WvW Guards

WvW Guards

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Posted by: arenta.2953

arenta.2953

Remember when everyone was low level and guards in WvW were challenging, it seemed like those guards could hold thier own.

now most people are max level and guards are seen as nothing more than a easy kill for most people.

maybe its time to increase their difficulty or give them access to all 5 of their weapon’s skills so that they can’t be so predictable.

in supply camps it is dissapointing to see all the npcs die to 2 people. that camp shoudl be able to hold off 3 or 4. and why is the guard charging forward when thier is a siege weapon near them they could use.

and the sentrys? what is thier purpose other than to place a easy guard kill, if a sentry is under attack a mark should appear on the map from a flare or firework the guard shoots up to alert people that he needs help, that is his job.

long story short WvW is becoming more player vs player focused with NPCs being nothing more than easy kills, they should be able to hold thier own…and appear to have more brains than the simple “run and attack”

why don’t the guards run when they low hp, real players do, npc bandits do as well, so the coding is there.

all in all i don’t want WvW to get borign and want to it to continue ot be challenging.
havivgn smarter guards, that maybe use the siege weapons that right next to them, or using thier abilities in a pattern that ISNT predictable (aka use the bolas after they stun charge you for once, right now they so predictable that you evade once you in range to avoid the bola, and then run around them. or heck, give them a utility skill like stability or buff, dredge have buffs =/) would make WvW continue to be fun.

seriously, bandits, dredge, and so on all have abilities and use them in random orders.
WvW guards have normal attack, 1-2 attack skills, or bola in the case of guard, and a heal skill. wheres the variety?

switch up guards weapons maybe! a dual axe guard or a rifle guard from time to time would be alot more fun than mace/shield guards each and every time.

anyway thats my 5 cents for what i think WvW needs to stay fun. NPCs should be jsut as much a part of it as enemy players. that way it would actually be worth reviving that downed npc ally.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

WvW Guards

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Posted by: Syeria.4812

Syeria.4812

I don’t think guards were ever intended to offer any real challenge. They’re there just to try slow down attacks against undefended points. It would be interesting to mix them up a little, but I don’t think a significant buff is the right answer for them.

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Posted by: Xavi.6591

Xavi.6591

So you want to make small groups less effective and make zergs more necessary?

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

WvW Guards

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Posted by: arenta.2953

arenta.2953

So you want to make small groups less effective and make zergs more necessary?

no, i want guards to actually seem like an enemy player. right now they are there because no one wants to sit in that supply camp while everyone else runs and attacks.
WvW is turning into a large scale LoL with siege options. you have the weak NPCs and then you have enemy players.

it was supposed to feel like an actual war where you arent some almighty god fightign other gods while the NPCs cower.

give guards variety, and make them seem to be able to hold thier own, and then taking over a supply camp with 2 people will actually give you a sense of accomplishment for taking something challenging with so few people, instead of a boring chore of taking it over without havign to worry to much about failing.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

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Posted by: brogarn.8723

brogarn.8723

The only NPC I don’t understand in all of WvW are the sentry post guards. I don’t see any purpose to them. I guess they can damage Dolyaks on the way by, assuming it’s from an opposing faction. But other than that, they just stand out there, all by themselves, guarding a flag. They should be able to do some sort of alerting when attacked. Maybe have other guards appear. Or have something happen at whatever camp/tower/keep is near by. I just don’t understand the point of them.

Beyond that, make the NPCs too tough, you’re either encouraging zergs or removing something for lower levels to do.

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Posted by: SpaceLord.4590

SpaceLord.4590

Sentry guards are important because if you watch the map closely, (as most commanders do or have someone tasked with doing) you can follow enemy movements pretty easily and intercept.

They are not really there to kill enemy.

Haaaa Key Puck (80) Norn Mesmer (80) Asura Engineer-Protocol [PRO]
Devona’s Rest

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Posted by: AkiraZero.8514

AkiraZero.8514

I can solo a non upgraded supply camp with ease without any invaders there, so part of me thinks they should be harder to kill, but at the same time I’ve seen 4 invaders try to take Titan when it was fully upgraded and get totally destroyed by the Vets so they could be just fine!
I’d like to see more upgrade type’s in supply camps instead, maybe blockades/fences etc to slow invaders down a little more but not make it totally uncapable by small teams!

Akira Antares/Necrosymphonic/Valiant Echo [AVA] [ZERO]
Gandara