can be attributed to incompetence.

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Posted by: Tongku.5326

Tongku.5326

Scaling score based on total active population is not only a bad design, but also an unfair.
It’s bad because coverage is not a stale thing, it always fluctuates and it only benefits those servers with more coverage and taxes those with less, since as more coverage you have, more determinant is your server activity to the equation and this system is only benefiting your prime time.

Scaling the tick this way does the exact opposite, it gives those times more weight that have more people around and I don’t see how you come up with any different conclusion so I give a simple example.
All 3 servers filled all WvW maps and those are (for this example) 600 players so the tick is counted at 100%. At an other time there are only 60 players around so the the tick is counted only at 10%, this way it doesn’t matter this much even if it is something like 40 vs 10 vs 10.

I don’t understand why people don’t see this idea is unnatural. The world is full of examples where the same individual has a much bigger impact over a small system than a large one.
For a small business it matters a lot to grant 50.000 or 60.000 per year. To Wall Mart, Apple, Zara… it doesn’t for 18.499.990.000 instead of 18.500.000.000.
The same, if an employee of Wall Mart gets ill, the business is so big they’ll find someone to substitute, but if a DJ gets ill, he cannot perform aka doesn’t win money.
And exactly the same happens in war. A good soldier nowadays matters a lot, because fights are done with way less population, but back the ancient times (old China, Egypt, Rome…) a single guy killing 15 enemies instead of 10 didn’t have a real impact on the overall result.
So, in off-hours timezones, actions from less people HAS to be more impactful than actions from more people in prime time. It’s nature and life, fact.

By no means, servers with problems in off-time shouldn’t have a chance without putting more efforts than normal in their prime time. A server being outnumbered for some hours should outnumber the other servers for the amount of hours needed.

And for the third time, this is a 24h competition where all hours matter the same. If you care so much about a controlled and fair system, sPvP is your best friend.
But this idea “I should win because I play during my hours” is just nonsense and shows a completely and utterly lack of comprehension of what a 24h system is.

SPVP is 5 v 5, has no strategy whatsoever, best you can do is off-node capping tactics here and there. The problem is not that its a 24 hour competition, but that its not competetive on most servers during all hours outside of prime time. That is the issue. this mode is supposed to be Massive scale battles. The Massive battles part is missing when you nightcap. Hence broken due to lack of competition in a mode that is supposed to be competetive.

Personally I don’t see why they don’t just close down the game mode entirely during off-peak hours where competition is not available so the ticks do not get so skewed. the nightcappers can go to EOTM, afterall that is best place to k-train anyways, there would be zero difference for them. But A-Net lacks the balls to do anything like this.

Heavy Deedz – COSA – SF

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Posted by: BrickFurious.7169

BrickFurious.7169

They mentioned that they were looking into solutions after HoT.

Indeed. And if you want an idea of the direction they’re likely to go, see this CDI thread:

https://forum-en.gw2archive.eu/forum/game/wuv/Scoring-Discussion/first

Specifically this post by John Corpening:

https://forum-en.gw2archive.eu/forum/game/wuv/Scoring-Discussion/page/5#post4477498

Hey Guys,

So from reading through the posts by far the most common proposal is to create some sort of scoring periods. There are multiple different approaches that have been presented but it’s clear that winning scoring periods and tallying up those wins to determine who wins the match is generally accepted as a good way to improve scoring.

Several people suggested keeping the map state across scoring periods so that the investment you make in upgrades and effort you take in conquering objectives but the scores will have far less of a chance of running away when the victory points come from the scoring period not the PPT.

[…]

Thanks for taking the time to engage in this discussion!

John

Scoring periods are essentially a way of enforcing a cap on the total amount of points a server can possibly accumulate over a given time period. If you split a week into, say, 56 time periods that are each 3 hours long, this means that each of these time periods has the same value to the total weekly match. This is opposed to the current situation, where it is possible for a server with a strong “night” presence to accrue a highly skewed amount of their weekly points from just a few time periods. Essentially this treats all time periods the same by allowing each time period to contribute equally to the weekly match.

I gave an example of such a system in that thread here:

https://forum-en.gw2archive.eu/forum/game/wuv/Scoring-Discussion/page/4#post4474765

FYI, this is much better than dynamically weighting the score based on the total amount of population that is on. It’s natural for population to ebb and flow in WvW, it’s not like sPvP. You want a system that will treat all populations fairly, regardless of which time they play. In addition, such systems may incentivize players who are currently outnumbered to simply log off, knowing that by remaining in the game they are increasing the total population weight of the PPT score of their dominating opponent.

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Posted by: Diku.2546

Diku.2546

@OP

What would you suggest IF this was your situation:

You fight against a World Server that caps DAILY EVERYTHING in WvW and TOTALLY dominates everything between 11 PM – 11 am your time.


Let me guess…You dig in & fight when your enemy isn’t there, or you move to another server?

Or, would you suggest that WvW Server access be turned off between 11 AM – 11 pm daily because the needs of your enemy outweigh your needs?

I agree with you…ANet needs to do something to fix this, but my solution would be to change the base Map Mechanic.

All WvW players…on Strong & Weak Worlds need to have a reason to play WvW…but the solutions I’ve seen so far only favor the Needs of the Many…

WvW is a Game Mode that needs to encourage the Weak Worlds…otherwise…we ened up playing Cops & Bank Robbers…with only Bank Robbers playing.

(edited by Diku.2546)

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Posted by: Gideon Ravenor.5603

Gideon Ravenor.5603

Diku

I would move server.

All I want is to log in and have fun during the brief window of free time I get in the evenings. This for me means good fights against an opposition with equal strength to the server which I am on at the time I am on (which happens to be prime). The tier our server is currently in has exactly this. However, the other servers in the tier have a strong nightcap against which we cannot compete. Hence we often get relegated and I sadIy find myself capping empty keeps as the servers in the tier below simply cannot compete (I’m talking 650+ ppt at prime). This is not fun for us or them and hence I am just trying to make the game more enjoyable for everyone by stirring a conversation on the subject in this thread.

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Posted by: Vova.2640

Vova.2640

Why do you think the game revolves around you?
When it is your prime, it is night time for someone else. Those people worked hard during their day and now while they are sleep an you are dominating. For them you are the nightcapper.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: Diku.2546

Diku.2546

@OP

I understand what you’re saying. You’re very honest to say you’d move server.

Given the current Map Mechanic…that’s the only thing you can do.

Which really brings us to why you’re posting. It sucks to not be able to enjoy fighting against a server of equal strength at the same time you play. You’re not suggesting that we hog-tie down the other server with a good night cap crew. You’re suggesting we should have match-ups that are fair…where servers of equal strength will play at the same time…and probably have the same night capper strengths.

It’s just that the current system doesn’t allow this type of match-ups.

You can continue this thread on suggestions on what to do to reduce/prevent server match-ups like yours. Hope something will come up that will provide a solution, but I highly doubt it with the current Map Mechanic that is being used. Or, if an amicable solution is found…it’s going to be very complex, or entail more resources than ANet would want to do…i.e. Multiple Time Zones with 1-8 NA based Tiers setup in each Time Zone…then making players move to the appropriate World that is in the correct Time Zone based Tier to play.

You can have multiple NA Tier 1 Worlds for each Time Zone…

Edit – Actually…this won’t work…nvm about this suggestion.

Good luck with your efforts…I understand your viewpoint and respect it.

(edited by Diku.2546)

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Posted by: Random.4691

Random.4691

Score measurements are the problem in particular Glicko. Nightcapping is part of the game, I don’t like it personally but I do understand that players shouldn’t be punished because of where they live or what hours they work.

Anet needs to get rid of Glicko period, I’m a firm believer that in a first up theird down scenario you wouldn’t see as much complaints. Some servers have more night presence than others, with a constant rotating match up schedule you’re less likely to be locked in against one of those servers for more than 1 week at a time.

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Posted by: Dream In A Dream.7213

Dream In A Dream.7213

Off hours issue has to be fixed for wvw to improve. The easiest is to have a number of time zones with their separate score, saved upgrades etc. So DR in NA timezone will start from x:xx , last till y:yy when all the scores/upgrades are saved and moved to x:xx next day. same for the OCX,EU, etc.

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Posted by: LetoII.3782

LetoII.3782

Off hours issue has to be fixed for wvw to improve. The easiest is to have a number of time zones with their separate score, saved upgrades etc. So DR in NA timezone will start from x:xx , last till y:yy when all the scores/upgrades are saved and moved to x:xx next day. same for the OCX,EU, etc.

Still have weekly matches, but 3 or 4 different timezone matches within that week.

Seems a great compromise

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Posted by: JediYoda.1275

JediYoda.1275

Well Anet stated they are going to be looking into night capping after expac

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Exciton.8942

Exciton.8942

Nightcapping is just one symptom of population imbalance.
But it can also happen in the daytime.

The biggest focus of WvW development should be on how to encourage players from both stronger and weaker world to come in and play the game mode and pushing closer to a balance point.

Trying to manipulate the score system to create a illusionary balance is not the way to go. Factoring in population in the ppt gain will only result in a decreasing of WvW population in non-prime hours.

(edited by Exciton.8942)

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Posted by: Chaba.5410

Chaba.5410

I got permission to share these:

The data is from coveragewars2.com. This is basically NA servers ranked by their average glicko ratings BY TIMEZONE. One can see where the different timezones have stacked.

Sept 18 to Sept 25

Sept 25 to Oct 2

I don’t know if it was discussed in the past. Slice the matches up by timezone and match the servers in the match by timezone strength. Like the T3 match during SEA should be DB/SBI/MAG while the other timezones should be CD/SBI/MAG. LOL. Then ya’ll can figure out real quick why players who were always interested in more balanced matches migrated up tiers until we’ve achieved ratings stagnation; who is a real fairweather and who enjoys challenges.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

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Posted by: Adula.3698

Adula.3698

I honestly don’t get why it matters to some people still. PPT doesn’t matter except for 1-3 bonus chests, but those don’t have anything good… so why worry about PPT?

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Posted by: Chaba.5410

Chaba.5410

I honestly don’t get why it matters to some people still. PPT doesn’t matter except for 1-3 bonus chests, but those don’t have anything good… so why worry about PPT?

PPT is the scoring system. It directly affects how populations are matched up against each other.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Random.4691

Random.4691

That has been the problem from day 1, they chose a system that is not intended for this type of match making and tried to twist it to fit. There are so many more adequate systems out there that would have worked for this type of match making it just boggles the mind why they went with glicko to begin with.

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Posted by: laokoko.7403

laokoko.7403

ocx server happens to be weak during the day too. If they fixed night capping. ocx server will get push down the ranks more and trump other lower tier server in night even easier.

I think for the top tier it don’t really matters. Because ocx server isn’t even winning. And top tier have people on all time zone.

But for lower tier, it might be a problem.

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Posted by: LetoII.3782

LetoII.3782

That has been the problem from day 1, they chose a system that is not intended for this type of match making and tried to twist it to fit. There are so many more adequate systems out there that would have worked for this type of match making it just boggles the mind why they went with glicko to begin with.

Matchmaking also isn’t the problem.
Lack of matching server populations is.

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Posted by: Fuzzion.2504

Fuzzion.2504

What you call night, half of the server population calls day on T1 servers. A lot of lost income will occur is anet takes drastic steps to lose a good portion of their consumer base.

What could be done would be to half the PPT awarded during SEA/EU/OCX time but triple the PPK

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister