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Posted by: hex.3218

hex.3218

In the beginning, WvW was a novel idea that was nicely balanced and fun to play.

In mid October, we saw the meta shift and changes created favored large zergy type groups. Okay, not quite as much fun, but still using my character.

Now, it zergy arrow cart groups.

We don’t actually use our skills in WvW anymore. Nope. We use siege. Because we all know that we spent all of that time and effort getting out gear and our traits and our weapons and all those pink jewelry pieces so that we could build siege and stay still and hit 3, 2, 1.

Arrow carts have more affect on a battle that strategy, player skill, equipment, leadership and tactics. Players? Oh those are the people that stand in front of the arrow carts in case enemies try to destroy them.

I was thinking we could add another character race to the game. Siege. You could actually start as a lowly Arrow Cart with 1 arrow to fire and level all the way to 80 and become a Superior arrow cart! You could even have a deployable NPC to fire you, like a pet!

I can’t possibly think of anything more fun than standing still and pressing three buttons over and over…. can’t! So awesome.

I have this crazy idea tho, because I know some people actually want to get back to playing their characters….

Seeing as how ACs are now more powerful than Golems and Trebs, how about making them cost the same as Golems and Trebs?

Or are we going to just live with cheap buildable long range nukes than make players a side note to any large battle?

Calm Little Buddy
JQQ

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Posted by: FearTheAmish.8730

FearTheAmish.8730

In the beginning, WvW was a novel idea that was nicely balanced and fun to play.

In mid October, we saw the meta shift and changes created favored large zergy type groups. Okay, not quite as much fun, but still using my character.

Now, it zergy arrow cart groups.

We don’t actually use our skills in WvW anymore. Nope. We use siege. Because we all know that we spent all of that time and effort getting out gear and our traits and our weapons and all those pink jewelry pieces so that we could build siege and stay still and hit 3, 2, 1.

Arrow carts have more affect on a battle that strategy, player skill, equipment, leadership and tactics. Players? Oh those are the people that stand in front of the arrow carts in case enemies try to destroy them.

I was thinking we could add another character race to the game. Siege. You could actually start as a lowly Arrow Cart with 1 arrow to fire and level all the way to 80 and become a Superior arrow cart! You could even have a deployable NPC to fire you, like a pet!

I can’t possibly think of anything more fun than standing still and pressing three buttons over and over…. can’t! So awesome.

I have this crazy idea tho, because I know some people actually want to get back to playing their characters….

Seeing as how ACs are now more powerful than Golems and Trebs, how about making them cost the same as Golems and Trebs?

Or are we going to just live with cheap buildable long range nukes than make players a side note to any large battle?

To start let me preface this by saying i do think AC’s need a damage nerf…..

BUT! i believe making siege (acs/cats/bals) useful against players is a good thing. Because it adds another layer of strategic thinking. Now instead of basically just looking at numbers you now have to decide if going through that choke point is really smart. Or you can now use building siege as bait getting an enemy to swarm it then bring in AOE guys (necros and ele’s) to tear them apart. So instead of going QQ actually think of the plus sides and how you can use them best against your enemy.

AmishDriveby Asura Necro [GH]

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Posted by: Niim.9260

Niim.9260

BUT! i believe making siege (acs/cats/bals) useful against players is a good thing. Because it adds another layer of strategic thinking. Now instead of basically just looking at numbers you now have to decide if going through that choke point is really smart. Or you can now use building siege as bait getting an enemy to swarm it then bring in AOE guys (necros and ele’s) to tear them apart. So instead of going QQ actually think of the plus sides and how you can use them best against your enemy.

Almost all of the real tactics in this game is already about siege, the ingenuity is about siege placement, and every patch just increases siege in some fashion. The WXP system is about siege, every non-siege related ability is an absolute joke, the only thing worth taking is siege masteries. ANET ignored WvW for months on end and then when they did pay attention to WvW all they have done is make siege more and more dominating.

Deciding if you should charge through a pinch point or using siege as bait is not a masterpiece of tactical brilliance, it fact if that is the best examples you could come up with, it speaks to lack of creativity in this game.

I think siege is a great and interesting part of the game, it is a necessary part, and for everyone that enjoys siege I am glad it in the game. However, it has become excessive and boring for everyone else.

~ AoN ~

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Posted by: Jski.6180

Jski.6180

One person zerg is another person team work. Do you think a zerg stop and blast on fire field into a vail to only to run to the other way to throw off the other team and then randomly pops cc before the other side can reacted. What you may see as a zerg is realty a lot of team work. That is what wvw should be about team work to win the week with out it then 2 ppl are just as bad as a mindless zerg as 25+.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: LameFox.6349

LameFox.6349

To date I’ve only had issues (by which I mean it was incredibly harmful, not that I disagreed with it being incredibly harmful) with ACs when playing on upscaled characters. Even with fragile builds on my 80’s (at one point I had an engineer with something like 30/10/0/0/30) all it really tends to mean is ’don’t stand here’ for one AC, and ‘dodge/run out of this’ when they were overlapping. Which really seems consistent with what an AC is there for… it can’t exactly chase you down, so if you can just load up durability and ignore it, there’s no point.

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Posted by: LameFox.6349

LameFox.6349

Oh, and…

Seeing as how ACs are now more powerful than Golems and Trebs, how about making them cost the same as Golems and Trebs?

Good idea! Those are really too expensive…

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Posted by: Blix.8021

Blix.8021

Because there was such strategic depth to stacking in a pile and completely ignoring the existence of arrow carts, am I right?

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Posted by: style.6173

style.6173

I know everyone is upset, but give ANET time to fix it. I think they’ve heard the complaints and have a solution in mind. I don’t want to spoil the surprise, but I will anyway.

Effective May 28th, WvW will be renamed ACvAC. You will only receive full wxp if you use an AC to kill things. Other siege will get you half the expected wxp. If you kill someone using your own skills, you will lose wxp.

Should be a fun update!

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Posted by: pot.6805

pot.6805

Open field fighting is dead in this game TO ME. It is all about who can form up the biggest zerg, spam 1 the hardest and build the most ACs.

BeeGee
Beast mode

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Posted by: timidobserver.7925

timidobserver.7925

AC definitely needs a damage nerf across the board, not just damage done to other siege.

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Posted by: chefdiablo.6791

chefdiablo.6791

WvWvW is a siege warfare based game.

The focus on certain aspects have increased for certain. It was inevitable that siege would change the game given that the players primarily run around in massive groups rolling over almost everything in their path.

I can honestly say that if want more battles with less siege you can transfer to the lower tiers where this style of play happens much less frequently.

I would also suggest that you do not invite the rest of your server to join you though as the problem is likely to follow.

I transferred for a variety of reasons to a lower tier server one of which is the ability to have smaller group fights and a chance to work on game play that does not revolve around being in a giant group with a commander demanding I “follow and stack” constantly.

In some ways I am having more fun, in others it is quite a bit more challenging. Weaker players and poorly planned attacks have more obvious consequences when there are not 50 or more other players to pick up the failures all the time.

There is an option. All is not lost.

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Posted by: Banzie.5248

Banzie.5248

If you bothered to read what the devs said in the WvW Forums (Which you are in, i would hope you know) They have already stated they over shot the damage on ACs and will be reducing ASAP.

Isle Of Janthir

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Posted by: hex.3218

hex.3218

If you bothered to read what the devs said in the WvW Forums (Which you are in, i would hope you know) They have already stated they over shot the damage on ACs and will be reducing ASAP.

5 Patches have passed since the complaints started. They could easily fix it by now. Even right now if they wanted.

I was told “Oh give them some time”. How long has it been? They nerfed AoEs to 5 targets. Do the same for ACs and drop the damage down to what it used to be plus a 5% nudge for the skill.

They didn’t want AoEs dominating the game they changed it instantly.

This is taking way too long.

And God forbid I make a post stating my opinion on the matter in the WvW forums about WvW issues instead of just going “Oh, I guess I’ll just sit here quiet and not say anything.”

I have no problem is someone posted “Hey, guess what. Anet is saying they will reduce damage.” then linking the post that says that. But your over the top snark is not necessary. You can make a point without being snarky, even on a forum. It’s hard, but folks do try.

And to that other guy, NO I am not going transfer to a lower server. All of my friends are on this server. I play the game with friends. They should fix my game. I shouldn’t have to transfer to hide from their mistakes. Almost everyone who WvW knows ACs need to be taken down a notch. And it’s such an easy fix. Should have been done a while ago.

Calm Little Buddy
JQQ

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Posted by: HeliaXDemoN.1208

HeliaXDemoN.1208

A big defense need a big attack to contest, but the defenses now are all based in drop 10 ACs everywhere and attack with treb the other locations.

Now with siege drop at chests we will see A LOT of siege EVERYWHERE.

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Posted by: salluks.6017

salluks.6017

Placing acs to fight in open field fights is one of the lamest things to do in wvw. Right now this is rampant and not fun atall.
Because of this a 20.man can never take a 40 man which was pretty common before afs were buffed.

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Posted by: Magnetron.5823

Magnetron.5823

Make arrow cart price to 5g, problem fixed

Born in the Desolation. Die for Desolation.

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Posted by: hex.3218

hex.3218

Make arrow cart price to 5g, problem fixed

THIS. Make them cost what their value is. They are worth more than 5 extra players.

Calm Little Buddy
JQQ

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Posted by: Lepew.7890

Lepew.7890

My big issue with ACs now is that in tight maps like EB, it feels like there are few areas free from AC fire. The map needs to be bigger to have stretches of open space between keeps where tower/keep siege can not reach.

McDingus – DDLG guild – Stormbluff Isle

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Posted by: Titan.3472

Titan.3472

lol may be adapt is first skill required…

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Posted by: hex.3218

hex.3218

lol may be adapt is first skill required…

Adapt? What? Stand still. Press F and then hit 1???? That’s not adapting, that’s regressing.

Calm Little Buddy
JQQ

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Posted by: Steelo.4597

Steelo.4597

ACs have destroyed 2 out of 3 ways to take a keep… valid remaining tactics:

-outman enemy 4:1
-build 10 golems

there was absolutely nothing wrong with ACs in the first place, i dont see why devs had to destroy the balance.. so uncalled for.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015