WvW Match Rule Diversity

WvW Match Rule Diversity

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Posted by: Dal.5872

Dal.5872

Ok I will keep this short and sweet as the initial idea is such, but could provide alot of diversity within WvW.

New match rules implemented on reset, these could be implemented through a basic buff system. So this could actually make those awful armour stat sets usable. It would need some thinking by the Anet balance team (if such a thing truly exists) but would allow a little more diversity in play.

But some interesting rules could be:
+40% Healing power, -20% Vitality
+30% Condition Damage, -30% Condition Duration
+40% Toughness, -40% Vitality
+30% Vitality, -30% Boon Duration

Well you get the point…. The other small things that could perhaps have rule changes implemented would be:
Barren Supply Week (Dolys carry half supply, but move 1.5x as fast)
Super Supply Week (Dolys carry 1.5x as much supply, but move -%50 speed)
Killer Lord Week (Tower and keep champions receive a decent buff)
No (insert siege name) week (A whole week without trebs or ac’s could be very interesting)
Double points from another *colour (Easy enough and would force the merry go round)
PPK Week (All points acquired from PPK, nothing from territory held)
PPT Week (All points acquired from PPT, nothing from Kills)

Again you get the general idea. Whilst not huge changes to the format etc of WvW these simple RANDOM rule changes would at least make for a little more diversity within WvW. This I believe would also keep us (the angry wvw mob) happy until some proper remapping work can be done.

*Why does this forum not accept english???

IGN: Dal Brinium

WvW Match Rule Diversity

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Posted by: Jeknar.6184

Jeknar.6184

I hate the ones with stat change… Players should be the ones to dictate their own stats and nothing should force players to change their build.

The others however are interesting… No Flame Ram week would problably result on many golem rushes tho.

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WvW Match Rule Diversity

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Just give servers an objective line (and reward track), where when a server reaches an objective( within a certain time limit) they get a good reward. when they fail the objective the defending server(s) get 1/2 that reward.

Make these server objectives overlap in time with opposing servers.

implement a alliance score if a server completes objectives too easy.

etc etc etc etc.
See 3000 posts full of suggestions for more info.

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