World Vs. World and ...

World Vs. World and ...

in WvW

Posted by: Lightsbane.9012

Lightsbane.9012

this may have been thread topic before, and considering the potential size of Guild Wars 2, but Naval Warfare would be an incredible fit to this part of the game. I do expect the game type to increase in size exponentially, and i think a sub-game type of WvW like naval warfare would show who really has the capability and who really deserves that commander tag.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

World Vs. World and ...

in WvW

Posted by: jayderyu.3751

jayderyu.3751

I think this is an awesome idea. I would also like to see

GW2 engine revised to allow for seamless map loading(ala WoW).
The reason for this. So that GW2 can have some truly MASSIVE maps so that we can have much larger worlds. As it is right now the maps are more like an arena rather than a world. 2 weeks Alterac valley or Arathi basin is too long

Commanders get there position from Guild influence purchase. Commanders also can purchase squad bonuses by way of guild. Similar to how a guild can boost a keep.

more dynamic WvW events when one side does really well.

Yes though I think a sea version of WvW would be pretty awesome. I can imagine it now. Cannons, swinging on ropes to the enemy ship. Boarding. Supply gathering by sailing to islands. Small island keeps that can be attacked by ground and sea….. why isn’t this in the works?

I don’t need no stinking signature.