WvW Development
Last summer I read somewhere on these forums in about June 2013 that there’s about 6 ‘dedicated’ WvW developers and the thread had a post that listed several of their names by an Anet Developer, and several also replied to the thread and said hi.
So let’s assume the Developers are Full Time Employees of Anet and work 40 hours per week, which equals 240 man hours per week (6×40) assuming the team’s numbers have not changed.
Realistically about 30-40 of those hours would be non actual programming/design time with the game’s code/designs. So the team collectively devotes about 200 hours of dedicated time working directly on the game. Programming is a grueling task and the general development cycle takes hundreds of hours to complete with entire teams of people working on a program. I can imagine that WvsW probably has hundreds of thousands lines of code. With the entire game having millions of lines of code. Maybe about 5 million as its more complex than WoW which according to Brendan Sinclair, has 5.5 million lines of code in http://www.gamespot.com/articles/blizzard-outlines-massive-effort-behind-world-of-warcraft/1100-6228615/.
Guild Wars 2 needs a Public Beta Environment
WvW is simply not given enough priority and resources. I don’t expect any major WvW content or upgrades for years. We’ll see a few tweaks but what we currently have in GW2 is probably going to be it.
A lot of dedicated WvW players have already bailed. Sad not seeing many friends left in the game, but I’ll see them in CU at least!