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Posted by: sniperman.1738

sniperman.1738

It seems quite good so far, I mean ques are to be expect on reset weekends and they normally tapper off during the weekday, but I do suggest up the pop cap for maps to accommodate to the new world linking.

The pros of this so far have been evenly matched fights and population increase and making new friends. Oh and lots of loot.

However here are some cons, first off Server identity pretty much being ripped from the servers who were shoved up into the pairings, i’m from darkhaven and we are paired with Fergusons crossing however, our enemy only sees everyone as darkhaven so essentially they don’t have a server identity when it comes to WvW anymore, that’s not okay or cool alot of servers are proud of there server identity and the server they play for.

The other Con and I see this alot and I can’t disgree the reason alot of people that were on the low pop servers, were there because they didn’t care for this Blob warfare that t3 or higher had. I’m not going to lie I find blob warfare myself to be quite boring and not exciting at all.

Personally I think this world-linking system was a great idea but in the end it has 2 major cons that for some will be the ultimate turn off. When alot of the WvW players asked for a population balance we didn’t really have something like this in mind from what I read around online. Our idea was that you guys at Arenanet could create a new match matching system that wasn’t based around glicko but rather population itself. Don’t get me wrong glicko is pretty to look at but should never determine a matchup.

So my idea is instead of world linking as some people and i’m sure its not a small enough crowd to ignore don’t prefer blob warfare and don’t like the idea of lack of server identity. That a matchmaking system that determines match ups purely based upon WvW population alone, to create a match up rather than having a pairing system that alienates some servers identity’s.

p.s. loved the world link idea Anet but execution was poor not everyone enjoys blobs and or loss of server identity.

One of the Main Commander’s Grims Bane
Darkhaven
PPT Pusher/Fightmander

(edited by sniperman.1738)

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Posted by: FogLeg.9354

FogLeg.9354

Not sure what you are after here. The low population server WERE fighting other low population servers for months. It was boring as hell and many players quit the game. You may not like Glicko but in the end, even with pure server population system, the matches would of been same.

Also, you do understand that different servers could have same population but play at different timezones? It has been common to win matches simply by having few players take every map when no enemy is around.

Finally, assuming there are no huge population movements, servers would NEVER have any chance to get into different match. There would basically be no reason to even win the match because winning or scoring or any number of points would have no effect on who you fight next week. You know who you fight – same guys you fought this week.

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Posted by: Chase.2798

Chase.2798

They can’t raise the population caps on maps without causing more DC’s and more lag im sure…

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: LordCody.6245

LordCody.6245

Not sure what you are after here. The low population server WERE fighting other low population servers for months. It was boring as hell and many players quit the game. You may not like Glicko but in the end, even with pure server population system, the matches would of been same.

Also, you do understand that different servers could have same population but play at different timezones? It has been common to win matches simply by having few players take every map when no enemy is around.

Finally, assuming there are no huge population movements, servers would NEVER have any chance to get into different match. There would basically be no reason to even win the match because winning or scoring or any number of points would have no effect on who you fight next week. You know who you fight – same guys you fought this week.

your only stuck with the server your linked with match ups will still change

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Posted by: sniperman.1738

sniperman.1738

Not sure what you are after here. The low population server WERE fighting other low population servers for months. It was boring as hell and many players quit the game. You may not like Glicko but in the end, even with pure server population system, the matches would of been same.

Also, you do understand that different servers could have same population but play at different timezones? It has been common to win matches simply by having few players take every map when no enemy is around.

Finally, assuming there are no huge population movements, servers would NEVER have any chance to get into different match. There would basically be no reason to even win the match because winning or scoring or any number of points would have no effect on who you fight next week. You know who you fight – same guys you fought this week.

You do understand that most people who move to low pop servers move there to avoid blobs and or que times on reset, the reason being for that is because they like to play wvw differently than others. Heaven forbid people and or the people who were on there servers wanted to be able to play the wvw experience without the blob or que times on reset. How would you feel if your guild had scheduled to run this reset, and lets say your server never qued up everything on a reset so you could run your ops no matter what. Well world linking has come along and now all the places are qued up on reset speaking for a guild that is not used to that and now because they weren’t on soon enough they do not get to do ops. Trust me i’ve seen a few complaints on here about not people not being able to get in on reset, and or people complaining about how they chose a lower server because they did not care for the blobs. Basically not every likes fights all the time, some people like to idk actually ppt rather than fight.

Also a purely based population system would work, but lets say we keep glicko in, say the server is close to moving up a tier but the servers in the higher tier have a higher pop, so that server close to moving up would stand no chance, then when the population fail-safe matchup system in place, that server would not move up into that tier till there population was close or somewhat near those of the higher tier. But world linking is not the best idea in the world after time goes on people will mutually be tired of the blob fest that is now WvW, some guilds will even get tired of not being able to hold there ops on reset weekends like planned when there optimal numbers are on and pugs aka players will get tired as well of not being able to participate in wvw reset weekends because of ques. But like I said not everyone enjoys a blob fest some just enjoy a ppt fest, forcing a blob fest onto those who prefer ppt fest, is not a good marketing idea or sound strategy to improve WvW, its a bit of a turn off, so either they will have to up the player cap per map, or rethink the whole idea of world-linking. It was a good idea at first but when you look at the cons, its not one of the most well thought out systems there is.

One of the Main Commander’s Grims Bane
Darkhaven
PPT Pusher/Fightmander

(edited by sniperman.1738)

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Posted by: Eval.2371

Eval.2371

I do suggest up the pop cap for maps to accommodate to the new world linking.

This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.

People lose interest waiting around to do things and move on. We seen that with HoT maps, we have seen it with bad events arena net have done, we’ve seen it with wvw in the past this time wont be any different. People are leaving because they can’t play. That is how we got to the situation we were in with server pop. What is the point of merging the servers if the populations are going to leave at the expense of fun for a few people?

The merge isn’t a solution to the population problems we had and this may be fun now but in the long run it is a band aid. Some larger caps would be a step in the right direction. Ultimately upgrading the servers to accomedate the growing population and allowing everyone to play is never going to happen, but is realistically the only way everyone wins.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: Kraljevo.2801

Kraljevo.2801

I do suggest up the pop cap for maps to accommodate to the new world linking.

This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.

Do you really believe that it is this easy? Their engine is old and full of technical limitations. If they up the player capacity not only will we have insane lags but also crashes and what not. I don’t think anyone wants that.

If they knew how to increase the map cap without issues then they would have already done so.

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Posted by: FogLeg.9354

FogLeg.9354

I do suggest up the pop cap for maps to accommodate to the new world linking.

This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.

Map caps are not implemented to make players angry and leave. They are needed to avoid massive lags. Increasing the cap will just make more players lag = less enjoyment for eveyone.

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Posted by: sniperman.1738

sniperman.1738

I do suggest up the pop cap for maps to accommodate to the new world linking.

This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.

Do you really believe that it is this easy? Their engine is old and full of technical limitations. If they up the player capacity not only will we have insane lags but also crashes and what not. I don’t think anyone wants that.

If they knew how to increase the map cap without issues then they would have already done so.

Well I hope they think of something better than world-linking I don’t wanna see more of the wvw community be lost, I would have rather had them improve the old system and grow wvw that way, this system is only going to deter away some more people so its GG on there part.

One of the Main Commander’s Grims Bane
Darkhaven
PPT Pusher/Fightmander

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Posted by: Eval.2371

Eval.2371

I do suggest up the pop cap for maps to accommodate to the new world linking.

This is exactly what needs to be done. There is a lot people just saying “wait it out the ques and interest will die down and all will be fine” that’s exactly the problem we had before hand and what lead to certain servers being “dead”. Uping the limits will allow more people to have an enjoyable experience and for some they may actually get to play.

Do you really believe that it is this easy? Their engine is old and full of technical limitations.

Never said it would be easy. I know it isn’t. Still that does not mean it does not need to be done if they want to support the WvW community in the long run. The only other alternative I can think of is implementing more WvW maps for players to do things in.

If they up the player capacity not only will we have insane lags but also crashes and what not. I don’t think anyone wants that.If they knew how to increase the map cap without issues then they would have already done so.

&

Map caps are not implemented to make players angry and leave. They are needed to avoid massive lags. Increasing the cap will just make more players lag = less enjoyment for eveyone.

On the current hardware and iteration of the game I agree with both of you it’s more than likely not a viable option to just raise the map caps. Anets servers for wvw are probably about as old as the game is. Hardware has changed a lot since then. The engine is poorly optimized in many ways. It’s time WvW got some real upgrades now that it has a lot of active intrest. The question isnt are the higher caps even possible, the question is, is it feasible in the long run.

Regardless if anet sit on their hands people will lose interest and leave and eventually we will come full circle again. Slowly killing the total population at the expense of fun for a few weeks. Eventually you’ll run out of servers to merge and player to play.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: sniperman.1738

sniperman.1738

well I guess in reality and cold truth the game is well I forget how old now but yea, eventually WvW will hit a bad low again and they’ll have to figure something out again, but eh thats to be expected when games start aging and new toys come out.

One of the Main Commander’s Grims Bane
Darkhaven
PPT Pusher/Fightmander

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Posted by: FogLeg.9354

FogLeg.9354

hm, my reply was mostly about your proposal to get rid of Glicko and scoring and points and base every match on server population. But if you just want to argue about something, fine by me

You do understand that most people who move to low pop servers move there to avoid blobs and or que times on reset, the reason being for that is because they like to play wvw differently than others. Heaven forbid people and or the people who were on there servers wanted to be able to play the wvw experience without the blob or que times on reset.

Most people, unlike you, I guess, have never moved to different server. They picked one when they created first character, and then they were stuck with it. It was not really their fault for server-humpers to gather up into few bandwagons and abandon every other server. So many people in low population servers have quit the game because of WvW was completely boring and matches were dead. You make it sound like low population servers have people who specially picked those, it is completely not true. EVERYONE in there dream and hope for fights, for enemies to play against.

Heaven forbid people in last tier servers wanted to be able to play the WvW experience without spending 3 hours looking for single enemy.

How would you feel if your guild had scheduled to run this reset, and lets say your server never qued up everything on a reset so you could run your ops no matter what. Well world linking has come along and now all the places are qued up on reset speaking for a guild that is not used to that and now because they weren’t on soon enough they do not get to do ops. Trust me i’ve seen a few complaints on here about not people not being able to get in on reset, and or people complaining about how they chose a lower server because they did not care for the blobs. Basically not every likes fights all the time, some people like to idk actually ppt rather than fight.

How would you feel if your guild had scheduled to run day after day, week after week, and not being able to find ANY enemy guilds anywhere? You would very soon find that this game is not really THAT interesting. You would perhaps post a comment or few on the forum. After hoping some time that things get better, you would quit.

Is that what you want? Less players? So you could PPT whole day, alone, in completely empty maps. Trust me, I’ve seen complaints about no enemies in low population server every day. It is not fun and it is surely not WvW.

There is no pure PPT in WvW, it’s all about enemies and fights. If you just want to fight NPCs, you can always go to many different PvE maps. There is no reason to do it in WvW.

Also a purely based population system would work…

Not really, and I already posted why.

If you insist, I will post more – even in the large scale battles, the result is not always based on pure numbers. More people is helpful, sure, but there is also skill. The good commander can out-smart much larger enemy force. Well-trained guild groups easily wipe pug groups twice their size.

You want to ignore all that. Why exactly? Population is not everything.

Lets say we keep glicko in, say the server is close to moving up a tier but the servers in the higher tier have a higher pop, so that server close to moving up would stand no chance, then when the population fail-safe matchup system in place, that server would not move up into that tier till there population was close or somewhat near those of the higher tier.

How do you know when the population difference becomes too big? There is no magic number to pop up and turn every stop sign on. In the end, you need 3 servers in every match. Some have more players, other have less. you still have to play together.

And you know, that is how Glicko creates matches too. Sometimes it gets stuck for very long time and same servers have to fight each other over and over and over again. Nobody likes that, and people start to complain. Sometimes it goes crazy and pushes one server too high or too low so they fight against much more or less populated servers. Nobody likes that either, and people start to complain. Again.

So, how is your system any different?

But world linking is not the best idea in the world after time goes on people will mutually be tired of the blob fest that is now WvW, some guilds will even get tired of not being able to hold there ops on reset weekends like planned when there optimal numbers are on and pugs aka players will get tired as well of not being able to participate in wvw reset weekends because of ques.

It is not surely blob fest. There are more players in every map. There are much more players on prime time. There will probably be queues on reset night.

But on other times things are already much better. You do not have completely empty maps with no pplayers from any server, for hours and hours. Some players will find other guild groups and will fight those.

You based your feedback on trying the new system for how long? 1 hour? 2 hours? On reset night. And you are already sure it’s failed.

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Posted by: Zetsumei.4975

Zetsumei.4975

Wvw wasn’t meant to be a pvd fest, you have silverwastes for that. Wvw was losing dramatically more players from having barren maps than it ever will from temporary queues.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: SkyShroud.2865

SkyShroud.2865

What OP says are very subjective to individuals. Not all people want blob fights, not all people want dead servers too.

It is very important to understand that not everyone bother to spend gems to change servers. That is to say, the people who didn’t do WvW because of dead server might be far larger than those who transfer because of blob fights. Do keep in mind that a lot of players were left in dust due to guilds transferring in the first place.

Linking server were never a ideal solution but is a start. The ideal soluton is still dynamically create X number of server and give players a choice to choose their server for the next X months. Players regardless of timezone then has the choice to coordinate which servers are to be blobby, what servers are not. Of course, that means tearing down the existing communities but if the communities are really seeking for the greater good of fun gameplay, they should support it.

edit: wrong spelling lOl

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)