WvW Keep lords and Player Rendering

WvW Keep lords and Player Rendering

in WvW

Posted by: terrordrone.1875

terrordrone.1875

When a LARGE group battle is occurring, sometimes you get hit by invisible enemies.

That’s just pretty lame no matter how you look at it.

There are limitations to how much the game can render, but a simple fix would be to prioritize rendering your enemies first, then followed by your allies. No?

Another thing is Keep Lords becoming invulnerable if they leave a specific area. A certain server was exploiting this tonight. I won’t point fingers. I get that you wouldn’t want a team pulling the keep lord infinitely into some area to be sniped, but couldn’t you just simply teleport the keep lord back to his spawn position (and not at full health) when he leaves the radius?

WvW Keep lords and Player Rendering

in WvW

Posted by: KarlusDavius.1024

KarlusDavius.1024

Can somebody PLEASE look into this? player rendering is totally horrific in WvW at this moment in time. It is seriously hindering any advance vs high server population games.

I am actually at the point of quitting WvW as there is just no fun in not being able to see, or target, those invisible players.

it is a very big issue that it think is totally understated,

Cmdr. Kiro Heimdahl
Warrior
Far Shiverpeaks