WvW Event Suggestions

WvW Event Suggestions

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Posted by: Aury.1367

Aury.1367

What WvW is currently lacking: People don’t have the feeling that developers even work on this game mode. We’re getting events for PvE and PvP has their seasons. WvW hasn’t had any tournament/event since a long time.

My suggestion: Do an event each week, exactly 2 days before reset, so the whole Thursday and Friday. If several events have been designed, they are repeatable by random (but not the same event 2 times in 4 weeks for example, simple suppression of redundancy). Those 2-day lasting events should be fun of course, and give each matchup a fun ending (fun prevents salt a lot!). Those events should not destroy already placed siege, do not make a captured object neutral etc.

Events:

Siege related:

Explosive Golem Rush: All alpha golems cost 75% less supplies, have their health halved and explode on death! Alpha Golems now look like Veteran Dredge Mining Suits or Giant Risen (random!). Soulbound Alpha Golem Blueprints are available at the siege vendor for 20 WvW Badges (not useable after the event).

King of the Hill: Hills on Alpine BL and Air Keep on DBL give 10x the points when captured, but also 5x the points while being held! The siege-cap is reduced, go use your arms and feet!

Nokk’s Gravity Mess: Trebuchet and Catapult have their projectile travel distance capped at 50%. Shield Generators now push the players 100% further

Heavy Supplies: Each supply decreases your walking speed by 1%. For 2 days there are useable Charr-Battle-Bikes at the siege vendor for 10 WvW Badges. Each Bike 15 supplies to transform into (No siege, but transformation).

Environment related:

Payback Time: Animals (with white names) now have a stunbar, 10k health, are aggressive and do insane damage! (no Loot)

They got the plague!: NPCs are sick and have the daze-animation. They do halved damage and spread poison onto each player who is in a 600 radius to the sick NPC. Tower/Keep Lords have the barfing animation which poisons players standing in its … area. Stonemist Castle is now a fortress of sickness: Players or NPCs who die in SM create a poisoness green blobby field on the ground which poisons and weaken + cripple every player stepping in it. The poison of all those effects should be extremely low, but long enough to inhibit your heals.

Call the Undertaker!: Instead of going downed, you will be transformed into a skeleton with 10 bone counters and can fight with simple hits and kicks. Additional skill “Throw yer bones”: throw a bone on an enemy within range 600 and daze/knockdown/stun this enemy (randomly chosen). This skill does not make damage, and decrease your bone-counter by 1. You’re not able to use/place siege or pay supplies for building it. This transformation ends when you’re dead again or have lost all bone counters (there’s a 30% chance to lose a bone counter when you’re CC’ed such as stun etc.).

Pirates!: All NPCs are replaced with pirate NPCs, and make grumpy/drunken pirate noises when standing close to them. Keep/Stonemist Castle Lords (big grumpy Charr pirates) carrying the new rifle legendary and can now oneshot a player when screaming “ARRRR!” cooldown on this skill 3 seconds, not reflectable/blockable. All NPC-camps such as Hylek/Ogre/Dredge etc. are now Quaggan-pirates! Catapult projectiles now have a big portwine-projectile. Trebuchets are firing Quaggans with metal helmets to hit walls á la Evil Knievel (just projectiles, no actual NPCs). While walking around in WvW you will be able to find wood planks, a weapon item which can be used 3 times or be brought to the new supply caravans for extra swiftness: A Dolyak in a small boat with wheels!

Friday Might Fever: Night Fever? No Way! This is all day long party time in each Garrison and Stonemist castle. The Lordroom as a discoball hanging from the roof, making the room shiney! The Garrison/Stonemist Castle NPCs are busting out some awesome dancemoves! Even in combat mode they do a dance-off in increased speed, rocks and bulders are falling from the roof of the lordroom damaging enemies (just like the AC-rumble-Boss). Each boulder gives allies a might buff. Gives “Party hard” a new definition! Catapults and Trebuchets now shoot discoballs as projectiles. Other Tower and Keep lords are grumpy, saying stuff like “of course I wasn’t invited!”, “kitten Partyanimals!”, “Ohhhh my head…”.

More events could be added over time! Make WvW great again!

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Posted by: Jayne.9251

Jayne.9251

I subscribe to the KISS principle when it comes to WvW.

We have, historically, been shown that gimmicks don’t work in WvW.

If you want an event, create one. Lots of players do. They’re fun.

L’enfer, c’est les autres

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Posted by: Aury.1367

Aury.1367

I subscribe to the KISS principle when it comes to WvW.

We have, historically, been shown that gimmicks don’t work in WvW.

If you want an event, create one. Lots of players do. They’re fun.

Golem Rush was an actual event. Projectile changes work (wintersday). Its all not difficult stuff as long as anet actually cares about WvW.

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Posted by: Swamurabi.7890

Swamurabi.7890

The event I wanted but missed was the guild 1st anniversary all ranger raid night.

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Posted by: Zephyra.4709

Zephyra.4709

I just want to see more community fun sillyness like everyone plays X class night... for good old time’s sake:

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Posted by: blackgamma.1809

blackgamma.1809

well. i dunno. apparently Anet cant really program a good event in WvW based on past experiences.

maybe more super simplistic events, that has no impact on the map. and just gives loot?

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Posted by: Svarty.8019

Svarty.8019

It doesn’t even have to be a special event.
Here’s a suggestion:
The side which is losing at the Daily reset time should get a special Citadel drop or tactivator which exists until the following Daily reset.
Every [pick_a_time_period] the team could pull the tactivator for additional poison effects from guards or a single bomb that can be escorted to a door (like an Orb /cough and blow it open instantly) or something else that Aury suggests above.

Sadly, this is all fluff. The real base game is broken until transfers are banned.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

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Posted by: Deemo.6094

Deemo.6094

If you was locked on a server and never able to move WvW would of been dead long time ago. server would start losing ppl would stop playing server dies. repeat for most servers. game over.
With transfers players can bring a population back to life via transfers etc.

As for an event i wanna see a meta event where a char airship has crashed into smc, leaving it in ruins but still explorable with the airship in the center. Players need to collect some kind of w/e crystal and energy/repair material (2 different types) then hand it into some NPC or w/e. parts are rewarded from killing players and taking objectives. Event would start and last for x amount of time and repeat while meta event is active rewarding the players with currency, amount based on place achieved, 1st 2nd or 3rd that can be traded for various rewards at a vender @ spawn.

Just a draft idea ive had for a long time now. as for making it work and balanced, idk but think concept would be cool.

Persistence overcomes resistance. In the end, all things you work for can be yours, except in gw2.

(edited by Deemo.6094)

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Posted by: Red Owl.5649

Red Owl.5649

Please, the one Dev working partial time on WvW already has more work that what he can do… don’t ask for things that we all know that will not end well. Ty.

Mods, stop deleting my posts.
Sorry(not really) for my bad English.

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Posted by: Swamurabi.7890

Swamurabi.7890

well. i dunno. apparently Anet cant really program a good event in WvW based on past experiences.

maybe more super simplistic events, that has no impact on the map. and just gives loot?

I don’t know, GW1 had a zombie apocalypse that was the most fun I’ve ever had.

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Posted by: Aury.1367

Aury.1367

As for an event i wanna see a meta event where a char airship has crashed into smc, leaving it in ruins but still explorable with the airship in the center. Players need to collect some kind of w/e crystal and energy/repair material (2 different types) then hand it into some NPC or w/e. parts are rewarded from killing players and taking objectives. Event would start and last for x amount of time and repeat while meta event is active rewarding the players with currency, amount based on place achieved, 1st 2nd or 3rd that can be traded for various rewards at a vender @ spawn.

Just a draft idea ive had for a long time now. as for making it work and balanced, idk but think concept would be cool.

This is so much PvE that it would change the whole matchup. Im talking about non significant changes which do not interfere with the score in the last 2 days of each matchup. Everyone knows that most servers are exhausted by wednesday since the MUs are already set. So why not make the last 2 days even more fun? 5 Days PPT, 2 Days fun.

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Posted by: Bdews.7068

Bdews.7068

seasons…please arena save seasons.

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Posted by: Skynet.7201

Skynet.7201

seasons…please arena save seasons.

Agreed. How many tournaments has PvP had now? 6? And WvW gets jack. :/

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Posted by: Aury.1367

Aury.1367

seasons…please arena save seasons.

Agreed. How many tournaments has PvP had now? 6? And WvW gets jack. :/

tournaments, events as I suggested, I dont care which of both. I just want Anet to do something * pokes Anet with stick *