WvW-Battle of the Red Circles

WvW-Battle of the Red Circles

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Posted by: Noob.5908

Noob.5908

Maybe in next update we will get more circle…. neon pick, lime, a dash of purple and then this game can get rid of all meelee classes and give everyone a couple more condi circles of their own and a ranged weapon and we can see who can make the coolest patterns with all the circles

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

That’s pretty much it. See who can bait the other group to melt in the circles.

SBI

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

It’s sad that so many people refuse to adapt.

Said by so many backline players…..

SBI

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

Said by so many backline players…..

I guess I should equip a ranged weapon then so I can play backline.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Peterson.8345

Peterson.8345

actually, in my guild melee players did not complain when range meta came about, mostly because being melee = shut up and stick to commander…

it was eles and necros who started complaining that the meta is boring them to death, requires no thinking or skill and is just in general stupid and lame…

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Posted by: Reverence.6915

Reverence.6915

It’s sad that so many people refuse to adapt.

It’s not up to us to adapt, it’s up to ANet to change and rebalance skills and classes. The meta is this way because crowd control is too strong, while frontline is unable to actually make big pushes due to lack of stability

Expac sucks for WvW players. Asura master race
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Posted by: Jski.6180

Jski.6180

Melee is stronger then it has been now and back line is easier to kill now. But i guess Rock never like paper shame no one is using scissors to fix this (also know as gank build / classes becuse thf and mez are burst dmg gods now).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

It’s sad that so many people refuse to adapt.

It’s not up to us to adapt, it’s up to ANet to change and rebalance skills and classes. The meta is this way because crowd control is too strong, while frontline is unable to actually make big pushes due to lack of stability

That’s an omniblob problem. Split up a little in zerg fights. Even if its a 5-7 man stealth flank or portal bomb it makes a huge difference especially with the changes to death and rezzing.

With that said they could dial back the pirate ship a bit but in no way do I want a return to the hammer train.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Lately thiefs pretty much hunt in backlines.

And there are few inventor who try to introduce in wvw field new tactics: of stacking traps and pulling or stacking traps in vital points where they lure enemies.

Maybe minions of variety types will come as device to trigger those or there will appear further counterplay to trapps as new game mechanic like: destroying enemy traps in radious xyz at range xyz.

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Posted by: Malkom.5607

Malkom.5607

Actually would be really helpful to see different colored circles for different damages and traps.

Last night in EB the enemy blob put down so many circles, and overlapping circles it was just chaos for a lesser player like me. Trying to move between them and minimise the unknown damage type was very difficult. Some of the circles hardly affected me but others gave heavy damage. Different colors would help us to know which to avoid depending on our builds.

Not sure if it would unbalance fights or spoil game play. On the other hand it would give us more info about the composition of our opponents and visa versa.

By the way, i play Dragon Hunter and have no idea what my traps look like to opponents – need to check that out.

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Posted by: Loosmaster.8263

Loosmaster.8263

DH traps are invisible until triggered.


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Posted by: Dawdler.8521

Dawdler.8521

DH traps are invisible until triggered.

Traps on all classes are invisible until triggered.

Thats why its called a trap.

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Posted by: Loosmaster.8263

Loosmaster.8263

DH traps are invisible until triggered.

Traps on all classes are invisible until triggered.

Thats why its called a trap.

I know that. Was just saying in relation to the topic that they don’t leave red circles.


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Posted by: Straegen.2938

Straegen.2938

Lately thiefs pretty much hunt in backlines.

Thieves have been greatly watered down over the last couple years. They used to be in full effect hunting backliners now the position should come with hazard pay given the ridiculous amount of sustain and hardened back liners like DH and Revs running in the mix.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Malkom.5607

Malkom.5607

DH traps are invisible until triggered.

Traps on all classes are invisible until triggered.

Thats why its called a trap.

I know that. Was just saying in relation to the topic that they don’t leave red circles.

I didn’t know that – but now I see why my group ask me to place traps in certain places and also why some players activate my traps even when I thought they must look so obvious.

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Posted by: Svarty.8019

Svarty.8019

Guild Wars 2: Circles are Bad.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Dal.5872

Dal.5872

We are recreating the 1965 classic Spirograph but with AOE circles.

But seriously Anet, this Pirateship META sucks big chocolate salty balls and has done for a year now. You have not improved or changed it in anyway that would help wvw players.

IGN: Dal Brinium

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Posted by: DeceiverX.8361

DeceiverX.8361

Thief/burst combo builds being anti-backline and winning fights is nothing new. It’s what the most successful GvG guilds did years ago even during hammertrain. If anything it’s less effective now than it used to be with DH traps and all of the new passive defense skills and huge boost to invulns that have been put in the game with time and HoT.

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Posted by: Virtute.8251

Virtute.8251

Mortar incendiary rounds’ AoE fire still doesn’t have a red circle indicator on the ground.

That’s why so many ppl down to it. You’re welcome.

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