WvW Add/Change Suggestions

WvW Add/Change Suggestions

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Posted by: Diaster.9573

Diaster.9573

Now not all of these are originally by me, but these are probably the three things that I felt needed to be changed/added the most.

Change 1: Have a successfully completed upgrade to a keep or supply camp reward badges of honor relative to the upgrade cost.

-Reason: Right now only those who are dedicated to their server in WvW are generally willing to part with their money for upgrades. I can understand part of the reason for the gold cost, is as a gold sink. But with no individual return many will pass up on these upgrades. Having a small badge of honor reward to those whom successfully complete an upgrade will encourage those who are tight on the purse and want WvW weapon skins to contribute and on the whole will encourage more gold to be sunk.

Change 2: Add call outs to sentries at control points

-Reason: As of now, claiming land will cause a veteran guard to spawn and stand in a spot. This guard can rather easily be killed in 1v1 or just run around. Having look outs and knowledge of enemy positions in WvW is EXTREMELY important, but due to issues with botting no rewards can be assigned for this important task. It is unfair to ask a player to have such an important job but have no reward for doing so. the solution is to have the NPC’s do the task in the place of the player. The way I envision it working, is when an enemy player enters their sight range, they enter into chat that the enemy has been spotted. Then by going to the world map and hovering over his map icon you would be able to see a number next to him representing how many enemies there are, or see icons for them on the map directly.

Change 3: Desperation bonus that gives bonus hp and stats to a side based on how little of the map they control

-Reason: Right now when one server is in a winning position, they often completely dominate both the servers they are facing. For winning they are receiving increased hp & stats from the orb, better positional advantage by having all the npc’s on their side, and a large gain in total points in the match. On top of this the losing teams morale is low due to how hard they are generally being beaten. At this point in order for the teams to have a fair chance to fight back, a small hp/stat bonus should be added up to a maximum of the orb bonus. Just as is done with the point totals, object owned should also hold the same weight when counting toward this bonus.

WvW Add/Change Suggestions

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Posted by: tjeb.6503

tjeb.6503

I like 2 and 3, though I would probably suggest making desparation bonus a combination of map control and player numbers.

Not sure if 1 helps (I saw someone today who claimed he wouldn’t upgrade our keep because ‘a noob guild’ had claimed it, because apparently he was sure that that guild wouldn’t upgrade it either. I understand being annoyed for other reasons, but this didn’t really make much sense to me. Maybe someone can enlighten me ).

The problem I see with upgrading is not just that it costs your money for little direct rewards; it is also that there appears to be no extra incentive to then defend that location for the other players (apart from, well, losing the location in the first place). This is especially true for camps; so maybe, in addition to 1, locations should also be worth more points or something.

WvW Add/Change Suggestions

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Posted by: Diaster.9573

Diaster.9573

Well for 1, it is just a bit more incentive that should have low impact on badges as a pvp currency.

WvW Add/Change Suggestions

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Posted by: aeroh.8930

aeroh.8930

I think gates need to be buffed up, or rams need to be toned down. It’s way to easy to capture towers and keeps by dropping 2 or 3 rams and breaking down reinforced gates in under a minute. There’s just not enough time to get marshal a defense.

Also, Mendon’s Gap in the Eternal Borderlands is hopeless. No way to defend that one at all. Between the thin walls, and that little slope NW of the gate that allows for a ballista to sweep away all defenders, there’s no way to hold it.

WvW Add/Change Suggestions

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Posted by: Diaster.9573

Diaster.9573

Well yes and no. If you have good map awareness and scouts properly set up, you can tell when an incoming attack is going to happen and with that make a proper response. But since scouting at the moment returns 0 profit for the scout, this is why I feel an npc should be able to be setup in some way to do it for the players.