(edited by akanibbles.6237)
+++ WvW Balance Solution +++
Yea, lets punish a server for something they cannot control. Sounds like a great way to kill the game.
Yea, lets punish a server for something they cannot control. Sounds like a great way to kill the game.
In a perfect world, only scenario 4 would apply. What game is there when only 1 server is playing?
I think the only change they need to apply to encourage even server populations is to reduce the run speed of every player in the map by 1 percent per “extra” player they have.
So if you have a 50/60/70 population split for example, server 1 will have normal run speed. Server 2 will lose 10 percent, and server 3 would lose 20 percent. Cap it out at 40 percent reduction.
This does correlate to real life where smaller units are generally quicker than hulking armies. I know I as a player HATE being slowed down so it can give serious impetus to smoothing out population.