Happy Friday Eve (or Friday depending on time zone) Guild Warriors!
I wanted to share some thoughts I had about some small(ish) changes to WvW that could help to improve the game mode.
Disclaimers:
-This is long.
-If you are reading this, you have most likely played more WvW than I have.
-You are also probably better than I am. No, seriously, you probably are.
-I do not have a level 80 character (just hit 60 on my highest).
-I have no knowledge of coding/developing. Some things I suggest may be impossible.
-However, I have a brain (unconfirmed). I think (hope?) that is all I need to make suggestions.
Perspective: I am on Anvil Rock in the Anvil Defenders (ANV) Guild. We have spent the last cycle getting facial reconstruction surgery at the Yak’s Bend Clinic. We have had some runs of success (we aren’t spawn camped 24/7 like some other servers seem to be experiencing), but are getting dominated overall.
One more note: These are just some ideas. I believe in collaboration and brainstorming. I am sure that the GW2 community can come up with better ideas, point out my lunacy or make any of these better, so please, do improve on them. Some of these ideas I have heard elsewhere (I am not trying to steal ideas) and some are my own. I am not a super forum reader, so someone may have said this, but I do not know about it. On to the ideas…
-Point Scaling – I am just echoing what others have said. I agree that points should be scaled. I do not have any ground-breaking algorithm. That will have to come from someone smarter than me. Could there be a scoring buff/debuff? If you will be scoring over xx% of the total possible points at the next count, your score will be reduced by xx% (scales). Alternatively, if you will be scoring less than xx% of the total possible points at the next count, your score will be increased by xx% (scales).
The downside is that if you are making a comeback, you would be penalized, but also, you shouldn’t be behind by as many points because the top team has had scaled back points up until then. Maybe there buff does not apply if you are behind by xx% of total points in the matchup?
-Treaties – To help with server balancing while matches are going on, I think treaties between two servers could be beneficial. Now hear me out before you jump to conclusions. I remember reading in one of the pre-release articles about WvW (too lazy to look for link), it mentioned that if one server was winning, the other two could gang up on them. This is logical in any three way confrontation.
However, WvW does not have any functionality (that I know of) to do this. I have no way to communicate with other servers or even know who a single person on their team is to whisper them and talk to them. So…
If after xx amount of time in the matchup (2 days?), one team has more than xx% of the total points scored, an option appears for the two other servers to make a treaty. Now, this should require something (gold cost? Supply cost?) so it isn’t a “get out of jail free card.” What about defending an NPC “messenger” to a neutral site by both sides and then defend them (like taking a supply camp). This still gives the dominant team the ability to stop it.
I think this opens tactical options. Does the dominant team send the zerg to stop the treaty (if the spot it happening)? Can you just use this as a diversion to take back a keep?
Once a treaty is formed, ideally (I know nothing about coding), anyone on either treaty side would be untargetable for attacks. This may not be possible. However, this would be (in my opinion) an awesome idea to give the teams losing a chance to rally against the dominant force. I think the treaty would have to be per map, and if the scores even out some more, then it would have to stop and not last forever.