WvW Drop system (Suggestion)

WvW Drop system (Suggestion)

in WvW

Posted by: pierwola.9602

pierwola.9602

Simple solution to split the zerg/blob and reward good players.

  • Reward based on opponent world rank.
  • 1 Body = 1 Bag of Loot.
    Only player(party) who did the most dmg gets the drop. To split reward between party members we have 3 systems : Finder Keepers, Random, By turn.

(edited by pierwola.9602)

WvW Drop system (Suggestion)

in WvW

Posted by: Jocksy.3415

Jocksy.3415

I don’t really see how this would split zergs…
And to make it so only the player/group that did the most damages gets loot looks unfair to me.
In bus, I’m specialized in control – That is I make almost no damages, but I stop the ennemy from moving for long enough to allow the DPS of the guild to bring it down.
In roaming, I go alterations – that is my dots are not yet all in that the ennemy is down, when I have a war in the party.
Such a thing would only encourage zerging with wars – as if the current meta wasn’t already making wars “the” class to have…

WvW Drop system (Suggestion)

in WvW

Posted by: Omne.4603

Omne.4603

Support players would love this idea.

I Cant Stop/ Ocularis
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