Q:
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Q:
During the State of the Game interview yesterday, one of the ANet devs mentioned WvW leaderboards.
http://www.youtube.com/watch?feature=player_embedded&v=zCUvIrH2BlU
At around the 1:13:45 mark.
I have several questions about this.
1) What statistics will be tracked and catagorized for WvW leaderboards? SPvP seems relatively simple, track the K/D and W/L ratios primarily. For WvW it would seem more complicated. Kills? Objective captures/defense? Supply used?
2) Will those statistics be retro-active, or a fresh start across the board?
3) Will there be any particular rewards for being at the top(or near the top) of the WvW leaderboards?
Gameplay Programmer
A:
The initial release of WvW leaderboards will present the world ratings and rankings in a similar format to the match results posts we do after every matchup. In the future we’d like to present a great many more statistics about WvW but none of that will be part of this release.
Yea make sure them esporters get there leaderboard stats first before game dies…
Please never display kills / deaths to us or others. These create artificial behaviors in players that cause them to play differently just to ‘optimize’ this ratio. We want them to play to win, which sometimes means dying for the greater good.
Seriously? Six+ months into the game and your re-hashing the crud posts that no one uses at all, because other sites provide a better, more informative view? Awesome, thanks for the stellar effort.
Seriously? Six+ months into the game and your re-hashing the crud posts that no one uses at all, because other sites provide a better, more informative view? Awesome, thanks for the stellar effort.
I think those sites use that information
Seriously? Six+ months into the game and your re-hashing the crud posts that no one uses at all, because other sites provide a better, more informative view? Awesome, thanks for the stellar effort.
I think those sites use that information
They use formulas and player inputted data. Even if they entirely used that data alone, then its already done, why spend time and effort spitting out what we already have, when what we want is something with substance?
Everything planned to counter TESO.
Gj.
They use formulas and player inputted data. Even if they entirely used that data alone, then its already done, why spend time and effort spitting out what we already have, when what we want is something with substance?
“Because it already exists, I don’t want it to be made better/streamlined!”
<(q.q<) ^(o.o)^ (>p.p)>
Who really cares to see who is playing the game the most?
Ratio, some ppl talk about that, i laugh at those ppl
The initial release of WvW leaderboards will present the world ratings and rankings in a similar format to the match results posts we do after every matchup. In the future we’d like to present a great many more statistics about WvW but none of that will be part of this release.
Thank you for the prompt response.
Please consider using some of the more esoteric statistics which would be more interesting in many ways. Stuff like Man-hours played per match-up(it would really put the whole numbers game in better perspective). Amount of siege-equipment used per match-up/superior siege equipment. Average WvW life-expectency. Percentage of friendly dolyaks that completed their routes, etc.
A half-dozen or more statistics like this would allow servers to look back on the prior week’s match-up, and identify more concretely what they need to sustain and what they need to improve on.
Done correctly I think it could really improve the atmosphere in WvW.
Please consider using some of the more esoteric statistics which would be more interesting in many ways. Stuff like Man-hours played per match-up(it would really put the whole numbers game in better perspective).
This, a hundred times this!
Amount of hours players spent in WvW per server. Also give unique player logins in WvW for reference.
Man-hours played per match-up
You will have to break it down per time-slot.
100 people online for 1 hour during NA prime is way less valuable than 20 people online for 1 hour during oceanic prime-time.
I do not understand why ANet give the same amount of points for 20 players during off-times than they give to 100 people during peak-time. It makes the effort of people during peak-time much less valuable than the effort of people during off-times. But because ANet does it like this, it means that it is much less valauble to know the amount of play-hours per server.
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