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Posted by: kamikaze kane.1063

kamikaze kane.1063

Basically the title. The reason they should do this is because players like myself, who have multiple 80’s, cant enjoy them the same in wvw, specially when i have a character thats already at like 70 world ranks. i would only ever want to stick with one chaaracter in wvw because thats the character with the higher wvw rank, but if i want to play a different character, i have to start over again which can get annoying to rank up with

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Posted by: Wiseman.4075

Wiseman.4075

that and it would take a life time to achieve 9995 ranks…especially when you play 7 toons. I feel your pain. I’m out in wvw everyday enjoying a fresh day on an alt but sort of feeling like its a waste of time when everyone else in the group has both guard killer buffs and I’m only rank between 60-10 on the different toons. I have a hard time enjoying only playing one toon too.

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Posted by: Gudradain.3892

Gudradain.3892

It’s nice to see some people are still dreaming!

Afala – Ehmry Bay

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Posted by: sephiroth.4217

sephiroth.4217

I am also in this boat. I have seven level 80’s all between rank 74 – 127 and it really sucks having to earn not only the titles on all toons but the points to put into them. Why can’t the experience earned be account bound but the points we put into the toons be soulbound? I know Anet have devs clever enough to pull this off.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Obscure One.4357

Obscure One.4357

I’ll just put this here.

The Official Answer: From Arena Net Themselves

“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.

The reality is it removes any incentive to play a different character for a myriad of reasons but the two greatest are:

1: If I play my alt, I do not display the rank of my main, and it is a rank that only enemies can see. This negates the design goal of an ability to “show off” my “dedication to WvW.”

2: If I play my alt I must progress through the trait lines all over again. There is not a limitation to the number of trait lines I can have, so ultimately the goal is just to gain the best ones first and then, “in the long run” obtain them all. This negates the design goal of “experiment with various different ability builds for each character.” as every player is running on the notion that they will just have to get them all on a long enough time line.

The Actual Answer: Arena Net utterly failed to achieve even a remote fraction of their goals with the design of WxP, Traits, and Ranking, and persist to ignore the community on the subject, who have time and time again called for this system to be account bound.

that is all.

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Posted by: Taggund.8936

Taggund.8936

It’s nice to see some people are still dreaming!

Yep. I’m still dreaming for account bound and ability to reset.

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Posted by: Monsoon.2589

Monsoon.2589

NO

wvw points should be toon specific. Not my problem if you only want to grind the ranks once but my Warrior is a higher level because I use him more than my Necro. My Necro is only 20 something in ranks and should NOT be 50 something because it is still being leveled and not even level 30/80

wvw rank represent the toon NOT the player or the account

Also you do NOT need wvw ranks, it is a measure of what each individual toons are doing as a progression. If you make a level 3/80 ranger and you get attacked the player will see that you are a noob as a ranger. It would make no sense to see that you have the rank of (whatever) when you have just started playing that profession.

(edited by Monsoon.2589)

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Posted by: bmabrey.7859

bmabrey.7859

if you don’t want to rank up alts, don’t make them.

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Posted by: kamikaze kane.1063

kamikaze kane.1063

NO

wvw points should be toon specific. Not my problem if you only want to grind the ranks once but my Warrior is a higher level because I use him more than my Necro. My Necro is only 20 something in ranks and should NOT be 50 something because it is still being leveled and not even level 30/80

wvw rank represent the toon NOT the player or the account

Also you do NOT need wvw ranks, it is a measure of what each individual toons are doing as a progression. If you make a level 3/80 ranger and you get attacked the player will see that you are a noob as a ranger. It would make no sense to see that you have the rank of (whatever) when you have just started playing that profession.

What if I have more than 1 guardian but i like my other guardian better or something like that. Also, i’m pretty sure the system is more of a way for other players to see what rank you are in wvw, not necessarily how good you are as that character. Besides, most wvw ranks comes from running around in a zerg, not 1v1 fights here or there, which zerg fights dont require too much skill in except not dying and sticking to your commander.

if you don’t want to rank up alts, don’t make them.

Well im sorry if i like playing the game through multiple characters and dont want to spend every waking day playing the game in wvw on one character just to get the last tier in a rank thats at level 150. But oh well, i guess other people dont mind spending every day on guild wars just doing wvw and nothing else on 1 character. I guess i’ll just change my personality and become just like them!

Sorry to burst your bubble, but not everyone is like that, some people like variety. Me personally, I enjoy playing all my characters, which is why i made them and i would love to take them into wvw without feeling like its a waste of time because im not getting any rank points on the character i have the most rank points on.

I’ll just put this here.

The Official Answer: From Arena Net Themselves

“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.

The reality is it removes any incentive to play a different character for a myriad of reasons but the two greatest are:

1: If I play my alt, I do not display the rank of my main, and it is a rank that only enemies can see. This negates the design goal of an ability to “show off” my “dedication to WvW.”

2: If I play my alt I must progress through the trait lines all over again. There is not a limitation to the number of trait lines I can have, so ultimately the goal is just to gain the best ones first and then, “in the long run” obtain them all. This negates the design goal of “experiment with various different ability builds for each character.” as every player is running on the notion that they will just have to get them all on a long enough time line.

The Actual Answer: Arena Net utterly failed to achieve even a remote fraction of their goals with the design of WxP, Traits, and Ranking, and persist to ignore the community on the subject, who have time and time again called for this system to be account bound.

that is all.

As for this, sure they stated it, but they state a lot of things and things always get changed. Just cause they said it doesnt mean its going to be concrete and they can never change it. Look at Ascalonian Catacombs, that dungeon was drastically overhauled from the original. Also siege, was never sell-able or mail-able, but one day it just happened.

(edited by kamikaze kane.1063)

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Posted by: Dagraan.2854

Dagraan.2854

if you don’t want to rank up alts, don’t make them.

that idea is completely fullproof and not at all a stupid suggestion. (sarcasm over)

not making alts is like completely ignoring half the game, and also not being as useful as you should.

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Posted by: Kinglette.4906

Kinglette.4906

And now all currency is account bound but I have to pick one wvw toon or not be as effective

80 Guardian, 80 Warrior, 80 Thief
[AVTR] FA

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Posted by: Obscure One.4357

Obscure One.4357

As for this, sure they stated it, but they state a lot of things and things always get changed. Just cause they said it doesnt mean its going to be concrete and they can never change it. Look at Ascalonian Catacombs, that dungeon was drastically overhauled from the original. Also siege, was never sell-able or mail-able, but one day it just happened.

Things do get changed you’re absolutely right. And absolutely right again to target a PvE element as a prime example of the malleability of the game…because you wont find it in WvW. Have they changed the inability to kick logged off players from your party in WvW? You know…a basic “not functioning as intended” bug in the game that’s been around for as long as the mode has? Yeah that’s too hard, they’ll stick to overhauling entire dungeons, much easier.

Long and short of it is there’s very little focus on this particular mode of content, and change comes slow, if at all. The changes to the game are largely focused on the PvE crowd. When the PvP crowd does see changes, we weigh it, measure it, and find it lacking thing X or object Y over and over again. I get the feeling the PvP teams have the hard job of feeding an elephant with a q-tip…even if they try to give it a little nourishment over time it’s just going to crush them for it not being enough and run off to find something better.

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Posted by: daweed.6520

daweed.6520

Earning rewards for all toons while playing just one heavily favours people with multiple 80s (myself being one) and broadens the gap between players.

Let’s look into a scenario that highlights its fundamental flaw:

Bob only has a warrior at rank 999 with the current system. He was never great at playing his toon but the zergs were fun to follow and wxp ranks kept coming. Switching to an account wide ranking system would mean that any toon Bob creates is also ranked 999 …

If Jack (a skillfull player with a ranger ranked at 120) kills Bobs ranked 999 warrior in the current system Bob has to figure a way to do it on his warrior…or switch to a class better suited for the job and lose the rank buffs. Same applies for Jack who can also switch to another class with 0 rank buffs. Both players are on equal levels if you exclude their main toons.

On an account wide ranking system Bob wouldn’t waste time and just log on to his “ranger-killer” toon (also ranked 999). Jack on the other hand can only log on to rank 120 toons….thus being at a constant disadvantage vs Bob.

The ranking system should remain toon based…simply because only a selfish few would want that kind of “balance” brought into the game… the same few who would be looking to exploit the fundamental flaw highlighted above.

RoS Eng/Guard/War/Thief/Mesm
" I don’t discriminate. I hate all of you equally…"

(edited by daweed.6520)

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Posted by: Aphix.9846

Aphix.9846

NO

wvw points should be toon specific. Not my problem if you only want to grind the ranks once but my Warrior is a higher level because I use him more than my Necro. My Necro is only 20 something in ranks and should NOT be 50 something because it is still being leveled and not even level 30/80

wvw rank represent the toon NOT the player or the account

Also you do NOT need wvw ranks, it is a measure of what each individual toons are doing as a progression. If you make a level 3/80 ranger and you get attacked the player will see that you are a noob as a ranger. It would make no sense to see that you have the rank of (whatever) when you have just started playing that profession.

Let me quote something from another thread:
Why are world ranks not account bound? I’m almost more surprised that sPvP is account bound but WvW isn’t, because in WvW your profession’s role is more homogenized due to the massive scale of objectives and siege weaponry, whereas in sPvP your profession is very important.

In other words, you can be almost equally effective in WvW as an experienced level 80 Necromancer or a newbie level 80 Mesmer, as long as you are a veteran WvW player. Whereas in sPvP, just because you are a veteran sPvP player does not mean you are going to be good on a newbie level 80 Mesmer if you’ve never touched the profession before.

WvW should be account wide it is obvious and arenanets reasoning for it to be character bound is completely ridiculous imo. It stops me from playing alts in wvw, it really does.

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Posted by: Victory.2879

Victory.2879

I don’t know why they didn’t also make wexp reflect the difference in ranks between players, so if my rank 10 (say) mesmer kills a rank 300 thief my mes gets say a 1wexp point bonus per 10 rank difference, whereas if he kills me he gets a penalty to his wexp.

Would make it slightly easier to level up ranks on alts etc and address the issue, as apparently us multi alt users (we like variety) are not going to gte account wide anything any time soon.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: emendez.3705

emendez.3705

i totally agree wvw account ranks should be account wide hopefully they do this soon. Ive been wanting to try other classes but im currently rank 201 and the idea of restarting sucks. considering its 10k ranks dont see the big deal

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Posted by: Obscure One.4357

Obscure One.4357

I don’t know why they didn’t also make wexp reflect the difference in ranks between players, so if my rank 10 (say) mesmer kills a rank 300 thief my mes gets say a 1wexp point bonus per 10 rank difference, whereas if he kills me he gets a penalty to his wexp.

Would make it slightly easier to level up ranks on alts etc and address the issue, as apparently us multi alt users (we like variety) are not going to gte account wide anything any time soon.

Karma, you know that purple stuff that just keeps stacking up with nothing interesting to spend it on? Yeah…that’s account bound now…not WxP.

Guess enough PvE 1-pressers complained enough for ANet to benefit all alt-o-holics on their behalf. Guess those talentless casuals aren’t so bad if they can occasionally inspire progress that throws me a bone or two once in awhile.

But come on, how is Karma account bound, and WxP not? I got some of that stuff off of personal story junk, yet its okay for it to be used by my alts? Come on ANet pull your heads out of your kittens…doing that to an animal is illegal in most states and particularly unsanitary…(stupid forum filters. I’m certain grandma is pleased mods…buncha children…)

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Posted by: Luthan.5236

Luthan.5236

Should be account-wide or much faster leveling.
I mean: look at sPvP – glory rank there also takes ages to max. And it is per account.

I would prefer it different – if it was per char at sPvP and much faster(and ratings per char at the leaderboards cause you play different with each class).

At WvW since it is only for unlocks it could be account bound. Or if they want it per char it should be much faster. I somewhere read it will be almost 10k ranks… which will be impossible.

I hope they are going to fix this… instead of continuing to add useless new abilities. Totally the wrong way. Nobody will ever get rank 10k with all 8 classes and if they keep adding abilities it will only get harder for new players.

Say yes to new game mechanics.

Say no to “hey players we give you big content update: 2 new abilitites, now kitten and be satisfied for a few months” updates – this is wrong.

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Posted by: Vlad.7529

Vlad.7529

People have asked for this numerous times and it makes sense.. but anet keeps pulling the character progression excuse out of their kitten ….

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

16 level 80s. No wvw abilities for me, even though I am a hardcore wvw player. Nice reward system anet.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: Titan.3472

Titan.3472

World ranks should be account bound. Anet are you seriously considering us going to take each toon to rank 9500+? I am not going to play any of my others level 80 toons than my main one until this change. So i will most likely never buy any new toon slot.

(edited by Titan.3472)

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Posted by: daweed.6520

daweed.6520

You people have no idea what kind of imbalance you are asking to be brought into the game…just because you are lazy.

Quit looking at your short term personal gain and look at the bigger picture.

RoS Eng/Guard/War/Thief/Mesm
" I don’t discriminate. I hate all of you equally…"

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

You people have no idea what kind of imbalance you are asking to be brought into the game…just because you are lazy.

Quit looking at your short term personal gain and look at the bigger picture.

16 level 80s. No wvw abilities for me, even though I am a hardcore wvw player. Nice reward system anet.

16 seems pretty big picture to me, and what do you mean “you people”?

Wouldn’t be imbalanced at all. It currently rewards people who play only one character, that is unbalanced.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: Aerial Melodies.4938

Aerial Melodies.4938

I only play my main and never my alts, but even I agree with the OP. Some of my friends enjoy playing multiple classes and do it well, but then wind up in a bind when we need a mastery and they’re on the alt instead. That’s not bad tactics; it actually means we are forcing people to run a single class all the time versus allowing for alts to be leveled as well. I don’t care if someone levels up their necro then switches to play their warrior. All I see are friendlies or bags on my screen just the same.

Ele for Hire

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Posted by: Rawr.5930

Rawr.5930

8 80s, all my chars are alts, if i had to stick to 1 class i’d have quit gw2 already.

Anet is moving away from their stated aims of no grind and a level playing ground, stat boosts for wxp?

What kind of idiocy is this.

Meega Kweesta

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Posted by: Lurch.9517

Lurch.9517

I have already made my feelings known regarding this subject in other threads but as it may get revisited by anet if this thread gets big enough I will post here.

Also, anybody who is against the concept of making WvW rank ability account wide is either dumb, incredibly selfish tunnel visioned, a troll or all of the above.

Only one toon can be played at a time there is no manifest benefit from having the rank abilities available to all of your toons, it makes no sense to force people into playing just 1 toon due to a virtually open ended progression mechanic.

Either make WXP account wide OR take away the wxp rank abilities and just leave it as a title ‘fluff’ thing.

Lurch
Gandara

(edited by Lurch.9517)

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Posted by: Avish.7938

Avish.7938

Make it happen A-net

The Elonian, The Gangnam, The Sunspear, The Kournan, The Vabbian, The Istani.

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Posted by: ResJudicator.7916

ResJudicator.7916

Given how repetitive WvW is, the only real variety comes from playing different roles and different classes. Keeping wxp character-bound strongly discourages players from trying out different classes, which ultimately leads to people such as myself getting bored with WvW.

Furthermore, it simply makes more sense for wxp-leveling to be an account-wide endeavor rather than a character-specific one. Character progression currently comes in the following flavors: character XP, gear/fashion upgrades, and completing story missions and dungeons. It makes sense for these things to be character-specific because the end-goal for each is realistically obtainable. It takes a lot of work to max out an alt (esp. getting those ascended accessories), but it’s doable. It takes time to go through all the dungeons and story missions, but it’s realistically achievable. In contrast, there is effectively no end to the WvW grind because the max level cap would take years to attain (maybe less time if you play 10 hours a day). (The one exception to this pattern is fractals, which is character-bound, but fractals is different because it ramps up in difficulty as you go higher, and someone who’s been doing fractals a lot with one character might not be so good at it with another.)

Leveling up in WvW is therefore more similar to gaining sPvP ranks or achievement points (both account-wide endeavors). They are all essentially infinite grinds designed to keep you interested in the game over the long run. People inevitably get bored doing the same things unless some variety is added. And, again, a lot of the variety in this game comes from using multiple classes.

Also, I want to address this:

daweed.6520
Earning rewards for all toons while playing just one heavily favours people with multiple 80s (myself being one) and broadens the gap between players.

Let’s look into a scenario that highlights its fundamental flaw:

Bob only has a warrior at rank 999 with the current system. He was never great at playing his toon but the zergs were fun to follow and wxp ranks kept coming. Switching to an account wide ranking system would mean that any toon Bob creates is also ranked 999 …

If Jack (a skillfull player with a ranger ranked at 120) kills Bobs ranked 999 warrior in the current system Bob has to figure a way to do it on his warrior…or switch to a class better suited for the job and lose the rank buffs. Same applies for Jack who can also switch to another class with 0 rank buffs. Both players are on equal levels if you exclude their main toons.

On an account wide ranking system Bob wouldn’t waste time and just log on to his “ranger-killer” toon (also ranked 999). Jack on the other hand can only log on to rank 120 toons….thus being at a constant disadvantage vs Bob.

The ranking system should remain toon based…simply because only a selfish few would want that kind of “balance” brought into the game… the same few who would be looking to exploit the fundamental flaw highlighted above.

I disagree. You forgot to take into account how making wxp account-wide would affect Jack’s level. If Jack and Bob had gained an equal amount of wxp overall, then they would be on equal footing using an account-wide system. I’ll break it down for you:

First, let’s assume Jack and Bob play WvW an equal amount (i.e. we’re comparing similarly situated players to ensure fairness). Bob, who only plays his one warrior, would have all of that wxp distributed to that warrior, putting the warrior at Rank 999 (using your numbers). Jack, who has gained just as much wxp, would have his wxp distributed across his alts, making each of them Rank 120 (again, using your numbers). In this current system, Bob (rank 999) has an advantage over Jack (rank 120), even though they’ve worked just as hard in WvW. In fact, Jack actually worked harder overall, since it takes time & money to level an alt.

Now, if we share wxp accountwide, both Bob and Jack will be on completely equal playing fields. Each of Jack’s alts will be at Rank 999 because he had earned that much XP over the course of his playtime. Bob’s character is also at rank 999. If he makes an alt, the alt will be at level 999. Sure, Bob will have to level and gear his alt as well, but that’s something Jack also had to do. The point is that both of these people worked equally hard in WvW, and now they’re on equal footing.

(edited by ResJudicator.7916)

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Posted by: SkyShroud.2865

SkyShroud.2865

anet is using battlefield series leveling system….
in battlefield, every class has their own leveling bar
this is similar to current wvw rank which is bond to each character

but the problem is, in battlefield, players do not have to level to gain all the basic skills and they can pick weapons from dead bodies

but in gw2, you have to level to 80 and u cant pick up people’s gears to use….

in comparison, bf has lesser deterrence for players to level up new class than gw2
so imo, this character bond wxp is acting as a deterrence to players who want to try different class for wvw

given anet explanation of character bound wxp, then they should be consistent with it and apply it to spvp as well. players will always make comparisons with existing systems, people are taught to do that in school.

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Posted by: Zenith.6403

Zenith.6403

if you don’t want to rank up alts, don’t make them.

- This person is right. We should not make alts. We should not spend gems to unlock character slots either. We’re given 8 character classes, 5 races and myriad of personal story lines. Our job is to pick one unique combination of them and forever stay playing that one character. When you play only one character you can be the best. Unlock all the WvW lines while alt players are struggling to unlock even one of them. You can also have the largest collection of dyes, highest reward scale for Fractals, commander title, map completion medal and other perks alt players can only dream of.

If you make a second character, you’re playing the game wrong.

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Posted by: melodey.4652

melodey.4652

I didn’t mind so much until they added guard stacks. 150 vitality, and some more power is not an insignificant buff to your build when roaming. If I didn’t have alts I would be rank 237 and sporting those guard stacks. Alas I don’t have enough points on any of my characters to reach them yet, and it will be awhile before I do.

Yak Slappin’ Bunker- roamin n stuffs [PD] [Duck]
all classes 80, who is the cheesiest of them all?
gw2 dress-up barbie is the real endgame

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Posted by: Mooodster.3470

Mooodster.3470

i personally do not agree with the op….i like them being char bound because for one it give me something to look forward to after lvl 80….i have to say if you think they add that much to a toon then you really need to stop and ask yourself how you even managed to play before these…i mean really reading this forum i can almost here some of you saying…well i lvled one toon to 80 so all my toons should be 80 next…
i have 14 toons and while i do have one that i main i do not feel any less useful on any of my alts then i do my main expect for maybe the fact that iv put in more hours my main and because of that play it better then my alts…. that is about the only reason anyone should less useful as the skills you get from there are not that important

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Basically the title. The reason they should do this is because players like myself, who have multiple 80’s, cant enjoy them the same in wvw, specially when i have a character thats already at like 70 world ranks. i would only ever want to stick with one chaaracter in wvw because thats the character with the higher wvw rank, but if i want to play a different character, i have to start over again which can get annoying to rank up with

YESYESESYESYESYESYESYES

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Posted by: Obscure One.4357

Obscure One.4357

i personally do not agree with the op….i like them being char bound because for one it give me something to look forward to after lvl 80….i have to say if you think they add that much to a toon then you really need to stop and ask yourself how you even managed to play before these…i mean really reading this forum i can almost here some of you saying…well i lvled one toon to 80 so all my toons should be 80 next…
i have 14 toons and while i do have one that i main i do not feel any less useful on any of my alts then i do my main expect for maybe the fact that iv put in more hours my main and because of that play it better then my alts…. that is about the only reason anyone should less useful as the skills you get from there are not that important

What!?

Sure…a character with Defense against Guards maxed and Guard Killer maxed isn’t at all better than a character with neither. You’re completely right and all of our arguments are childish and unreasonable.

By your logic you should also not be upleveled when you enter WvW. Clearly the character has not earned that progression and should be allowed to do so as it robs you of that goal to work towards.

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Posted by: Rawr.5930

Rawr.5930

i personally do not agree with the op….i like them being char bound because for one it give me something to look forward to after lvl 80….i have to say if you think they add that much to a toon then you really need to stop and ask yourself how you even managed to play before these…i mean really reading this forum i can almost here some of you saying…well i lvled one toon to 80 so all my toons should be 80 next…
i have 14 toons and while i do have one that i main i do not feel any less useful on any of my alts then i do my main expect for maybe the fact that iv put in more hours my main and because of that play it better then my alts…. that is about the only reason anyone should less useful as the skills you get from there are not that important

For perspective.

A full glass thief should have something in the region of 11k+ health, the 250 vit from guard stacks will boost that by approx 20+%.

How that is balanced is beyond me.

Giving a player a 20% hp boost over another player is anything but balanced.

Meega Kweesta

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Posted by: Zenith.6403

Zenith.6403

i have to say if you think they add that much to a toon then you really need to stop and ask yourself how you even managed to play before these

- 2500 health, 100 power and 100 condition damage are pretty useful perks to have in a game mode that features player vs. player combat. You might even say that the person holding these perks has an advantage in combat that didn’t exist before these perks were added. Someone might even think that the classes had, somewhere in their development, inherent disadvantages like lower health pools to offset advantages in other areas.

(edited by Zenith.6403)

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Posted by: Asator.3065

Asator.3065

At this point, almost everything in the game is account-based and that’s good. Why make an exception for WvW ranks?

The Official Answer: From Arena Net Themselves

“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.

Let’s go through this step by step:

The goal for this system is to ensure that players always have something to constantly work towards.

Seeing as they recently doubled the WXP rewards for events, that statement doesn’t make much sense anymore.
The highest rank still takes years to reach even after that change, so I don’t see the problem. If players get close, ANet could easily add more ranks.

We want each character to have a unique experience in WvW

Problem here: There’s no unique experience as it is, because some abilities are simply more useful than others and will be picked first by players, regardless of their character class.

Most players are going for Applied Fortitude and Guard Leech first, along with a few points in Build Mastery, Repair Mastery, Supply Master and Siege Bunker.
Going for many points in siege masteries (too situational) or supply capacity (too expensive) early isn’t worth it.

We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.

For many players, including myself, this actually does the exact opposite. I don’t want to play different characters in WvW right now, because I can’t be bothered to catch up to my main in WvW ranks.
If I had access to the same abilities everywhere, I would definitely try more different characters.

tl;dr: WvW ranks should probably be account-based.

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Posted by: defrule.7236

defrule.7236

Anet don’t care. You could give them the best arguments for the world is round but they will still think it is flat.

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Posted by: Zulubeast.8519

Zulubeast.8519

I personally think we should not have anything account bound.

Why should I be able to gear my alts with dungeon tokens from a dungeon that only one of my characters has run? That character is special and deserves those tokens, not any of my others!

Why are Badges of Honor not soul bound? I didn’t kill them with my alts that I use them on, they do not deserve the benefits!

Legendaries? Karma? Gold? All should be soul bound and none of our characters that we’ve worked hard to level up by themselves should not be able to interact with each other at all.

Now, since my Guardian has Applied Fortitude and has worked hard for that, and when I want/need to swap to my Warrior, Ele, Necro, Thief, or Mesmer, who are too low of a rank to use that trait, they should not receive any benefit of being on the same account as my Guardian.

So what if my Mesmer ran TA, AC, and HotW so my guardian could wear that armor in WvW and directly benefits from being on the same account as them? My Guardian earned his ranks in WvW, therefore my Mesmer gets no benefit from him!

Either take away all account bound or make WvW ranks account bound too.

We should not be kitten for wanting to play other characters. Character bound WvW ranks do not make our alts “specialized,” they make them “unused” and “less useful” than the character we usually play in WvW.

If WvW ranks were account bound and WvW traits were character bound, individual alts could specialize in whatever they needed and receive the benefit of having the total combined levels of the account.

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Posted by: Aphix.9846

Aphix.9846

From what I have read, I obviously might be wrong, seems like 9 out of 10 people agree that it should be account based, myself included, yet Anet fails to give any good reason why it is not and why it will not happen…
Still they keep saying that they listen to the community… same with gvg… they really dont :/
Character based ranks makes me hate playing alts in wvw simple as that, same goes with every single person I know that also play more than one character in wvw, even the ones that play only one still dont make sense why it is not acc-wide.

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Posted by: Sarrs.4831

Sarrs.4831

anet is using battlefield series leveling system….
in battlefield, every class has their own leveling bar
this is similar to current wvw rank which is bond to each character

but the problem is, in battlefield, players do not have to level to gain all the basic skills and they can pick weapons from dead bodies

but in gw2, you have to level to 80 and u cant pick up people’s gears to use….

in comparison, bf has lesser deterrence for players to level up new class than gw2
so imo, this character bond wxp is acting as a deterrence to players who want to try different class for wvw

given anet explanation of character bound wxp, then they should be consistent with it and apply it to spvp as well. players will always make comparisons with existing systems, people are taught to do that in school.

I like this comparison, but there’s something more. When you unlock something for a vehicle, you do not unlock it for that class exclusively- you unlock it completely. For example, if you usually play an Engineer and you have all the tank unlocks, you won’t suddenly lose those unlocks just because you go over to an Assault to try it out.

Nalhadia – Kaineng

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Posted by: gebrechen.5643

gebrechen.5643

NO

wvw points should be toon specific. Not my problem if you only want to grind the ranks once but my Warrior is a higher level because I use him more than my Necro. My Necro is only 20 something in ranks and should NOT be 50 something because it is still being leveled and not even level 30/80

wvw rank represent the toon NOT the player or the account

Also you do NOT need wvw ranks, it is a measure of what each individual toons are doing as a progression. If you make a level 3/80 ranger and you get attacked the player will see that you are a noob as a ranger. It would make no sense to see that you have the rank of (whatever) when you have just started playing that profession.

Your argument is invalid. It’s not profession based, it’s mainly based on what you do in wvw. If you run with a 80 people zerg, you don’t need to be a good player, you can totally suck at playing your class, you get your ranks delivered faster than a skilled havoc group or someone who supports yaks and these people do stuff that is much more important.
It’s the same with the 250.000 kill achievment. You won’t get it, when you don’t have strong zerg supporting you while you grind it.

Some people die on epidemic, other have skill.
- great warlord Waha of Sea 2981bc