WvW Fix. How to Barney style.

WvW Fix. How to Barney style.

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Posted by: Seige.4862

Seige.4862

1. Remove AoE limit.
2. Add diminishing returns to crowd control.
3. Add actual WvW abilities that have meaning. (Ex.
http://www.darkageofcamelot.com/content/realm-abilities )
4. Add more siege.
5. Put orbs back in.

Would do wonders for WvW.
That is all.

Seige
AD(Anonymous Defender)- Devonas Rest
The orginal Fairy tank

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Posted by: Blix.8021

Blix.8021

1. Never going to happen
2. Never going to happen
3. Might happen in 3 years
4. No
5. Never going to happen

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Posted by: MiLkZz.4789

MiLkZz.4789

1. Bad idea, not only for lag, think about retal and OP ranger classes. Try taking a keep now, every choke point is insta death.
2. No, you should manage those yourselve, stability + condi removal
3. Could happen
4. Are you crazy? WvW would die if it goes to sieging more. Go play chess if you want that.
5. Yup you are crazy, orbs were a terrible mechanic. Favourized the stronger server way to much.

Would insta quit WvW.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Seige.4862

Seige.4862

1. Bad idea, not only for lag, think about retal and OP ranger classes. Try taking a keep now, every choke point is insta death.
2. No, you should manage those yourselve, stability + condi removal
3. Could happen
4. Are you crazy? WvW would die if it goes to sieging more. Go play chess if you want that.
5. Yup you are crazy, orbs were a terrible mechanic. Favourized the stronger server way to much.

Would insta quit WvW.

1. There are plenty of bubbles and reflect shields to control that. Not to mention your own AoEers should be knocking those clusters out.
2. Managing cc and condi removal goes without mentioning.
4. Fail to understand how chess equates to more siege…..
5. Orbs were done incorrectly. Look at the Relic system in Daoc. Implement a similar system and WHAM.. Meaningful WvW.

I take it you never played Daoc?
Sad that many have missed the greatest RvR game and have come from dumbed down arena based games. At least IMO.

Seige
AD(Anonymous Defender)- Devonas Rest
The orginal Fairy tank

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Posted by: Zackie.8923

Zackie.8923

i like the idea of the orb although i don’t know about the imbalance stuff.

but it’s fun to chase around the orb wielder

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

1. Remove AoE limit.
2. Add diminishing returns to crowd control.
3. Add actual WvW abilities that have meaning. (Ex.
http://www.darkageofcamelot.com/content/realm-abilities )
4. Add more siege.
5. Put orbs back in.

Would do wonders for WvW.
That is all.

The AoE cap is there to stop the server CPU melting during 3-way garrison fights.

Think skill lag is bad now? Try removing the AoE cap.

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Posted by: AndrewSX.3794

AndrewSX.3794

Have you never played Daoc?

Have you never played Gw2 WvW when orbs were in?

It was terrible to say the least.

Also other ideas are terrible or unpraticable, maybe except the WvW specific skills – which are hardly going to happen anyway tho.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: sminkiottone.6972

sminkiottone.6972

Lots of bad ideas imho, but still ideas.

1. Aoes kills brain cells, don’t you prefer a better combat system ? and anet would need more coal to run theyrs machines :P
3. I don’t like it, I like even fights
4. More sieges ! why not ? something like a cover-shield for rams/players to protect them from Arrows ( can be damaged ), lots of possibilitys.
5. Orbs mechanic is like point 3, not gonna like it

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Posted by: Buzzcrave.6197

Buzzcrave.6197

Orb was fun, having to chase the carrier while having a huge open field fight is always fun, problem is when it’s on the hand of mighty blob t1 servers when you’re just t3 and below, there’s no way to get a hand on it after all the fight. Beside more flying guy thread will appear if the orb is implemented again.

Unless Anet able to track down those hackers and make the orb reset every once in a while, then no to orb.

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Posted by: Yamiga.7863

Yamiga.7863

1. Remove AoE limit.

R.I.P Anet servers

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Posted by: nostyle.3279

nostyle.3279

1. Remove AoE limit.
2. Add diminishing returns to crowd control.
3. Add actual WvW abilities that have meaning. (Ex.
http://www.darkageofcamelot.com/content/realm-abilities )
4. Add more siege.
5. Put orbs back in.

1. Hardly possible. Servers are already suffering enouth, so…
2. Why?
3. Against. Let’s give better statistics to the no brain zergers.
4. Didn’t get it.
5. They introducing a new system, let’s see how it is.

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Posted by: Tom Gore.4035

Tom Gore.4035

Removing AoE cap would also need to come with more methods of breaching into a tower/keep/castle.

One – Piken Square

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Posted by: Seige.4862

Seige.4862

1. Upgrade the servers? Maybe… Need to anyways imo.
2. DR would be needed if they removed the AoE limit would make for some seriously interesting zerg busting strats.
3. In DAOC (which I know this isn’t nor ever will be) the no brain zergers were alot lower on the realm rank ladder than the skilled 8 mans…. Meaning the players who devouted time into WvW and developed skill had more abilities.. Here comes the OHH NO we need everything even. Heaven forbid someone has something I don’t rant. Where did this mentality come from …
4. More siege allows for more complex keep defenses as well as captures.
5. Agreed.

Seige
AD(Anonymous Defender)- Devonas Rest
The orginal Fairy tank