World vs World Achievements

World vs World Achievements

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Posted by: Esplen.3940

Esplen.3940

—Preface—

I personally believe that theyare not meant to be obtained.

You can disagree with me, and I am okay with that, but I hope someone will hear me out.

—Achievements—

First, I’ll list each achievement:

  • Achievement Name: Objective Required (Optional Note – Tier For Note) Title: Title Earned

Optional Note denotes the highest known achievement requirement.
Tier For Note denotes the tier for the aforementioned known requirement.
Source for achievement information: wiki.guildwars2.com

  • Realm Avenger: 250,000 Total Kills in WvW Title: Ultimate Dominator
  • Yakslapper: 1,000,000 Caravans Destroyed Title: Yakslapper
  • A Pack Dolyak’s Best Friend: 500,000 Caravans Successfully Escorted Title: Ultimate Chaperone
  • Realm Defender: 2,500,000 Total Supply Used in WvW Title: Ultimate Fabricator
  • Repair Master: 1,000,000 Total Supply Used for Repairs Title: Ultimate Technician
  • Master of Disaster: 1,000,000 Total Supply Used to Build Siege Title: Ultimate Besieger
  • Take Everything in Sight: ? Total Objectives Captured Title: Ultimate Conquerer
  • Going Camping: 100,000 Supply Camp Captured Title: Ultimate Raider
  • It’s Quite Roomy in Here: 100,000 Towers Captured Title: Ultimate Aggressor
  • All We See, We Own: 100,000 Keeps Captured Title: Ultimate Subjugator
  • King of the Castle: Captured Stonemist Castle ? Times (Greater Than 1,000 – T2) Title: Ultimate Liberator
  • Stay Out!: ? Total Objectives Defended (Greater Than 10,000 – T3) Title: Ultimate Vanquisher
  • Walls Get in the Way: ? Supply Camps Defended (Greater Than 1,000 – T2) Title: Ultimate Stalwart
  • Stopped Them Cold: ? Towers Defended (Greater Than 10,000 – T3) Title: Ultimate Defender
  • Nice View From Up Here: ? Keeps Defended (Greater Than 10,000 – T3) Title: Ultimate Protector
  • Stonemist Stands Firm—Again: Defended Stonemist Castle ? Times (Greater Than 10,000 – T3) Title: Ultimate Sentinel

—Introduction—

Before I start, I’m going to treat these all as full-time jobs, meaning you’ll be working for each achievement 8 hours a day, doing the same monotonous task all 8 hours at a reasonable pace. From here, let’s take a closer look at some of the achievements…

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Posted by: Esplen.3940

Esplen.3940

—Yakslapping—

Starting with Yakslapper, let’s see how long it will take you to finish it.
Assuming you’re in a side borderlands where you don’t own 2-3 camps and towers/keeps, it’s possible to kill up to 6 Dolyaks every 5 minutes, but I’m going to go with a reasonable route of 3 per 5 minutes (this is easily done by going to the top left of the borderlands, and just killing the 2 Dolyaks out of the western camp, and the 1 Dolyak out of the northern camp).

You have 1,000,000 Dolyaks to kill, and every 5 minutes (how long they respawn, I won’t count the time it takes them, or you, to move, so they die as soon as they spawn) you kill 3.

3kills / 5minutes = 0.6 kills/minute
(0.6kills/min) * 60minutes = 36 kills/hour
36 kills/hour * 8hours (one day) = 288 kills/day
(1,000,000 kills) / (288 kills/day) = 3472.222… days required.

Now, I know some of you are going to be saying, “WELL I CAN KILL 6 DOLYAKS EVERY RESPAWN” (because it is possible by going through the bottom of a borderland and hitting all 6 at every interval, it’s just very risky and highly unlikely), so, you simply double the speed at which you kill, making it…
(1,000,000 kills) / (2 * 288 kills/day) = 1736.111… days required.

Either way, 3472.222 days is the equivalent of a little over 9.5 years.
1736.111 days is a little over 4.75 years.

This means that to get either of this specific achievement, you must be working non-stop (as if it were a real job, 8 hours a day) for 5-10 years. THIS DOES NOT INCLUDE DAYS OFF, MEANING YOU WORK 365.25 DAYS A YEAR.

—Escorting—

Now, let’s go to the Dolyak Escort. This achievement is awkward, but I took the path from -InsertColor-water Camp to -InsertColor-lake Tower using Runes of the Centaur to speed up the Dolyak. The route took approximately 2minutes and 30seconds to complete, not including the time it takes for the Dolyak to run back. Assuming it never gets attacked, we’ll say it takes 3minutes (just being a little overgenerous).

You have to escort the Dolyak 500,000 times. If the shortest path takes 3minutes each time, then the math is simpler than before.

(500,000 escorts) / (3 minutes/escort) = 166666.666… minutes
(166666.666… minutes) / (60 minutes/hour) = 2777.777… hours
(2777.777 hours) / (8 hours/day) = 347.222222 days.

Escorting a Dolyak will take you just under a year working at the standard workday everyday.

—Capturing—

Captures take about 10 minute for a full round of camps in the borderlands (just flipping). That’s 6 camps every 10 minutes, and you need 100,000 camps.

(100,000 camps) / (0.6 camps/minute) = 166666.666… minutes.

Hey, that sounds familiar… so that means that this one will also take just under a year.

—Defending—

Defending takes 3 minutes. Assuming someone is constantly sieging a wall and you’re constantly repairing it (pretty mindless and gets you the defense without risking yourself too much), this means that you have to stay put for a while. Let’s just say that it’s 100,000 defends for any given achievement.

(100,000 defends) * (3 minutes / defend) = 300,000 minutes
(300,000 minutes) / (60 minutes / hour) = 5000 hours
(5000 hours) / (8 hours / day) = 625 days
(625 days) / (365.25 days / year) = a little over 1.71 years

Nearly 2 years of running back and forth repairing a wall.

—Conclusion—

All of these sound very enjoyable. I really don’t see what the point of having unattainable achievements with titles attached to them. I can possibly see a few people who have stuck fast to their goals for YEARS on end without fail getting one… or maybe two (if they repair a wall while getting attacked) achievements in the course of GW2’s lifetime. I really hope I’m not the only person that has noticed this.

—Afterword—

These achievements are all harder than reaching level 80 in the tutorial.

For this one, I took a human Necromancer, decked him out with a level 1 Dagger and Warhorn, and started killing mobs. Each mob gives 3 exp. From there, you take the amount of exp it takes to get to 80 (4,860,359) and start working the math.

I ran around for 1 full minute and managed to kill 8 mobs. Using that for my math…

(4860359 exp) / (3 exp/mob) / (8 mobs/minute) / (60 minutes/hour) / (8 hours/day) / (365.25 days/year) = ~1.15 years

Yes, this is longer than certain achievements using the math I used above, HOWEVER this is also a safe route which has no influence on other players. You don’t need to rely on other players to be attacking a place, nor do you need to rely on players NOT attacking a certain place (or thing). I find it ridiculously sad that it’s easier to hit LDoA in GW2 than it is to get the open world PvP achievements.

(edited by Esplen.3940)

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Posted by: nirvana.8245

nirvana.8245

Ive been working on Yak slapper. Highest I have in a week was around 960 doing the exact technique your talking about, but the 3 top camps, not the 3 bottom ones. And let me say, that is ALL I did that week. Nothing but and I am a hardcore player who is playing 60+ hours a week. That means if it was my one sole aim in the game it would take me around 1000 weeks (over 9 years).

Devon has said they will be reassessing the achievements. Some of them he thinks are ok. I believe he said ultimate dominator was reasonable. It probably is. Yak slapper definitely isn’t.

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Posted by: Esplen.3940

Esplen.3940

—Capturing Stonemist—
So, let’s say that Stonemist gets flipped somewhere between 1-5 times per day. I know this is unrealistic, but this is all theoretical math. Now, if it gets flipped 1-5 times per day, that means you have the possibility of capturing it 1-3 times per day. So, with that in mind, let’s say that it only requires 100,000 captures to gain the title.

100,000 captures / 3 captures/day = 33,333.333… days
33,333.333… days / 365.25 days/year = a little over 91 years

Okay, jeez, that sounds very unrealistic. So let’s say that Stonemist gets flipped 12 times a day, all by your server, somehow.

(100,000 captures) / (12 captures/day) = 8333.333… days
(8333.333… days) / (365.25 days/year) = a little under 23 years

WOAH THERE! 23 YEARS?! Jeez, so let’s fine-tune this and see how many flips per day you can get it to make it a reasonable amount of time (5 years, let’s say).

(5 years) * (365.25 days/year) = 1826.25 days
(100,000 captures) / (1826.25 days) = 54.757 captures/day.

So we need to capture stonemist 55 times a day for FIVE YEARS STRAIGHT to get the title, assuming it’s at 100,000. Really? Not including breaking down the doors and fighting, it takes 10 minutes to capture stonemist. 5 minutes of your RI and 5 minutes of their RI. That means in an 8 hour workday, you’re able to capture Stonemist…

(1 capture) / (10 minutes) = 0.1 captures/minute
(0.1 captures/minute) * (60 minutes/hour) = 6 captures/hour
(6 captures/hour) * (8 hours/day) = 48 captures/day

Wow, that looks vaguely familiar to the math I just did. So you’re telling me that Stonemist needs to get flipped like a camp for 8 hours a day so that you can get the achievement in just under 6 years?

—Second Afterword—
Kinda ran out of room, and then needed to ninja edit this, so it’s going to be in an awkward spot with nirvana’s post right above mine, but whatever.

Ultimate Dominator is the only objective that is reasonable. You can easily wrack up large amounts of kills in WvW (not necessarily through skill, but through zerging. I’ll stop right here or I’ll rant about mindless zerging) and 250,000 is easily do-able. Everything else really is not.

Note: PLEASE KEEP IN MIND THAT THIS IS NOT A HATE-THREAD. THIS IS A THREAD TRYING TO INFORM OTHER PLAYERS.

I do not want players getting infracted for posting in this thread, I simply want people to know that the system is flawed in such a way that it makes Legendaries look like CoF p1 runs.

—Tl;dr—
tl;dr: Thanks for reading through if you did. If you didn’t, math states that it’s very, very improbable of getting any of these achievements other than Ultimate Dominator, even for hard-core players.

(edited by Esplen.3940)

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Posted by: Esplen.3940

Esplen.3940

Ive been working on Yak slapper. Highest I have in a week was around 960 doing the exact technique your talking about, but the 3 top camps, not the 3 bottom ones.

The reason why I used the bottom 3 is because in my personal experience, it was a lot easier to traverse through the map and reach them. Especially since you don’t have to run through as much dangerous territory since you’re close to your waypoint.

Of course, having your team not take those 3 camps is hard, which is why I used 3 dolyaks as my example, and 6 as a secondary “hardcore” version.

I was thinking of working on Yakslapper, and was considering it for a long time (I love the word Intercepter… and Sentinel… and Yakslapper [remember when the achievement had the title Ultimate Intercepter?]) and I thought it would be 100,000 Dolyaks. That meant that if I, every day, killed 100 yaks, it would still take me 1,000 days, or just under 3 years. Of course, 100 yaks isn’t a lot, but this was back when everyone was flipping everything (still happens) and before solo-yakking was actually point-effective for your world. I figured the only amount of yaks I would have to kill to get the achievement in a reasonable time would be 500-1,000 per day.

For most of these achievements there are two ways of thinking about it…

A reasonable time to finish an ungodly amount of objectives (per day, and not humanly possible).
Or…
An ungodly amount of time to finish a reasonable amount of objectives (per day, and humanly possible, but not probable due to players most likely not caring after a year).

Anyways, I should probably stop procrastinating and do my Calculus homework.

EDIT:

I’d like to say that this is a double post because the top post is part of my OP statement, and this is a response. I’d like to say that my OP statement is a triple post (with nirvana in between) because it was >10,000 letters, meaning it had to be 3 posts.

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Posted by: nirvana.8245

nirvana.8245

Sorry I ninjad you :p

Yeah I prefer the top 3 camps because I have less trouble there. I don’t know why but those yaks that are closer to the servers home seems safer and the bottom section feels compacted and more likely to run into trouble.

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Posted by: Esplen.3940

Esplen.3940

Sorry I ninjad you :p

Yeah I prefer the top 3 camps because I have less trouble there. I don’t know why but those yaks that are closer to the servers home seems safer and the bottom section feels compacted and more likely to run into trouble.

I do understand, I actually feel safe when running the 3x yaks up top (using 1.5 camps). Because most of the enemy will be on the frontlines and not the back unless you flip. In fact, most of the time they won’t even notice. It’s just I hate looping around for the other 3 yaks. It feels like a pain, and I’m a Mesmer so it also feels really slow, even with Centaur runes. I mean, I could run through the top supply camp, and I have done it before, but then I feel rushed. Although I guess theoretically, I could just make circles around the top half of the map and hit everything in a fashion like that. The only risky part would be going through the top camp.

Sorry I’m ranting.

As for you ninja’ing, there was plenty of time for me to post a -reserved-, I just didn’t think I’d need it. Then I posted, and it went over the cap, but didn’t tell me, so I had to re-type it then you posted. No big deal.

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Posted by: Bogey.5423

Bogey.5423

Almost there then – 1,051 yaks slapped, only 998,949 to go.

Yes, WvW achievements are very unrealistic and even achievement point gain is ridiculous.

[Hex]

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Posted by: RedStar.4218

RedStar.4218

How about King of the Castle ?

Or Repair Master ? At least the other tasks can somewhat be fun, but repairing ? There’s nothing remotely fun in that >.>

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Posted by: Aeros.2046

Aeros.2046

I’ve also wanted to make a thread about this. Like the Stonemist assault title. Does Anet even know how often Stonemist changes hands? Its not very often. Maybe once or twice a day during a hectic period. If their is a dominating server it won’t change hands at all. I’ve gotten maybe 12 successful captures under my belt in about 5 months of play. Because even if you are playing WvW, chances are you may not be in Eternal for the final push on the SM Lord.

Every WvW achievement would require YEARS of dedicated round the clock working. My own rate of achievement says I may get “ultimate dominator” in about 6 years. Which is silly.

[KRTA]
Maguuma

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Posted by: Luthan.5236

Luthan.5236

You should get credit all the time you kill someone within the event range. Often happens that you have to use all your speed buffs if people run into a tower since it seems only doing damage to the Lord and standing in the circle gives credit?

So most of the time even no one is staying back at the door to block other enemies that might arrive and want to wipe us… everyone running to the lord as fast as possible. Also annoying with camps where you really have to run there… cause it seems the more people there are the faster it caps…

Should be a fixed amount of time(not that the huge zerg can cap the camp in 1 second and others come too late to get in the circle).

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Posted by: Avatar of Belle.9623

Avatar of Belle.9623

I thought about the Stonemist title and considered that it is actually much easier to get the title in lower tiers with coverage gaps. You want to be in the weaker server and wait for the coverage gap to get Stonemist. You can easily do it with a few golems.

However PvDoor is boring.

I was in T8 for many months and some weeks Stonemist would flip multiple times a day.

Threnody of Belle – Necromancer and PvE Carebear (24,500 achievement points)
Maguuma
#allisvain

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Posted by: Chiolas.1326

Chiolas.1326

I personally do notcare about that crap

Quit WvW and Gw2 in August 2013

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Posted by: Atrophied.8725

Atrophied.8725

cause it seems the more people there are the faster it caps…

Should be a fixed amount of time(not that the huge zerg can cap the camp in 1 second and others come too late to get in the circle).

They are a fixed amount of time. I’ve timed solo caps and caps with a zerg of 70+ people (for camps, towers, sentries, and keeps) – they’re all the same no matter how many people are there.

It probably seems shorter when you’re running to one, ‘cause you don’t see the whole capture time, only the portion while you’re in range.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Cactus.2710

Cactus.2710

So … ANet implemented a system of WvW achievements without bothering to do the math behind them to see if they were the least bit rational. That seems perfectly congruous with ANet (probably the same team of devs) implementing a match making system for WvW based on servers without having a lick of control over the single most determinant factor for winning matches … server population and coverage. Or with ANet intending for WvW to cleanly handle hundreds of players in each match without bothering to engineer the engine/hardware/bandwidth to accomplish that without crippling lag.

There is a point at which failure ceases to be an anomaly and must be assumed to be systemic.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Esplen.3940

Esplen.3940

Okay, well, last night I was laying in bed mulling things over, and it looks like a lot of you are talking about SM which I was thinking about. And, for capturing, I only looked at Supply Camps, which are easy, so I’ll include SM with a theoretical 1-5 flips per day (which is highly unrealistic, but so is being able to do these achievements for 8 hours a day with no interference).

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Posted by: Atrophied.8725

Atrophied.8725

I’m pretty sure people have Ultimate Dominator already (or are very close) – I’m about 1/2-way there (just hit 105k kills) and I know at least a couple of people who have at least double that.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Esplen.3940

Esplen.3940

I’m pretty sure people have Ultimate Dominator already (or are very close) – I’m about 1/2-way there (just hit 105k kills) and I know at least a couple of people who have at least double that.

That is definitely true and I’m not disputing Ultimate Dominator because it’s an achievement where you can get the most objectives (as opposed to the others) in a single day. I didn’t include it because I tend to run solo so I don’t know how many kills/hour people manage to get. 250,000 kills is nothing, though, considering you can get 1,000 kills per day (at a rate of 125 kills per hour for 8 hours), which, considering zerg sizes, means you tag everyone in a zerg, but still. That also means you’re only hitting a zerg once every hour.

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Posted by: Luthan.5236

Luthan.5236

227191kittenhan.5236:

cause it seems the more people there are the faster it caps…

Should be a fixed amount of time(not that the huge zerg can cap the camp in 1 second and others come too late to get in the circle).

They are a fixed amount of time. I’ve timed solo caps and caps with a zerg of 70+ people (for camps, towers, sentries, and keeps) – they’re all the same no matter how many people are there.

It probably seems shorter when you’re running to one, ‘cause you don’t see the whole capture time, only the portion while you’re in range.

No. Believe me… I asked in the German forums and some pro players answered me. It is faster the more players you have – I always wondered why in towers(where usually the huge zergs are in the circle) it only takes 3 or 4 “ticks”(the bar jumps 1 third or 1 fourth of the bar taking only a few “jumps”).

In the camps where there usually are less people capping it’s only like 10-20 percent. Taking more than 3-4 jumps(more like 6-8).

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Posted by: nirvana.8245

nirvana.8245

I’m pretty sure people have Ultimate Dominator already (or are very close) – I’m about 1/2-way there (just hit 105k kills) and I know at least a couple of people who have at least double that.

That is definitely true and I’m not disputing Ultimate Dominator because it’s an achievement where you can get the most objectives (as opposed to the others) in a single day. I didn’t include it because I tend to run solo so I don’t know how many kills/hour people manage to get. 250,000 kills is nothing, though, considering you can get 1,000 kills per day (at a rate of 125 kills per hour for 8 hours), which, considering zerg sizes, means you tag everyone in a zerg, but still. That also means you’re only hitting a zerg once every hour.

Ultimate dominator is achieveable. My one issue with it though, is that it is basically a title saying “I zerg too much”. I only roam solo and most of my small scale fights are anywhere between 1v1 to about 1v5. I don’t waste my time outside that. Yet I am only a bit over 15k kills doing this role exclusively. If I had of put the same time in following the zerg and spamming AoE, Id be close to getting it myself.

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Posted by: Figulus.2709

Figulus.2709

Perhaps in addition to evaluating the amounts required, there should be additional Titles at lower tiers of the achievement. Instead of being the Ultimate Whatever you could be something a little less ultimate.

Looking For Gandalf [LFG] – Ferguson’s Crossing

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Posted by: Esplen.3940

Esplen.3940

Perhaps in addition to evaluating the amounts required, there should be additional Titles at lower tiers of the achievement. Instead of being the Ultimate Whatever you could be something a little less ultimate.

Basically what it was in GW1, where each tier of a title was actually a title, and each had it’s own name.

For example: Sunspear Rank
Rank — Title — Points Required
1 Sunspear Sergeant (1) 50
2 Sunspear Master Sergeant (2) 100
3 Second Spear (3) 175
4 First Spear (4) 300
5 Sunspear Captain (5) 500
6 Sunspear Commander (6) 1,000
7 Sunspear General (7) 2,500
8 Sunspear Castellan (8) 7,500
9 Spearmarshal (9) 15,000
10 Legendary Spearmarshal (10) 50,000

You could not display the title until you were rank 6, and after that it would show what rank you were on that character (it was character specific).

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It’s kinda stupid, pve grants way more and way easier achievements. My friends hate wvw, I love it, but he got like 2500 achievements more, just because pve is so much easier, (and my wvw ones barely mean anything).

They should make it like pvp. Every 1k kills gives another achievement, on the long (very long run) to the maximum. But the intervals should be way shorter, and giving a lot more reward (in my opinion).

They should make the titles like gw1. Keep the current ‘maximums’ in place, but give away the title at a much more realistic tresshold. Luxon-Kurzick were perfect. 1m point (i think) gave title, while 12m points gave full bar (max achievement), basically it was good for both casual and hardcore players.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

Sorry for the necro but in the last 2 months we saw a few updates and it looks like The ultimate fabricator and besieger are coming closer with the changes.

Imagine someone spending a few hours in the evening in an upgraded keep/SM with the following wvw skills: increased supply capacity + building mastery + supply mastery (for incr run speed) dropping a million golems or trebs effectively raising his count by the hundreds in just about a few minuts.

Would it not be a mere project over 1-2 months instead of the former years? Am i missing something?

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

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Posted by: Straegen.2938

Straegen.2938

Necros… the hot new forum build?

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”