WvW Dungeon & Population

WvW Dungeon & Population

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Posted by: Cirrion.8951

Cirrion.8951

It seems clear that the WvW game mode was heavily influenced by the RvR game mode from Dark Ages of Camelot. That game made a lot of mistakes with their expansions, but one expansion that worked really well was the addition of Darkness Falls (DF), and I think a similar idea could work here.

(For those not familiar; it was a WvW enabled dungeon with the best cash farm in the game at the time, but no objectives to capture. The trick was that you could only enter if your realm controlled the most Keeps across all of the battlegrounds. Once a realm would gain access by taking a keep that put them in the lead, players would flock to the dungeon to clear out the previous owners, who could stay until dead, but could not re-enter the zone).

This zone had two main benefits for the health of the game: it helped to draw PvE players in RvR to gain access to the DF zone for the realm(s) that are losing, and it gave the winning team an incentive to leave the primary RvR zones in preference of farming DF.

There are some potential downsides; in cases of severe imbalance some servers may never have a chance to see the zone, and there is the potential for intra-server conflict between the die-hard WvW players and the PvE players who are only there to open access to the zone. The first wouldn’t be as bad is it was on DAoC (they had permanent fixed pairings, whereas with dynamic pairings in GW2 the matches are much fairer). The second should be somewhat self-correcting over time, as insufficient WvW players to defend means that you don’t get to keep the door open and will soon face the zone being invaded as another server gets access, and PvE players will need to learn WvW tactics in order to actually open the zone.

Obviously the specific mechanics involved are flexible (instead of total number of Keeps held it could be PPT that determines access, or control of SMC, ruins, etc), but I think the idea has some merit.

Thoughts?

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Posted by: Aeolus.3615

Aeolus.3615

I would not mind with it, but not in the actual digraced WvW format….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Jeknar.6184

Jeknar.6184

People would just flock to winning server to get acess to the said dungeon. More bandwagoning…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
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Posted by: Turamarth.3248

Turamarth.3248

Some thoughts are in this thread which proposed something similar.

Brandar – Kodash [DE]
[SPQR]

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Posted by: Tongku.5326

Tongku.5326

It seems clear that the WvW game mode was heavily influenced by the RvR game mode from Dark Ages of Camelot. That game made a lot of mistakes with their expansions, but one expansion that worked really well was the addition of Darkness Falls (DF), and I think a similar idea could work here.

(For those not familiar; it was a WvW enabled dungeon with the best cash farm in the game at the time, but no objectives to capture. The trick was that you could only enter if your realm controlled the most Keeps across all of the battlegrounds. Once a realm would gain access by taking a keep that put them in the lead, players would flock to the dungeon to clear out the previous owners, who could stay until dead, but could not re-enter the zone).

This zone had two main benefits for the health of the game: it helped to draw PvE players in RvR to gain access to the DF zone for the realm(s) that are losing, and it gave the winning team an incentive to leave the primary RvR zones in preference of farming DF.

There are some potential downsides; in cases of severe imbalance some servers may never have a chance to see the zone, and there is the potential for intra-server conflict between the die-hard WvW players and the PvE players who are only there to open access to the zone. The first wouldn’t be as bad is it was on DAoC (they had permanent fixed pairings, whereas with dynamic pairings in GW2 the matches are much fairer). The second should be somewhat self-correcting over time, as insufficient WvW players to defend means that you don’t get to keep the door open and will soon face the zone being invaded as another server gets access, and PvE players will need to learn WvW tactics in order to actually open the zone.

Obviously the specific mechanics involved are flexible (instead of total number of Keeps held it could be PPT that determines access, or control of SMC, ruins, etc), but I think the idea has some merit.

Thoughts?

Personally I would just LOVE something like this. Unfortunately, this can’t happen here for multitude of reasons, these are just of the top of my head, but there are plenty more:

- some WVW players will whine and cry about being “forced” into PVE or having to fight for a PVE objective
- many PVE players will whine and cry about being “forced” to PVP
- Game is too unbalanced and will end up with 1 server link hogging it most of the times <—- the only actually legit reason I see
- some people will whine and cry about being “forced” to transfer to gain access

Heavy Deedz – COSA – SF

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Posted by: Svarty.8019

Svarty.8019

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Dawdler.8521

Dawdler.8521

There was a time when Obsidian Sanctum was only available from a portal inside the EB border keeps.

It sucked.

End of story.