WvW Elastic Scoring to keep players playing

WvW Elastic Scoring to keep players playing

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Posted by: RealoFoxtrot.3261

RealoFoxtrot.3261

This is my personal opinion of how to make WvW the best form of MMORPG PvP

I know this system seems like a bad idea at first, but in all honesty, it’s been apparent that WvW needs Elasticity in the scores.

What i mean by that is, if one team is falling behind, it needs some form of advantage that scales depending on how far behind your score is.

A Buff to attack and defense is the obvious one, it’d mean that the moral of the loosing team would stay high even if they were loosing so they’d be more inclined to attack, and the winning team would have to realize that if they have had a good game so far, it means that they will have to work at it now.

Say that the leader was 10k ahead, this would kick in the first level of the buff, say +5%. (this is an example, numbers can be changed) for each 5 or 10k points the team falls behind, this buff increase by an extra +5%. If they take the Tally lead (as in, they hold the most locations kind) then the buff is halved. This will last for as long as the gap remains larger than the bracket. (for example, if they are 10k points behind, they would only gain the +5% for as long as their points stayed 10k lower than the leading server)

I suggest this because… well, the best fights have always been the ones that are close.. really tight matches that mean that you end the game with a 100 point gap. THAT would be a bloody fantastic game..
However, most of the games finish with a 200’000+ GAP between the top and bottom, with somewhere between 50’000 and 100’000 for mid and bottom.. 100 points is ridiculous, but most games should aim to be in the 10k-20k margin for them to feel like good matchups in my opinion

So… yeah, that is what i feel would be the best solution, at least for the moment

WvW Elastic Scoring to keep players playing

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Posted by: Phara Miu.2816

Phara Miu.2816

Top server drop sieges non stop
Bad server never drop sieges

Why should a server that dont invest in WvW gain an advantage ?

At the top brackets fights are realy close already.

If you have a queue time at your server and you are losing than your server is either not leaded very well.
Or your not dropping enough sieges to blitzkrieg towers / keeps to score points.

Ive been in battles where Suply camps where filled with 5 balista’s 10 arrow charts etc etc just to defend it to get suply’s to SM.

When i played on lower ranked servers people dint even made an effort do defend upgraded keeps….

Sorry but i think its a bad idea

WvW Elastic Scoring to keep players playing

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Posted by: RealoFoxtrot.3261

RealoFoxtrot.3261

uhm… your statement isn’t backed up

Why do you say that bad servers don’t drop sieges?

Anyway, the point is moot all in all, because a server that cant play well will still loose in my system, it just means that the matches will be kept closer and so servers that completely overwhelm good servers (and servers in the 3rd and 4th tier are the worst for this) wont have opponents that drop out after the first 3 days cause of moral being shattered