Would this solve WvW population?

Would this solve WvW population?

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Posted by: Tomiyou.3790

Tomiyou.3790

So, I am not too experienced with WvW, but since one of the HoT bulletpoints was a big support and update to WvW, I wanted to start doing it more since it is a lot of fun. Problem is, that hasn’t really happened, in fact it probably went more in the negative direction. I really wanna play the game mode, but don’t want to spend money to transfer to another server (and I also don’t really wanna grind gold for it, since I need it all anway). There is also the fact that I like my server (server pride) and it is what always made WvW unique to me, compared to just straight up PvP. Since I am playing on Aurora Glade, I do have decent population during the server reset, but pretty low population during work days. The new map is even more dead. So, I was thinking what could be done (even tho it probably won’t be done, but just for fun). What if Anet made WvW as a reliable source of gold, or even better than PvE? but make it exclusive to EB and borderlands, I don’t want another karma train with the mists map (played enough of that kitten when I was leveling my chars). You already have ascended items and skins with PvE grind, but WvW you have nothing, especially with the expensive food.

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Posted by: Americium.7182

Americium.7182

Totally would but i don’t really want to see very low quality zergs of PvE players tho. Arena.net should focus on bringing wvw players back, not filling borders with goldfarmers.

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Posted by: Tomiyou.3790

Tomiyou.3790

Totally would but i don’t really want to see very low quality zergs of PvE players tho. Arena.net should focus on bringing wvw players back, not filling borders with goldfarmers.

Oh ok, just wanted to know someone elses opinion on this matter.Yea, I don’t really want brain dead PvE players either, maybe hide the gold behind killing players, or the longer you can hold a keep, the more gold you get for holding it and the more gold the enemy faction gets for capturing it. Dunno, something creative that sparks a competitive environment that karma and gold trains usually avoid.

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Posted by: Liston.9708

Liston.9708

Even having unique skins that can only be bought with badges earned in wvw (not eotm) would help. Eotm could have their own version for those that enjoy that mode…..

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Dawdler.8521

Dawdler.8521

They already have a tool for doing additional rewards in HoT, they just choose not to implement it anywhere else (especially not WvW) – meta event rewards. IE stay on a map for say 30 minutes, then get a reward based on your participation.

Of course this will lead to karma training – but that’s what what brings activity to WvW. Blobs karma train. Guilds fight them. Blobs fight back or call on their own guilds. Simple as that.

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Posted by: psizone.8437

psizone.8437

It would be a step in the right direction for getting more players into the game mode, but they’d still need to figure out how to stop players stacking to specific servers just to farm rewards.

Though all this should have been implemented years ago, the game is 4 years old this year and it feels like a crappy beta compared to the rest of the game.

Brotherhood of Blub [blub]

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Posted by: psizone.8437

psizone.8437

They already have a tool for doing additional rewards in HoT, they just choose not to implement it anywhere else (especially not WvW) – meta event rewards. IE stay on a map for say 30 minutes, then get a reward based on your participation.

Of course this will lead to karma training – but that’s what what brings activity to WvW. Blobs karma train. Guilds fight them. Blobs fight back or call on their own guilds. Simple as that.

Well they could modify it to a personal equivalent of this. Instead of a map meta, it’s a player meta.

Defending, attacking, repairing, killing etc all contributes to an ongoing meta reward as you play and you get rewarded periodically, including a unique currency to buy WvW specific food, oils, skins etc.

The longer you play, the better reward. Cap it at maybe 4 upgrade tiers and each tick after that gives you the 4th tier reward so that players that play an hour or so can get the 4th tier rewards and any game time afterwards is just additional rather than trying to pressure people into playing longer than an hour at a time.

Brotherhood of Blub [blub]

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Posted by: Loosmaster.8263

Loosmaster.8263

The key here is getting Anet to do anything. Without that, all your suggestions are “pointless " and " redundant ". You just throw another spin on the same subject that has been tossed around for years.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: FogLeg.9354

FogLeg.9354

If the gold rewards in WvW will become much better compared to PvE, there will be gold farming trains. Unlike PvE, in WvW you can easily make a deal with enemy that will gain most gold for both sides in shortest amount of time. Just like EotM.

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Posted by: Tomiyou.3790

Tomiyou.3790

If the gold rewards in WvW will become much better compared to PvE, there will be gold farming trains. Unlike PvE, in WvW you can easily make a deal with enemy that will gain most gold for both sides in shortest amount of time. Just like EotM.

Yea, but then a guild of 20 experienced WvW players decides to destroy this PvE brainless blob and suddenly the balance is there again.

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Posted by: Osu.6307

Osu.6307

PVE players who want gold in wvw already have a reliable source. It is called EotM.

Besides, PVE players are never going to have a good time in wvw. Season 1 proved that bringing PVE players into wvw is a lose-lose proposition. The PVE players complain because they get targeted and blown up in seconds (but can you blame us for killing the full zerkers first), and the wvw vets complain because the queues are ridiculous. As much as I would like better loot from wvw, I don’t want so much loot that I get locked in queue.

Osu