[WvW]Contested waypoints is a broken design

[WvW]Contested waypoints is a broken design

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Posted by: Hitman.5829

Hitman.5829

Spending countless hours upgrading the way point, just so that ONE SINGLE player can contest it. That is a very bad design, what were developers thinking?

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Posted by: Crius.5487

Crius.5487

ANet was thinking—man, someone should really get out there and PvP to stop that guy from contesting the waypoint.

Jade Quarry since Beta

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Posted by: MightyMicah.7451

MightyMicah.7451

ANet was thinking—man, someone should really get out there and PvP to stop that guy from contesting the waypoint.

Straight up this.

This is that new sound. Ya’ll ain’t ready.

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Posted by: Roe.3679

Roe.3679

WPs tend to be made by the more dominant, more populated servers. If there wasn’t a reasonable way to stop it. It would snowball, and then no one could ever have WPs because it would so heavily favor the more stacked server and need to be removed.

Or they could just balance it with a tap.

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Posted by: Rongy.2569

Rongy.2569

Yes gate tappers can seem annoying, and I’ve had this system in mind that could help prevent a single player attack to cause it to become contested.

Still using the 30s rule for a keep to be visibly contested, it should be at the same time as a WP. Within a 30s period, if a keep takes X amount of damage, it will instantly become contested and the WP will be locked out for the 3min duration. For example, lets say 1000 damage is the limit:

1s: 0 damage
2s: 0 damage
3s: 0 damage
4s: 0 damage
5s: 0 damage
~
25s: 50 damage auto attack
26s: 50 damage auto attack
27s: 50 damage auto attack
28s: 50 damage auto attack
29s: 50 damage auto attack
30s: 50 damage auto attack
31s: 13000 damage ram

So for the first 30s, the keep will not show as contested as it has not taken 1000 damage , however the second after it is hit by a ram hit of 13000 damage , thus instantly becomes contested at the ram hit.
If lets say they auto attacked for 30s at 50dmg a second, that would equate to 1400 damage and the keep would become contested at the 20s mark.

Possible issues with this system is a player can calculating the damage done to avoid contesting keeps, however taking out a gate/wall this way is extremely inefficient.

Stalker Ryc
Eternal Phalanx [EPX] | Co-Leader

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Posted by: Reverence.6915

Reverence.6915

Meh, contesting keeps is a pretty good way of cutting off reinforcements in zerg fights. 1 person can slow a huge number of people running back to the fight. This can only be a good thing.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Jeknar.6184

Jeknar.6184

It’s really annoying, but I’m sure there are other things to worry about…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
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Posted by: Esplen.3940

Esplen.3940

It’s good design. The fact that it feels bad for the players getting denied is the sign that it’s working well. If cutting off reinforcements by using tactics is bad design/tactics, then… well, you might want to rethink how battles are fought.