WvW Infusions - offensive vs. defensive
Large scale the guard defense/offensive infusions do not matter. They only add extra stats so any infusion with stats would work. For small scale, with the defensive infusions able you to solo a camp in one pull or a fully upgraded camp in 2 pulls.
Full ascended gear: armor 6 defensive slots, trinkets 2offensive 2defensive (same stats) +2more infusions of either, and weapons 2 offensive. You can get all offensive infusions trinkets with mix stat rings/accessories if that is the idea stat set-up you want. Adding max guard traits you can get anywhere from -16% damage +18% attack to -22% damage +12% attack against guards. So it just depends on how often you roam compared to zerging and if you have issues surviving a camp solo.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
1. I prefer small scale fights but roam and zerg as well. I use same build in all scenarios.
2. Offensive
3. I take the defensive ones where I pretty much have no other option since mixing trinkets would actually lower my dps.
4. Every morning I pray to the lords of power and precision to grant me high crits and offensive infusions on all my gear. One day my wish shall become reality.