World Siege Abilities Adjustment
This isn’t the first time i have seen this suggestion and it is a good one.
/signed
I think an additional tweak, with regards to the comment:
“Obviously, if a player is max rank already, he/she would only be able to be bumped by the original thrower.”
would be if when you tried to kick someone off and you were the original thrower, you would get a message like, “This player has higher skill than you. Are you sure? Yes/No”
My reason for this is that I build a lot of siege, and while I do like to use it, in the event that someone has higher skill, I do NOT want to automatically kick them off. Fortunately I have max AC skill already, so it’s not an issue for that one, but I do not have max skill in anything else and as a team player, I want what’s best for the team.
If you are on a catapult with zero trait points and someone standing beside has full catapult mastery, you are not giving the best for the team. Because he/she can get the wall down a lot faster than you.
Save the commanders the hassles to micro manage everytime to ensure the right person gets to man the siege.
This is a very good suggestion.
/signed
(edited by Sanchez.4017)
hmm. what about also adding this small feature – if people with max ranks, or ranks in general show up above the little cogwheel, indicating what level they are as well? so if you see someone with just a plain old cog, i.e. 0 invested for that specific siege, you could then be proactive and politely takeover lol. without everyone having to spam F to check to see if they are higher level or not?
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall