+++ WvW Balance Solution +++

+++ WvW Balance Solution +++

in WvW

Posted by: akanibbles.6237

akanibbles.6237

++++++ THIS IS THE ANSWER ++++++

Have a new power (or defensive) ‘buff’ based on current server wvw population balance.
(format is sum of other servers balance % – 50)

Scenario #1
Server X 45% = buff at +5% (30 + 25 – 50)
Server Y 30% = buff at +20% (45 + 25 – 50)
Server Z 25% = buff at +25% (45 + 30 – 50)

Scenario #2
Server X 90% = debuff at -40%
Server Y 8% = buff at +42%
Server Z 2% = buff at +48%

Scenario #3
Server X 45% = buff at +5%
Server Y 35% = buff at +15%
Server Z 20% = buff at +30%

Scenario #4
Server X 34% = buff at +16%
Server Y 33% = buff at +17%
Server Z 33% = buff at +17%

(edited by akanibbles.6237)

+++ WvW Balance Solution +++

in WvW

Posted by: Deli.1302

Deli.1302

Yea, lets punish a server for something they cannot control. Sounds like a great way to kill the game.

+++ WvW Balance Solution +++

in WvW

Posted by: akanibbles.6237

akanibbles.6237

Yea, lets punish a server for something they cannot control. Sounds like a great way to kill the game.

In a perfect world, only scenario 4 would apply. What game is there when only 1 server is playing?

+++ WvW Balance Solution +++

in WvW

Posted by: Basharic.1654

Basharic.1654

I think the only change they need to apply to encourage even server populations is to reduce the run speed of every player in the map by 1 percent per “extra” player they have.

So if you have a 50/60/70 population split for example, server 1 will have normal run speed. Server 2 will lose 10 percent, and server 3 would lose 20 percent. Cap it out at 40 percent reduction.

This does correlate to real life where smaller units are generally quicker than hulking armies. I know I as a player HATE being slowed down so it can give serious impetus to smoothing out population.