WvW Alliance/Megaserver System
No… kitten idea
solution
-Consolidate & Merge all servers
-Creat only 2 opposing factions
-& Cross fingers population sticks around
No… kitten idea
solution
-Consolidate & Merge all servers
-Creat only 2 opposing factions
-& Cross fingers population sticks around
1- That’s what I proposed, but you need enough maps to support the population, which is why I came up with a new WvW world map.
2- That makes no sense, might as well play another game. WvW is a 3-sided game.
3- Well people are leaving now, so it can’t be worse.
Unfortunately, whatever changes to come have been in the pipeline for the last 6 months and are by the same development team that gave us dumpster fire, PvE centric mess that is WvW today.
I doubt that the development team had an “ah ha” moment where they NOW finally get WvW…..
Unfortunately, whatever changes to come have been in the pipeline for the last 6 months and are by the same development team that gave us dumpster fire, PvE centric mess that is WvW today.
I doubt that the development team had an “ah ha” moment where they NOW finally get WvW…..
People don’t/can’t or just refuse to believe this. The people who brought you the ruins, EotM, and the Deserted BL aren’t going to suddenly make a 180 and start producing successes.
have you guys seen all the different maps ANET has worked on but never put in game? Check out any of WoodenPotatoes Tyria3D videos like https://youtu.be/R-SYZDpDNq8 from over last summer for another trip down wasted potential lane. There are a ton of them and some even look they would work TDM/KotH arena idea.
I think the OP’s # of maps and point values for them sound about right given current populations but it would need a way to shrink or grow as active WvW population changes, maybe even within real time, a different # of maps available outside of primetime hours?
One thing I wonder about is how ANET would develop and enhance community in this kind of situation. Maybe if they made the different maps themed up to different playstyles but TBH, the best thing about WvW is all the different playstyles feeding off each other so then maybe making the rewards targeted to different community types? I don’t know, I just want to be able to find maps to play on with people of similar mind and focus as me, people I enjoy playing with and know the habits of but might not be in my guild or friends list. That is a much harder nut to crack I fear but maybe their megasever algorithm is working on it.
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
Megaservers for WvW need to be implemented really fast.
Right now ANet is not providing the same service to all costumers because players from lower tier servers can not enjoy WvW properly, as the costumers of higher population servers do.
All the other aspects of the game are equal to all servers except WvW.
And charging money/gems for people to transfer to more populated servers in order to enjoy the same WvW service as high population servers it is also an abuse.
Xillllix.3485 Do you understand the kiss philosophies? Keep It Stupid Simple?
what ur proposing is to complex & wont work. Complexity in this game has shown only 1 thing. Failure!
We have arrived in a time were consolidating all servers into one will fix the population problem. In theory. (meaning if ppl still play WvW.)
Also, having 3 groups (servers facing each other) has proven way to problematic in many cases. Especially when it comes to group population vs weaker ones. It’s just not fun & does servers like so many stop playing in all.
No Anet need merge all & to implement just 2 factions to oppose each other like all other smart mmo’s. Other then that it fails.
(edited by Vieux P.1238)
While I like the idea and have suggested something similar before, the problem with this is PPT, server stacking and player fatigue. In short, if one alliance start to steamroll all the maps due to coverage, the other two will pretty much give up.
I definetly believe that we need a variable map system. 15 static maps for the entire population is a no-go. We already know that EB generally dont fill until primetime (forget about borders lol). Having EU as an example, it gives us a maximum of 9 maps open during quiet hours – probably want to reduce that to 6 or so. On top of that, you need a max PPT cap based on current population to keep things from steamrolling even if one side cap all 6 maps. How I imagine the map setup:
EB1 (20/300 players, open) → Instance1 (desert, closed, 3h battlemap) → Instance2 (EoTM, closed, 3h battlemap)
EB2 (260/300 players, open) → Instance1 (desert, open, 210/300 players, 3h battlemap) → Instance2 (EoTM, open, 135/300 players, 3h battlemap)
EB3 (170/300 players, open) → Instance1 (desert, closed, 3h battlemap) → Instance2 (EoTM, open, 200/300 players, 3h battlemap)
…
EB would be open 24/7 in match while instances are EoTM style fights. All open maps can be joined. A battlemap offer score to the alliance that won, again similar to EoTM
In this scenario, EB1 is has little players, thus the extra maps remain closed. EB2 has more players, so Instance1 opened. This also had enough players to open Instance2. On EB3, there arent enough players to open Instance1 but that instance had previously been open and opened Instance2 which is still running its 3h fight (EB3 was full, Instance1 was full but has ended).
In terms of visual design, Instead of buttons saying “Eternal Battleground” imagine a wheel similar to the new mastery system – a ring of EBs with locked or open maps going out from each EB
Each server would have a “home EB” with their keep on it, just like now.
All of NA WvW could easily fit in 2 or 3 tiers now. In another year, probably one with no Qs. I hate to say this is a moot argument but….
“Youre lips are movin and youre complaining about something thats wingeing.”
All of NA WvW could easily fit in 2 or 3 tiers now. In another year, probably one with no Qs. I hate to say this is a moot argument but….
Yeah that’s why I think adding the 2 sets of borderlands with a few EotM instances would make it possible to finally only have 1 merged tier.
@OP: I think you proposal leave out the main power of mega-server, namely time-dependent adaptation of map-capacity to demand.
In (EU-) WvW we see a few handful people in the night and several tousand between 20:00 and 22:00. The main challange (to make it good) and opportunity I see in varying map-capacity over the day.
If wvw goes megaserver, I hope they go with a campaign system like ESO. The entire game is mostly a trainwreck, but campaigns were one of the few things in ESO that actually worked. I imagine the entire wvw community would now probably fit in 3 campaigns.
Guys, the horse is already dead. It may still be twitching, but it will never get up and run again. Besides, after the epic failure of the Deserted border lands, no more money is going to be spent on this game mode. No business survives by ‘throwing good money after bad’. I’m not staying until flies feast on the carcass of this mangy beast. Feel free to stay here and beat it until the stink gets to you though.