With feature pack done, WvW optimization?

With feature pack done, WvW optimization?

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Posted by: krow.4836

krow.4836

Congrats, Anet, on getting the feature pack out and in the hands of your players. I’m sure that took a lot of time from the team over the past several months.

I’m sure you have projects a-foot to optimize the elements and complete implementation, but could I put forth the suggestion that you revisit WvW and PvP? The leagues and seasons are a lot of fun, but the underlying system could really use some retooling to hold player interest and improve the quality of the gaming in WvW especially.

Improving the commander model, disincentiving Zergs and promoting defense would improve a core gameplay (wvw) that keep many of your players coming back to GW2. Without some vision and affection I worry that players will start moving to other games with large scale PvP options.

Thanks!

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Posted by: Flytrap.8075

Flytrap.8075

No, now we get Scarlet 2.0.

Fort Aspenwood | [Bags]

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

Oh ye full of optimism, I feel sorry for you.

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Make tower/keep walls thicker to more easily avoid AOE bombs when standing on them and using siege on them.

Make maps roughly twice the size of EotM without changing the current player limit per-map (meaning approximately 80 – 100 per server). Massive maps with few people will force teams to split up. One massive blob cannot cross the map quickly enough to effectively take the lead, meaning small groups would be much more logical.

Players respawn automatically after being spiked.

Allow commander’s a function similar to the “join squad” action, but instead allowing them to hide their pin from selected individuals. Also adding a feature which makes all siege placed by a commander glow a dim white, thus allowing those following to differentiate between which siege has been placed by the commander and which hasn’t.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Ahmrill.7512

Ahmrill.7512

Oh ye full of optimism, I feel sorry for you.

WvW …. where optimism comes to die.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: Fuzzion.2504

Fuzzion.2504

Nothing substantial until after summer. Yes refinement from here until then. Anet works like clockwork so if anything expect 2015 for next major WvW content.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: buckeyecro.9614

buckeyecro.9614

Since the WvW team is relatively small and works with a large amount of code (probably hundreds of thousands of lines), I have great respect for the developers working with that many lines of code. I wonder what it’s like to pre-alpha test various builds for the game and debugging the errors.

Sometimes a comma or semicolon in the wrong spot can be extremely hard to find and actually break the program. Its almost literally like looking for a needle in a haystack.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

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Posted by: johnnymiller.5968

johnnymiller.5968

The feature pack is implemented? 16th April where I am and seen no sign of it.

As for world vs world.

Promoting defense is a great idea.
Finding some way to balance the matches a little better.
Applying the out numbered buff to EB keep & the garrison on a sides BL. So they cannot be constantly flipped if any side lacks coverage, so sides have a foot hold in the game.
Separate commander tags for guild commanders & commanders leading the mixed groups/zergs.
Add more upgrades for doors so sides have an opportunity to counter insane golem rushes.
Get rid of pvd – only siege can do damage.

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Posted by: Virtute.8251

Virtute.8251

WvW optimization step 1: delete 3/4th of the NA leaderboard.

Let’s talk more after that’s done.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: Loosmaster.8263

Loosmaster.8263

Ain’t happening… can we just close this forum please?


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: Ahmrill.7512

Ahmrill.7512

Improving the commander model, disincentiving Zergs and promoting defense would improve a core gameplay (wvw) that keep many of your players coming back to GW2. Without some vision and affection I worry that players will start moving to other games with large scale PvP options.

Thanks!

Start moving? Most of the dedicated players I’ve known over the years have already left. Many of our guild are playing sporadically and waiting for upcoming MMO’s that actually focus on PvP.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: akanibbles.6237

akanibbles.6237

I’m in my 5th guild, because my previous guilds are effectively unrep’d as players have left the game.

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Posted by: Ahmrill.7512

Ahmrill.7512

I’m in my 5th guild, because my previous guilds are effectively unrep’d as players have left the game.

I guess the PvE players keep the gem store revenues up enough that they don’t care about WvW focused players leaving.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry