(edited by Gadzooks.4687)
Will we ever see: Guilds investing in wvw?
Do you know how to code cause I wager changes of this nature will be a huge timesink.
Go learn C++ and send your resume to Anet.
Do you know how to code cause I wager changes of this nature will be a huge timesink.
Go learn C++ and send your resume to Anet.
Yes, how foolish of me, to suggest changes that require a development company, to you know, devolop something.
And fyi, I do code, for a living in fact. Im quite happy with my job. Im also quite aware of the reality that getting a job in the game industry is pretty rare due to the number of people trying to get in and the ridgid requirements to get in.
Anyway, timesinks arent bad, if the time you are investing is something that ultimately makes something better. Everything takes time. This is kind of an “er duh” thing. Looks like you are just used to the devs saying “programming is hard mmmmkay” as their excuse to why things arent progressing forward very quickly.
As Ive said in other posts, its nothing to do with how hard programming is. It has everything to do with priority. WvW is not a priority for them. Things that arent a priority, get fewer resources. Fewer resources means things taking forever, or often times, never getting worked on at all.
Still, thats not gonna stop me from suggesting a concept that I feel will enhance the depth of WvW gameplay.
Have to admit I love the concept of all representing guild members receiving a notice in the chat window when the WvW objective they’ve claimed is under attack.
but.. sometimes they just keeping getting pinged all day and I realize how annoying that could be. Maybe make it a separate chat channel.. ‘guild distress call’ or something along those lines.
Northern Shiverpeaks
Have to admit I love the concept of all representing guild members receiving a notice in the chat window when the WvW objective they’ve claimed is under attack.
but.. sometimes they just keeping getting pinged all day and I realize how annoying that could be. Maybe make it a separate chat channel.. ‘guild distress call’ or something along those lines.
yup, i suggested that in my post I figured it would be a an annoyance to some, so always make sure to have the option to disable things that bother people.
Another thing they could do to keep the “spam” down, would be to make it so that alerts couldnt happen more than once every 5 minutes. That way if a door was taken down to 50%, got repaired to 60%, then taken down again, it wouldnt send out a 2nd alert.
The concept is just to give the guild a quick heads up, a “look here”. Not a play by play announcement of whats going on.
Given the amount of money that we profit from WvW, I would say that many things should be purchased with some type of WvW currency. Because we are already so far behind the PVE’ers in terms of cash-flow it is ridiculous. WvW is still a huge gold sink for people that buy upgrades, etc.
Do you know how to code cause I wager changes of this nature will be a huge timesink..
A huge timesink is paying developers to make temporary content and then purging it from the game a month later. Which is worse?
Do you know how to code cause I wager changes of this nature will be a huge timesink..
A huge timesink is paying developers to make temporary content and then purging it from the game a month later. Which is worse?
Random thought, when they had that vote for the NPC patch a while back…Did they have to program two sets of scenarios in case either won? I did not keep up with it too much, but if so talk about a huge timesink…Program one whole scenario knowing it wasn’t going to possibly even be implemented.
Awesome ideas! Too bad they’ll never happen.
We’ve been asking for guild commanders for a year already. Nada happened.
WvW Coordinator
We have had discussions about this type of thing and it certainly holds promise. It’s a long-term goal of ours to make guilds have a much more visible and impactful presence on the field of battle. I can’t say how that will play out eventually, nor when.
+1 to OP. Great ideas
Do you know how to code cause I wager changes of this nature will be a huge timesink.
Go learn C++ and send your resume to Anet.
you are probably right that anyone that just learned C++ can work at Anet as a game programmer, lol.
Pain Train Choo [Choo]
Mind Smack – Mesmer
Do you know how to code cause I wager changes of this nature will be a huge timesink.
Go learn C++ and send your resume to Anet.
Yes, how foolish of me, to suggest changes that require a development company, to you know, devolop something.
Perfect answer. That type of opinions are so annoying, it’s like some players do NOT want ArenaNet developers .. develop.
That is a really good idea. Take note Devs.
The scale of the buying power of the currency doesn’t really make sense. Guilds would probably just save up enough to speed up stronghold upgrades and let the other stuff fall by the way side.
“2. Sentry alerts. Capture a sentry point, spend a set amount of resources, and have that sentry send 1 guild alert when that sentry is destroyed.”
I hate the idea of more game spam. I use the map feature every 10-20 seconds anyway.
“3. Caravans: Spend a set amount of resources (per caravan, purchase while next to it), to add swiftness until the caravan reaches its destination. Spend set amount of resources to add protection to the caravan until it reaches its destination.”
You can do that last part, it’s called supply. If you want swiftness, just buff ’em.
“4. Keep/Tower alerts: Spend resources to hire an NPC messenger, that will send out a guild chat alert when your guilds claimed keep has any door or wall taken down to 50% or less life.”
Again, more game spam. I don’t need to know at 4 am that a few JQ are ramming down greenlake. I love wvw, but sometimes I just don’t give a hoot.
If you want more options, IMO, add more things to spend supply on. All those “mini” upgrades you want, 2 supply each. IE, perma-speed buff just one caravan, 2 supply.(or what ever amount)
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Yes, I do feel that this end game content is becoming boring, then I remember that it’s all I did for two weeks in a row and realize it’s my fault. But seriously, having been #1 in tier 1 for a while and being #2 in tier 1 this week, I realized that the rewards for slaving over wvw just aren’t that tangible. I like competition, but sometimes I catch myself thinking, " I just spend 4 hours taking hills and in another few hours, while no one is on the map, it’s going to get rammed down by some pugs.
I would care if the rewards of wvw justified the time spent over each little detail, each camp, each yak supply. But that can’t work, taking SM during NA primetime takes hours and is, IMO, worth a huge reward. But flipping it at 8 am isn’t really THAT hard. Rewards would need to scale to the number of players on the map, which is hard to do.
The other thing I hate is playing the same line-up every week. I haven’t a clue how much variation other tiers get, but I’ve been facing JQ and SoR forever. If being in T1 only comes with bragging rights, then it’s time for a changed system. Maybe the servers get bracketed in groups of 6 and they are randomly assigned line-ups, to make 2 1v1v1’s . I don’t know, something different.
PVT Elementalist/Warrior/ Guardian
(edited by allindal.8406)
Many of the guilds who would have invested the most into WvW have already moved on from the game. Anet needs to realize that the “hardcore” WvW guilds are the core of the WvW community and if they want to make WvW as good as it can be, they need to listen to those players/guilds and work with them to implement the changes they suggest.
Simple, but great ideas. I specifically like mechanic #1, quicker upgrades on towers would make them less tedious to upgrade.
@DevonCarver
Good Good, keep going about this with guilds.
All best guilds of Vizunah Square are going to leave GW2 for an other most wanted game. Why ?
Because it’s made FOR the community, to allow people to show how awesome they are. Because it worht it.
You can tell me there is monthly fee, yeah but for most invested guilds it will be free !
So you just gonna loose the eSport part of GW2 and keep the money from Casual gamer as me.
But the game will be over then. GW2 will be dead for eSports and then we will go on. It’s sad for a game who claimed “we want to be a game for esport” …
Vizunah Square Commander
Founder of Vizunah.net & TS PVE : ts.vizunah.net
Do you know how to code cause I wager changes of this nature will be a huge timesink.
Go learn C++ and send your resume to Anet.
Yes, how foolish of me, to suggest changes that require a development company, to you know, devolop something.
Perfect answer. That type of opinions are so annoying, it’s like some players do NOT want ArenaNet developers .. develop.
Am just being realistic. Wholesale changes to this part of the game is not gonna happen 1 year into release, particularly in a Free 2 Play model when Anet has already hit their sales peak in terms of retail boxes / digital download sales.
We have had discussions about this type of thing
it certainly holds promise
It’s a long-term goal of ours to
I can’t say how that will play out eventually, nor when.
Devon being Devon again..
Commander – Jam Death [Jd]
Fissure of Woe
We have had discussions about this type of thing
it certainly holds promise
It’s a long-term goal of ours to
I can’t say how that will play out eventually, nor when.
Devon being Devon again..
Devon would make a great politician, that’s for sure.
Hi,
if i may i’d like to bump on this post to share with you my thoughts about guild investments as the beggining of it made me think a lot about that.
since this post is on guild investment into WvW i’ll focus on that but will also extend it a little to the other two aspects of the game sPvP and PVE.
so lets biggin:
What about seeing guilds as meta players ? lets give them achivement points in each of the 3 aspects of the game that they will earn throu the actions of their guild members in those particular fields (quite like the guild points we have now and without replacing them).
lets call those points honnor points for WvW, fame points for PVE and Glory points for sPvP, each time a guild member earn achivement points or guild points into one of those aspects of the game he also earn specific points for the guild.
that was the base, now what to do with those points?
1st lets bring in guild ranking just as we have it for players
2nd …. since those points are going to be used to meter guilds we cant use them so what about bringing in guild resources, one for each aspect once again?
lets say support for WvW, adventure for PVE and renown for sPvP.
guild will be abel to spend those ressources earned with the specific achivement points on the field coresponding to it; tie part of what they can buy to the actual guild “level” but keep part of it free of guild evolution to let small guild invest too.
what could guild buy or better spend their ressources on ? lets focus here on WvW,
the suggestions of the Op are a good start, then we can also think about….
- tagging sentry and spend ressources to improve them just like other flagged points on th map
- make guild pay in ressources to be allowed to tag something (like a rent) for keeps , towers, camp and sentry
- make a guild earn points while she tag something
(tagging a tower will earn your guild honnor points but will cost support points)
- open extra upgrades, either those upgrades are going to be available to buy by anyone once opened or opening them is also buying them
(those extra upgrades could be more guards the extra ones wearing the guild armor, extra weapon slots, extra deffences like moat or spear pits in front of doors, stronger guards, crafting places, etc…..)
- specific buffs like new bannersor tower linked buffs
- new specific siege weapons or siege weapon upgrades (weels, burning shots, wall ram, etc….)
infact you can do whatever you want from that point on since you have the roots to do just that.
I like these ideas.