WvW Autopilot

WvW Autopilot

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Posted by: Bubi.5237

Bubi.5237

Found this in another thread, apparently the idea of WvW playing itself is catching on.

Just a thought for discussion.

Replace what would have been players in an empty map with respective npcs (until it reaches the player cap of that map), that is organized and constantly fight to capture and hold key strategic areas, in a perpetual conflict that would (without intervention) result in a balance equilibrium or equal points to each team. When a player does log on, they will randomly replace an npc. If enough players log on, then all the npcs will be replaced. Depending on the numbers of npcs remaining on map, their roles may change as well. Imagine the forever epic feel of logging on a map to find fights always happening!

Now a privileged player (one with commander tag or some other ability or prerequisite) could influence npcs and give them instructions and focus. So in theory, even if only one human player plays on a server in tier 8, for a few hours a day, could make a difference to their server if they make good decisions to manage the npcs.

In another scenario, imagine a lesser populated server paired off against a larger populated one. It may give a cunning player a fighting chance if the player could instruct the npcs to attempt to capture points all over the map forcing the larger group to commit players to defend.

commander:   eyes on keep?
player:              checking
player:              npc blob at watergate
commander:   our npcs going to go help or should we wp back?
player:              our npcs got 1 pushed
commander:   where is siegerazor when you need him..
player:              siegerazor is out there roaming. last saw him in dredge.
commander:   EVERYONE WP. KEEP NOW
player:              too late I think. npcs built omegas
commander:   lets move maps. not fighting that npc blob with our numbers

Best WvW Experience Ever!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: reddie.5861

reddie.5861

I think it’s unfair that the defense is so automated but attacking isn’t.
They should bring back siegerazor and have him roam the map attacking 1 structure at a time.
As soon as you WP onto a map you are immediately teleported to siegerazors location, you auto follow him unless you manually move from his location, and he now spawns minion npc’s to build and man the siege that he spawns at each tower.
If no one logs on to trigger siegerazor he’ll just move out on his own with his little minions to attack things.

Sounds like a solution that anet can get behind to solve the population problem doesn’kitten Most people find it expensive and boring to tag up and take structures so let’s make it easier on everyone by making it automated.

and thats what i meant, this way players can leave wvw for ever and its all automated npc’s g o around taking stuff and auto upgrade will be run by a “bot” also.

HUMAN TOUCH PEOPLE, thats what people want human touch back.
i agree with u, but adding npc’s will make the whole map automated the auto upgrade needs to go to start off with.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They need to make sure there is at least a couple npc’s on each server that use fly hacks and/or rage quit when you go to stomp them.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Sirendor.1394

Sirendor.1394

Hopefully the App will alert our smartphones and not our PC’s, because I’ll be using my computer to play Fallout 4.

Hahaha. You’re so dry….

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Watch this end up being the rumored ” WvW overhaul”

Also known as Puck when my account isn’t suspended
LGN