World XP from other activities.

World XP from other activities.

in WvW

Posted by: Brownpatrick.3258

Brownpatrick.3258

Hello,
I think a great idea is to award players with WXP from activities such as building siege weapons, upgrading keeps, ressurecting other players. This kind of system will promote game mechanics and improve overall WvWvW gameplay.
Especially upgrading keeps, where a keep can be captured over night. The player that spent money for upgrades at least was rewared for doing this.

Also, everybody is familiar with the situation when you build a siege weapon and it is destroyed 20 seconds later. For me personally the frustration will be smaller if i were rewarded with some WXP for building the siege in the first place.

With all respect ArenaNet, please consider rewarding players for support as good as players who likes fighting.

Thanks!

World XP from other activities.

in WvW

Posted by: Esprit Dumort.3109

Esprit Dumort.3109

Unfortunately 2 out of the 3 ideas you mentioned could be farmed and abused. You’d see players popping siege right next to a supply depot and build until it’s empty, just to get the XP (this also places useless siege and hitting siege limit). Players would buy upgrades at towers/keeps when they shouldn’t be; when under attack or buying services when a second worker should be ordered, or buying a Waypoint before other critical upgrades.

Ressurecting players could be farmed, but Anet has already stated that there is a cooldown on players recently killed.

In general, I approve of alternate mechanics to earn WXP, especially when it comes to rewarding players who defend… but it needs to be implemented so not to break other game mechanics.

Jessamine [SNOW]
Gandara