WvW: I'm Tired of People Saying...

WvW: I'm Tired of People Saying...

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Posted by: Revelations.3154

Revelations.3154

WvW needs larger maps to combat zergs! Larger maps is the laziest suggestion that has been regurgitated over and over to the masses like it will make WvW any better.

What WvW needs is terrain Variation: Night and Day cycles, Swamps movement debuff, Snow terrain with spots with “blizzard” white outs, Fog, slippery hills in ice area. Ambush holes and caves blind corners and windy paths .

Small guilds want: Sabotage!!
Mines, explosives for destructible bridges, trip wires, gas bombs, road blocks, under water nets and mines added to siege vendor with applicable cooldowns.

Step you game up A-NET!! I’m calling you out because you I know you are capable of things like this.

P.S: also applicable to S&TPVP

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Posted by: Khanswrath.1032

Khanswrath.1032

You had me at ambush holes……

Khanswrath-80 Thief [ODN]
“Do not argue with an idiot.
He will drag you down to his level and beat you with experience. "

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Posted by: Nocturnal Lunacy.8563

Nocturnal Lunacy.8563

So is this a thread for relaying what you’re tired of people saying, or a thread for what you relayed about the zergs?

Forever Against Stacked Servers
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.

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Posted by: Alarox.4590

Alarox.4590

As far as I’m concerned, any complaints against “zerging” are essentially complaints about reality. It’s complaining that it’s easier to do something with 3 people instead of 2. It’s like complaining that gravity exists when you get caught in a rainstorm without an umbrella. It’s reality: when you have more people, you can generally get something done easier.

That being said, the kinds of things you said above, I like.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

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Posted by: Opc.4718

Opc.4718

^ He’s tired of people saying “WvW needs larger maps to combat zergs!”

Your idea of the guerilla tactic stuff is awesome, and will allow for some pretty effective small team vs zerg showdowns that don’t require stupidity on the zerg end for you to be successful. If a small team can be effective on their own and get just as much xp/karma/gold as a zergling, it will definitely encourage more 5-party roaming and actually fun battles

Destructible bridges and road blocks will allow you to interrupt critical supply lines in a semi permanent way, which means people will finally learn the importance of escorting dolyaks. Destroying a bridge could be like one of those bandit pve events, giving the attackers 3 minutes to completely hold an area, or ends if the bomber dies before then. A dead bridge could interrupt one of the supply lines to the keep or garrison, and require supply to be rebuilt.

Differing terrains also sounds like something interesting to alter your battle mechanics. Maybe each of the tower can be located in a differently themed area, and have different mechanics applied to it that you have to be careful of. The mindless zerg could be easily wiped by taking advantage of a characteristic of the terrain that the zerg is not aware of. Having more mechanics to be aware of will promote better play among all users.

Kehlirixx Q | Nixx Q | Classic Bunker

(edited by Opc.4718)

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Posted by: Opc.4718

Opc.4718

As far as I’m concerned, any complaints against “zerging” are essentially complaints about reality. It’s complaining that it’s easier to do something with 3 people instead of 2. It’s like complaining that gravity exists when you get caught in a rainstorm without an umbrella. It’s reality: when you have more people, you can generally get something done easier.

That being said, the kinds of things you said above, I like.

But if you have the ingenuity, a small group of people could potentially best a much larger one. These 5-man roaming groups are the best thing on wvw by far, and if there were more things for them to do, it will make everything a lot more DYNAMIC (anet loves all that dynamic stuff dont they). WvW would no longer be just a pure numbers game, which frankly, is a really lame and lazy implementation. It’s not fun.

At the moment, zerg busting is very much possible, given enough skill, luck, and sheer dumbness on your opponent’s side. Unfortunately, you only ever come across that holy trinity occasionally, and if you are caught in the open field you’re pretty much dead anyway unless you have a handy thief. Zerg busting techniques heavily revolve around using the terrain to your advantage, such as height and choke points. If these features were implemented, it would provide so much more opportunity for zerg busting. Eventually, people will finally learn that mindless zerging is no longer a viable strategy, and large groups will have to be actually coordinated and organised. Which is fun

Kehlirixx Q | Nixx Q | Classic Bunker

(edited by Opc.4718)

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Posted by: Ordibble.3092

Ordibble.3092

It’s reality: when you have more people, you can generally get something done easier.

Well done, you have just earned your WW1 badge. We’re now promoting you to Colonel. ;P

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Posted by: jkctmc.8754

jkctmc.8754

This isn’t group vs group, but World vs World!!!

You knew the type of game you paid for, so quit complaining that they’re creating the massive war type atmosphere World vs World was meant to be. They created a group based player vs player atmosphere when they created sPvP.

I run solo in WvW, so spare me the childish; “You run in Zerg nonsense”.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

(edited by jkctmc.8754)

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Posted by: Causic.3798

Causic.3798

Ambush holes and caves blind corners and windy paths.

Keep campers in Call of Duty please.
Friggin campers

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Posted by: Baladir.2736

Baladir.2736

agreed. There is very little capability to ambush in this game, and virtually none with seige or other equipment to even the odds.

Seige takes too much supply, too long to set up, and is too expensive to use in the open field to oppose an incoming zerg. Simple as that. Yet, it is the only thing that would even the odds in the openfield, allow smaller groups to have a chance defending in the open and encourage players to get out from behind walls into actual combat.

I like the ops idea. What about equipment that could be used exclusively outside of towers and is less expensive and easier to set up?

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Posted by: Sugyn.2491

Sugyn.2491

I hear what your saying but that all goes with larger maps. Without larger maps you lack the space to implement those ideas. Especially with the pathetic WvW participation caps they need to spread the activity to a world like level. This way more people could be spread out fighting for resources like mines, forests, towns (food supply), special areas top tier dungeons. All of these would have a connection to the front line fight. We don’t have open world PvP so we need world sized maps. This would also be a way to join the pve and wvw players by each having an interest in the others success. There is so much that could be done and not enough room to cover all the possibilities here. If your short on ideas Anet send me an email. If someone is holding the development of WvW back get rid of him. Well designed WvW has one of the largest potentials for retaining your customers without it they will all leave for the next big thing.

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Posted by: Nocturnal Lunacy.8563

Nocturnal Lunacy.8563

WvW needs larger maps to combat zergs! Larger maps is the laziest suggestion that has been regurgitated over and over to the masses like it will make WvW any better.

What WvW needs is terrain Variation: Night and Day cycles, Swamps movement debuff, Snow terrain with spots with “blizzard” white outs, Fog, slippery hills in ice area. Ambush holes and caves blind corners and windy paths .

Small guilds want: Sabotage!!
Mines, explosives for destructible bridges, trip wires, gas bombs, road blocks, under water nets and mines added to siege vendor with applicable cooldowns.

Step you game up A-NET!! I’m calling you out because you I know you are capable of things like this.

P.S: also applicable to S&TPVP

Yes yes yes, anything that benefits smaller servers, groups, zergs whatever is an awesome idea. When a smaller server is pinned against a much larger server, the smaller server really loses out on everything, points, karma, xp, etc. There needs to be a system implemented for the smaller server except the Outmanned buff which 9 1/2 times out of 9 3/4 times doesn’t work and and isn’t even implemented when the smaller server is clearly outnumbered. There was only one instance that the Outmanned buff actually was implemented when we were vastly outnumbered in the whole time playing WvW everyday for hours a day since beta.

Forever Against Stacked Servers
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.

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Posted by: Revelations.3154

Revelations.3154

This: ^ He’s tired of people saying “WvW needs larger maps to combat zergs!” from Opc

Zerging and their existence is viable game play in WvW it does get things done. WvW is stale and bland in comparison to battlefield tactics that could be incorporated due to terrain variation and “improvised” siege.

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Posted by: Opc.4718

Opc.4718

@jkctmc, being a world vs world type of game does not mean encouraging lagfest battles where one zerg runs around clockwise, meets another zerg, and either wipes or gets wiped. This only turns wvw into that dark corner of gw2 where you go to farm xp and karma like a bot. Their vision of “massive war type atmosphere” has fallen rather short.

Sure I do love the huge epic protracted battles around keeps where both teams push back and forth, and real strategy does make a difference. But the current zerging has none of that, and should NOT be considered normal. It comes nothing close to warfare as originally envisioned. At the minimum, zerging should at least have real tactics to consider, by EVERYONE in the zerg, rather than just the commander (if he’s even doing that). It can be as simple as “Which utility should I use to get across this terrain most efficiently?” The current mass sheep mentality of zergs is just horrid, everyone feels like a bot. Shouldn’t there be something done about this botting?

@Revelations,
Yes, zergs are pretty much a crucial part of wvw, but the current implementation can be so much more improved. Not necessarily combated, but improved user experience. You are exactly right about the staleness of it. It helps too, to encourage more group roaming so things actually get interesting. Being able to defeat enemies without numerical superiority by using dynamic tactics tuned to terrain variations and environmental factors is just that much more fun.

Kehlirixx Q | Nixx Q | Classic Bunker

(edited by Opc.4718)

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Posted by: silverfire.2547

silverfire.2547

There is very little capability to ambush in this game, …

It’s amazing what that 50% fall damage reduction trait does for small groups when it comes to zergbusting. Downward facing widescreen viewing angle for most people combined with a free combo field/finisher paid for with only a thousand health or so (don’t lie — if a thief was going to instagib you, being short 1300 health wouldn’t have helped you) lets you literally get the drop on an enemy group quite frequently.

Mesmer/Warrior/Thief/Ranger all dropping off the same cliff in that order nets some amazing fight initiate results. Chaos armor for everyone (who’s now stealth, by the way), slow field combined with chaos storm can already get the ball rolling to disorganize a zerg that has their noses stuck in the map or mashing their swiftness skill over and over.

Mira Alluvion (Me) | Hanna Bulwark (W) | Sophie Dusthaven (Th)
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift

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Posted by: Seerkind.9740

Seerkind.9740

WvW needs Commander Tags removed, no crossed swords on map at all and guilds being able to make a group, large party of 10-15 players or raid. These easy things would eradicate alot of the problems that lies with WvW atm. The ‘action’ being more spread out in the zone would encourage people to scout, hold guild keeps etc and encourage more tactics as said by Opc above.