I’m sure this has been brought up before, but I want to get your opinion on the matter and hopefully perhaps a dev may see this post and respond.
Anyways, looking at the mechanics of WvW i’ve noticed that the downed state really promotes large group gameplay. It practically chokes out any sort of motive for small coordinated groups to take on larger ones.
I was wondering if Arena Net was thinking about re-working the downed state/Dead?
The issue I see many times, is that many servers don’t field as many players as others. Reworking this downed state would give WvW much more versatility in its gameplay, promoting more tactical play through smaller groups rather than just massing around. It would bring a whole level of tactical gameplay that many people would enjoy.
In regards to the downstate, perhaps reworking the mechanic of how many people can res someone at once would solve that issue. Instead of 4 people, maybe just make it 1 or 2. It wouldn’t affect the overall gameplay of guild wars other than only two people max on downed state rather than four. This also would promote much more strategy and not just running in face first to everything knowing 4 people are ready to res you right back up.
Larger groups often “Power res” their downed before someone can even get a stomp off. They res before you even half way finish your stomp. Not to mention the interupts and CC’s the larger groups are going to inflict on you to save their ally. So even if small squads manage to down someone toe to toe combat, it doesnt matter because they just power res them right back up. It’s an endless struggle that in the end goes to the larger forces favor. Its a matter of quantity, not quality.
As far as dead goes, often times the same situation happens. If the smaller groups manages to get a stomp, and they are really outnumbered. 3-4 people can power res that person in a very short amount of time, and there isn’t much that smaller group can do about it while in combat. At that point, it’s back to square one for that smaller group and again back to the larger groups favor simply because of numbers.
I think a reasonable way to handle this would be to put a “cooldown” timer on a dead state if they are in combat. Once they die, and they are still in combat they can’t be ressed (other than waypoint) for a certain amount of time, say 1 minute. However, if they are out of combat completely (that goes for the ressers as well) then they can be ressed.
It would eliminate the issue of always balancing toe to toe battles in WvW in the larger groups favor, and promote smaller more tactical squads to fight these larger groups because they have a chance at actually being victorious regardless of numbers. This also would not have a huge impact on the over all gameplay of guild wars, when people go down they can be ressed like normal.
Summary: Smaller populations are hurt by the down/dead state. It dictates that mass numbers = skill, and makes small squad gameplay irrelevant. A small adjustment to this state by perhaps setting in a timer before a dead player can be ressed again (unless waypoint) and a max of 1-2 people ressing downed states would give the smaller more coordinated groups a chance to be viable in WvW.
I’d like to hear all of your suggestions/opinions about the matter, for I do think that this small fix would greatly change WvW and the whole game for the better good. Please leave your suggestions, comments and criticisms.
[VLK] – No one ever complains about bad Thieves, they die.