World v Door
I enjoy world vs door.
Attachments:
Northern Shiverpeaks Night Crew
Os Guild
Your reasoning escapes me. You want ANET to do something about WvW being boring and your suggestion is to add incentives for Defending? I was under the impression that Defending was considered boring by most people.
no the point is to somehow give incentives that actually encourage folks to actually fight against other players rather than doors and guards and keep lords….
@OP: zergs avoid each other because it is easier to just hide in towers. Make towers easier to capture and it would force people to fight
Got bad news for you then.
They`ve said that you`re more likely to get the new mats from lords then you are anything else.
ZvD is now an almost certainty for months/years to come.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
towers are easy to capture imo and more rewarding to take and that is why most people would rather go take a keep then to defend. If there was more incentive to hold on to keeps i think we would see more stand offs and better fighting all around. Say that a guild that claims a keep and for every hour that they hold the keep everyone in that guild that is out in wvw gets 2500 wxp and a few champ chests or something. And the rewards would scale depending on the placement of the keep if it is on the front lines or in enemy territory. They wouldnt have to sit in the keep but it would keep most of that guild in that zone and ready to defend their keep if need be. I think this would help spread people out across all zones and actually give people a reason to defend. As it stands right now very few people run to defend because they find taking a keep as being much more rewarding so why bother defending when they can just let it be taken and take it back.
(edited by Paxus.6543)
Got bad news for you then.
They`ve said that you`re more likely to get the new mats from lords then you are anything else.
ZvD is now an almost certainty for months/years to come.
Yeah just another change that they are making that makes wvw more about pve content then pvp which has been the trend that I feel is really taking away from the fun that wvw can be.
lol & with the new WvWs league, you can bet it`ll be nothing but ZvD & no one will defend any more.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
You actually get a lot of WvW points now killing players since the WvW point changes. High rank players are worth 50+ WvW points. If you kill an entire zerg you easily can get 500+ WvW points.
I think it will take a while for people to realize this though.
Eredon Terrace
It’s pointless to spend the gold upgrading keeps when the only difference between T3 and T1 is that it takes the blob 2 minutes longer to melt the gates. And if you don’t have a reason to defend them, you don’t really have much reason to bother escorting dolyaks. The quaggans are utterly useless now.
I had no interest whatsoever in WvW for months after I started the game, because I thought it was as dull as PVP. But then a guild mate took me to visit the borderlands and showed me how to “sneakily” cata a tower wall and take the tower. I thought it was so cool, the way you could use siege weapons, plan your attack, and the human component added a nice touch of randomness into how things played out. In fact, it was WvW that kept me playing… I’ve even ignored the recent Living Farmville updates, because, while lucrative, the content seems so repetitive and static. My guild doesn’t understand why I “waste time” in WvW, where there are no rewards… But it was so much fun.
I fully realize that many people enjoy zergs and the wxp rankwank, but it’s not for me. It’s disappointing that this part of WvW which lured me into it is dissipating, leaving just the zerg mentality. You could replace the borderlands with a flat empty map with two spawn points, and let the zergs duke it out, respawn, rinse, repeat. No difference. No strategy, no execution, no thrill. Just a large red ball of boredom. But WvW won’t miss people like me; after all, Devon said its popularity and the WvW population in general are constantly rising. Have at it, I guess.
~ There is no balance team. ~
(edited by msalakka.4653)
You actually get a lot of WvW points now killing players since the WvW point changes. High rank players are worth 50+ WvW points. If you kill an entire zerg you easily can get 500+ WvW points.
I think it will take a while for people to realize this though.
Umm I dont think that has changed it has always been 60 without outmanned buff for killing someone that has not been killed recently and it goes down as low as nothing if they were killed recently.
I really could care less about wxp but rewards seems to be the carrot on the stick that leads people to play wvw a certain way and would like to see wvw be more of a pvp game but I guess that might never happen.
Maybe the introduction of leagues will give people a reason to try and fight and hold on to things but I am a bit skeptical that will change things and will just lead to bigger zergs.
(edited by Paxus.6543)
I agree with your mention of there needing to be more incentive or reward for defending a tower, keep or location you’ve captured.
Last night I defended Anzalias Pass in EB for about 6 hours straight. Just me and a few others from time to time.
I defended it from attack like 8 times, by myself. While other team mates trotted on by, snagged all the supplies in the tower, making the upgrade take forever, and went back to facerolling.
What rewards did I get out of it? the satisfaction of knowing I helped defend an asset.
Beyond that? nothing.
Lol… if you want any real sort of reward, you have to roll with the zerg.
Zergas happen because Anet built the game that way, everything in WvWvW encourages zergs. Lets break it down:
- The zerg moves faster
- The zerg takes objectives faster
- The zerg doesn’t really need siege
- The zerg doesn’t really care about supply
- The zerg doesn’t care AT ALL about defending
Now factor in that the best rewards (champ bags, karma, WXP, XP) are fastest achieved by zergs. The downed system, the rewards system, the whole thing is designed for zergs. Then crucially we come to the last point:
- The zerg cannot be stopped unless by a bigger zerg
It is a vicous circle, one created by the devs.