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Posted by: kuritsutian.2987

kuritsutian.2987

Make it W1+W2 Vs W3+W4 Vs W5+W6, in other words allow team ups between servers to keep population high.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: lil devils x.6071

lil devils x.6071

Make it W1+W2 Vs W3+W4 Vs W5+W6, in other words allow team ups between servers to keep population high.

And if population is already high on your server 24/7? It is difficult enough to get a guild on a map, so trying to cram more in there without adding more maps in play at once would only make it worse.

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

That would be a mess. If the servers you’re combining already have a stacked time (OCX, NA etc) they’ll have even a longer queue to get on EB.

SBI

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Posted by: Swagger.1459

Swagger.1459

So megaserver wvw?

Like take 24 existing servers. Allow them to combine to form a total of 12 megaserver wvw teams.

Then you have 4×4 total megaserver bl, bl, bl and EB wvw maps where these 4 combined megaserver teams go head to head to head separately.

Then the rankings would be tier 1, 2, 3 and 4, and new match ups are determined by final scores.

IF this happened, Anet would have to shuffle in 3 total home base servers on the other side of the pond (EU) to make it an even 24 as well.

This is the stuff I’ve been talking about so did I get your idea right?

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(edited by Swagger.1459)

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Posted by: Swagger.1459

Swagger.1459

That would be a mess. If the servers you’re combining already have a stacked time (OCX, NA etc) they’ll have even a longer queue to get on EB.

In this case the devs would choose alliances based on population…

The devs have all the numbers to make things even… There is zero guess work with these formulas.

Plus the devs can fiddle with population caps.

It’s all easy maths to make things even…

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Posted by: lil devils x.6071

lil devils x.6071

That would be a mess. If the servers you’re combining already have a stacked time (OCX, NA etc) they’ll have even a longer queue to get on EB.

In this case the devs would choose alliances based on population…

The devs have all the numbers to make things even… There is zero guess work with these formulas.

Plus the devs can fiddle with population caps.

It’s all easy maths to make things even…

Even =\= same amount of population though. Even = good servers vs good servers. Just having the same amount of players does not guarantee an even match at all when you have organized servers vs unorganized servers. Really they should make voice com servers and non voice com servers to help with that issue to get the non voice com players all in one spot reducing them dragging other servers down.

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Posted by: Swagger.1459

Swagger.1459

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

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Posted by: lil devils x.6071

lil devils x.6071

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

EoTM is an alliance system.. and it is terrible. Fuller maps does not necessarily = better, if the players on that map suck. Balance is determined by skill, not numbers.

The system needs to allow for better servers to play one another without having the junk ones added to them forcing the good ones to carry the weight for the bad ones.

Expecting the good servers to do all the work and give the bad ones a free ride is not good game play.

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(edited by lil devils x.6071)

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Posted by: Loosmaster.8263

Loosmaster.8263

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

EoTM is an alliance system.. and it is terrible. Fuller maps does not necessarily = better, if the players on that map suck. Balance is determined by skill, not numbers.

The system needs to allow for better servers to play one another without having the junk ones added to them forcing the good ones to carry the weight for the bad ones.

Expecting the good servers to do all the work and give the bad ones a free ride is not good game play.

Sweetie, I hate to tell you but “skill” at this point doesn’t matter. Population is the problem. Skill can be dealt with “if” the population remains.


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Posted by: lil devils x.6071

lil devils x.6071

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

EoTM is an alliance system.. and it is terrible. Fuller maps does not necessarily = better, if the players on that map suck. Balance is determined by skill, not numbers.

The system needs to allow for better servers to play one another without having the junk ones added to them forcing the good ones to carry the weight for the bad ones.

Expecting the good servers to do all the work and give the bad ones a free ride is not good game play.

Sweetie, I hate to tell you but “skill” at this point doesn’t matter. Population is the problem. Skill can be dealt with “if” the population remains.

No, it really cannot. If the players on the server refuse to run proper classes, builds and form proper parties and work as a team on comms, they just drag the ones who do down. The server who has the most players who do so is who wins, even if the other server has more physical numbers. Those numbers are just one push material and wipe instead if they do not have the proper comp.

Expecting the servers that do run proper builds, classes and parties to carry the servers who do not is not fair to the players who have put forth the effort to do so.

When all servers in a match have population, this is what makes the difference.

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(edited by lil devils x.6071)

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Posted by: Loosmaster.8263

Loosmaster.8263

I’m glad you’re enjoying the thrills of T1. Now I hope you realize the attitude I had when I came back to DR and you were with a certain guild, lol.


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Posted by: lil devils x.6071

lil devils x.6071

I’m glad you’re enjoying the thrills of T1. Now I hope you realize the attitude I had when I came back to DR and you were with a certain guild, lol.

I couldn’t go back to the ghost town and nonstop map flaming. HAHA

It makes you really appreciate map chat actually just being used for calls and pertinent information to the match not just nonsensical troll flaming. XD

Even in T1 you have the issue of no one wanting to carry the weight of those who don’t want to do the work, just luckily it is far less, and the work is more evenly distributed. Just mushing the people that caused everyone to leave a server in with them doesn’t solve the problem, it just makes it so those that actually play the game are the work mules for the rally bots that are getting a free ride.

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(edited by lil devils x.6071)

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Posted by: Loosmaster.8263

Loosmaster.8263

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

EoTM is an alliance system.. and it is terrible. Fuller maps does not necessarily = better, if the players on that map suck. Balance is determined by skill, not numbers.

The system needs to allow for better servers to play one another without having the junk ones added to them forcing the good ones to carry the weight for the bad ones.

Expecting the good servers to do all the work and give the bad ones a free ride is not good game play.

Sweetie, I hate to tell you but “skill” at this point doesn’t matter. Population is the problem. Skill can be dealt with “if” the population remains.

No, it really cannot. If the players on the server refuse to run proper classes, builds and form proper parties and work as a team on comms, they just drag the ones who do down. The server who has the most players who do so is who wins, even if the other server has more physical numbers. Those numbers are just one push material and wipe instead if they do not have the proper comp.

Expecting the servers that do run proper builds, classes and parties to carry the servers who do not is not fair to the players who have put forth the effort to do so.

When all servers in a match have population, this is what makes the difference.

You pretty much explained a GvG mode right there. Pugs are not going to do that because they’re casual. You have to dedicate some time and explain things especially since GW2 is now F2P. Things have changed, your man power resource has changed. You have to give them a reason to come back. I think really with the HoT system changes, that we are really headed to a true “Guild Wars” in WvW.


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Posted by: lil devils x.6071

lil devils x.6071

Ultimately you still have your server but now with an alliance server, fuller and more balanced maps, regular tournaments that start off even that can be hosted regularly…

win vs win vs win scenario…

EoTM is an alliance system.. and it is terrible. Fuller maps does not necessarily = better, if the players on that map suck. Balance is determined by skill, not numbers.

The system needs to allow for better servers to play one another without having the junk ones added to them forcing the good ones to carry the weight for the bad ones.

Expecting the good servers to do all the work and give the bad ones a free ride is not good game play.

Sweetie, I hate to tell you but “skill” at this point doesn’t matter. Population is the problem. Skill can be dealt with “if” the population remains.

No, it really cannot. If the players on the server refuse to run proper classes, builds and form proper parties and work as a team on comms, they just drag the ones who do down. The server who has the most players who do so is who wins, even if the other server has more physical numbers. Those numbers are just one push material and wipe instead if they do not have the proper comp.

Expecting the servers that do run proper builds, classes and parties to carry the servers who do not is not fair to the players who have put forth the effort to do so.

When all servers in a match have population, this is what makes the difference.

You pretty much explained a GvG mode right there. Pugs are not going to do that because they’re casual. You have to dedicate some time and explain things especially since GW2 is now F2P. Things have changed, your man power resource has changed. You have to give them a reason to come back. I think really with the HoT system changes, that we are really headed to a true “Guild Wars” in WvW.

That is the difference between pugs on a poorly performing server and pugs on a good server though. Pugs on a good server DO run the builds, play the proper classes, they ARE vocal eles, mesmers and guards. When you are organized you get them formed into proper parties and treat them just like any other guildie. They call their waters and veils in teamspeak and you get lucky and have 4 chain veils when pushing in and portal bombs just when you need them. It is great when the server scouts, commanders and pugs are all in teamspeak working as an actual server, and I see it as harmful to the servers that actually do that to be paired up with the ones that do not. Different guilds and commanders on a server should work with one another and follow one another rather than let their egos get the better of them. Most encourage multi guilding and most guilds on server are not 100% rep to promote working a as server rather than a kittening contest.

Since the game went F2P, JQ has not been open much so maybe that is why we dont have that problem. Even though we had to sit out forever to get it to open, and are still “not really playing” in hopes it opens again soon, it is still hard as hell to get our server to open. Not to get those pugs, but instead get more actual players that are tired of the BS from other servers and want to do it right. It isn’t just " GvG " mode in T1 though. You constantly fight and take objectives at same time. You are expected to do both at same time in T1, not just one or the other. Working together on the server means all guilds on have an obligation to keep their targets on their map as well as fight, otherwise another guild that will handle their business will take that map instead. It is a shared obligation.

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(edited by lil devils x.6071)

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Posted by: Loosmaster.8263

Loosmaster.8263

I still have my alt account on BG. Maybe we can get together by SM and play “WhackAMole” together, lol.


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Posted by: Swagger.1459

Swagger.1459

You know dark days are ahead when players don’t want more players playing in the same play space…

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Posted by: MaximillianVonSchatten.6278

MaximillianVonSchatten.6278

I’m trying to think how a megaserver based wvw could work. Anyone familiar with EOTM can see the obvious issues with it. Here are some random thoughts, discuss:

The problems:
a) Do you keep servers together or disband everything and go guild based? What about pugs then?
b) How do you ensure friends and guilds can get on the same map together?
c) Do you still have a pre-set number of maps or do you have overflow maps? If pre-set, why not just reorganize server populations?
d) Why would anybody defend an overflow map?
e) What about mixing of bad players with top tier uber-zerg guilds on the same map

Solutions(??)
a) I would retain the servers and assign servers to the red/green/blue based server activity and success in WvW (not sure what metrics to use here, caps, kills, participation etc… of each server). Server movement would change each week but people would stay on the servers they are on to retain some scraps of “server loyalty”. Stats could still be kept on the “best” wvw servers for bragging rights.
b) See c) I would use an overflow map system but have a safety stock of spots open so that guilds can add and subtract members and get them all into the map (what this number is, I don’t know, 50 out of 200?) Also the map populations would be very visible so groups doing a run could choose the map they want to go to.
c) I think an overflow map system makes sense to allow for fluctuations in activity. This would be the whole point of the change, to improve gameplay at all times of the day. The information on overflow maps would need to be very visible so that people aren’t wasting time and resources on a map that is potentially closing. So for example a screen would show “map 1”through “map 10” with the corresponding populations and activity. The number of maps would be determined by the biggest population between red/green/blue. (So turning out numbers would still be an advantage). The other two “colors” would need to fill and defend the maps opened by the largest population.
d) Why defend? There need to be decent rewards for “winning” the week; they need to be more attractive than what a karma train can offer. Make WVW an EVENT again! Dust off those tourney tickets and hand them out every week for purchasing skins, gear or PVE rewards (reward tracks?) Map sizing will still need to be time gated (dunno this time frame if it’s 8 hours or daily; 3 hours in EOTM seems too short to bother with upgrades etc…) and I think PPK needs to be a part of it to get those fighters and zerg hunters back into WvW. And yes if you are on a low population server, it is more likely your map will disappear, but do you really care if the gameplay is a million times better?
e) Mixing of players can be handled through both a) and c), ie the top servers turning out players will be placed on the higher priority maps.

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Posted by: lil devils x.6071

lil devils x.6071

You know dark days are ahead when players don’t want more players playing in the same play space…

How so? In Gw1, Players had the ability to kick trolling Players from PvP … they need to be able to do so in WvW, otherwise it inhibits Team play. If there was not a map cap for your team, it would not be an issue, but there is, so you need every person on that team working together or getting off the map and letting someone who will be a productive member of the team take their place.

This is no different no matter what sport you look at, Baseball, basketball, football.. you only want people on the field who are helping the team. not people who are dragging that team down. We want team players, we do not want people that the rest of the team has to compensate for, there is a difference.

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Posted by: Swagger.1459

Swagger.1459

But we are not in gw anymore…

What your taking about sounds more like a leadership and acceptance issue.

Take control of what troops you are given and make something good happen right? Be helpful and supportive and build up a good community.

From the way you write I can see you are tremendously experienced, a passionate player and fully capable to take a whole zerg, even in a place like eotm, and do an amazing job. Right? I’m sure you could do an even more amazing job in a wvw setting with complete strangers… Right?

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