(edited by Doctor Croatoan.3967)
Good Day All,
I’ve played a share of WvW and love it. I’ve found myself thinking “This could be better”. This isn’t so much a suggestion thread (since this is the wrong forum) as a discussion thread. I’ve been tired of seeing everyone suggest shorter match times/no night capping on this forum in particular and I wanted to issue a challenge to be more creative in your solutions. I heard this suggestion somewhere else so I don’t want to take full credit on it and I apologize if this is buried somewhere on these forums but night capping is totally great and problematic at the same time. A server with 100% control of the map could potentially hold all major strongholds (supply camps excluded due to a lack of walls) with a minimal garrison at each after other servers lose morale. Its even easier if, over the course of the night, you fully upgraded all your properties and have full supply in the bank. The idea is this:
What if keeps and towers had some sort of local allegiance. In each of the three maps there are points that “should” be held by each respective color. Some are obviously neutral such as the southern supply camp in the borderlands and the castle in EB. But for the obvious cases, what if red couldn’t fully upgrade a “green” Tower. Just most of the way upgraded. It would force your most forward positions to be the most vulnerable and require the most attention(as typically happens in a real war). This would allow players to reclaim “what is theirs” when they come online and restore the server balance easier, however, a competent squad could still keep a rag tag/unorganized zerg from retaking even a partially upgraded keep. This may be going too far in this direction but it’s just spit balling anyway. What if when you retook something that was “yours” It had one or two base level upgrades(just a better door or walls) already applied to it and in that way you could avoid losing it as soon as the timer comes and give you a second to lay down a few arrow carts. It should be more difficult to drive into enemy territory and stay there than it is to hold your own keeps. But it shouldn’t be impossible for a well organized group to hold the outer points because then that punishes them for being good.
Thanks all for reading. What do you guys think? It seems we all want the same thing in WvW. It’s that at any given point, with a fair amount of effort, balance can be restored to a game already in progress. And from that balance would come the hope of tilting the scales in our direction with enough effort and coordination. What do you think is a creative solution to a complicated problem?
I do want to be clear that I am talking about the general mechanics of WvW as a whole and not the effect of hackers/botters on the game.
(edited by Doctor Croatoan.3967)
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