1. Human skull collectible for killing players instead of 30 different kinds of collectibles, this collectible would only be in wvw, a rarer collectible drop with something like a femur that costs a little more. I currently get 5 different types of needles, and all kinds of stuff.
2. Blueprints are uncommon drops from players, (less common than badges) but the golem would be like an exotic from players. This would give everyone on the server a little more siege to use even people who really can’t afford it at that time will have a siege to use every now and then and won’t be afraid to drop it because it was expensive for them to buy at that time.
3. If someone does the most damage before the person goes into downed state, they did the most work, they should get a loot bag when he is finished, if someone else does the finisher they should also be entitled to a loot bag (the current way it seems to work), if one person does both he only gets one loot bag.
4. If I’m level 80 I don’t see why I am still getting tiny loot bags, I got one rare from wvw with thousands of kills, and it was only a level 68 rare, etc.
Mainly I think the drop system needs some improvements. I haven’t had a problem getting badges at all like some others have mentioned, it’s just a little disappointing as a level 80 to go in for a very dangerous finisher around 5-20 enemies and get a tiny loot bag, then either get away or die for your tiny loot bag. I kinda thinks the tiny loot bags should only happen on certain leveled characters and the stuff like that improves as they get higher level.
4.5 – Auto loot will auto put whatever loot bag you get into inventory instead of making you press f to pick it up, sometimes you will die right when you get a loot bag, sometimes bags wont render during large battles and you see them while you are dead, sometimes you will find bags laying in a different location during large battles that didn’t render, many reasons for this other than listed also.
5. Add something to outmanned that adds some stats, possibly scaled to how badly they are outmanned.
6. Unstealth all players and npcs (Fix Rendering). If the last patch made it worse something you did there must be part of the problem so try to overdo undoing it.
7. This was more of an idea that could work but not so much of an improvement. There could be points on the map where we could literally build walls. It would add strategic value and give supplies more use. An exaple would be building them around supply camps after an upgrade was made on the supply camp, or the entrance to moles or something like that (chokepoints). Would need testing to see if it’s any good.
8. Make upgrades be donate-able to, when someone goes into a tower and looks at upgrades, if one person only put in so much for it he could see how much was put in and add to it or finish it off but cannot take from it.
9. Build and use needs work when stacked on top of eachother to be more user friendly, although it really isn’t bad if you get the group organized and tell them build left to right and have someone throw one down on the left someone in the center, someone on the right side, etc.
10. CD at one point wanted to sacrifice me to the hunger games at one point so that could be an option (ok not in wvw, but it would possibly make a good pvp format especially for this game i think it’d bea lot of fun to have people up top sending things to the field or shooting trebs/sending hounds of balth while the others are on the field in the “hunger games” scenario this is separate from wvw though).
11. Log the server transfer when someone switches to another server. Do not let them play on opposing teams, this would stop spies, supply wasting, holding onto siege and not using it, a lot of the crazy stuff. Take off the 24 hour transfers, now we can play with friends (heard about guesting but right now can’t play pve with the friends I made on fa). Also, This “lock” on wvw would be reset on the next matchup and then they could play wvw on that server, but if they want to play in that matchup they have to go back to thier old server, or go to a new matchup, where it will relog the first server in the matchup they went to.
12. Feels like smc rewards got a nerf I don’t really understand why I get one more silver for taking sm than I do for a keep feels like it was nerfed a little too much. I’ve also came to realize buying the sm waypoint almost isn’t worth it if just siege alone from a keep hitting it can keep it contested and lock the waypoint at the same time for the entire game, however I’m not sure if that should be changed or not because it is a good strategy by the opposing team, but also makes one thing in the game pretty much unusable and not really have a reason to be there.
(edited by R E F L H E X.8413)