Hello,
So I’ve played WvW since released and here are a few reasons why I…just dont really care for it.
I enjoy playing it, its fun. However, from a PvP perspective I just don’t care to take it seriously or any fights seriously. I don’t measure my skill or others in it. Here are a few reasons.
1. Ability to siege structures from other structures- Having these areas where trebuchets can be built and take out a enemy wall and can’t be destroyed unless you siege the place is a large hassle and really takes a ton out of the fun. To siege a place you need a large gorp, supply, and siege all for the sake of taking out one trebuchet. It takes a ton of depth out of the game and a lot of the fun.
2. Class balance. It seems that this game isn’t balanced with foodbuffs in mind. The extra stat percentage gives a large crutch to a lot of players. I’ve seen “good” players in WvW get wrecked in sPvP because they dont have the foodbuffs to give them a crutch. Also some classes are better at WvW significantly. For me, a WvW spec needs to have these things. Mobility, large single or AoE damage, and escapes. This means those classes that have a lot of these things are seen more often (eles, thieves, mesmers) while others aren’t (engineers, necromancers, warriors(I know warriors are great in zergs, no need to lecture me on that)).
3. Boring Gameplay to be effective. The most effect players and T1 players use skills that are so boring to the individual player. Stacking ontop of each other into just a glob of red names and player models, using combofields to stack stats, and then running through enemies spamming auto attacks while staying stacked up. The metas for the builds can be awfully boring too. Most responses to this problem are “roaming”, however I don’t think that is a suitable responses/defense.
4. Maps. Everytime the home server on each borderlands usually holds a majority of it while on every other borderland they are losing really bad or it is dead. EB is almost always in a que or the most populated (I find it the most fun, as with many players). The BL maps just seem to suck most of the time. I find their overall design very poor.
5. Nightcaps. This has been brought up since release and I still see no improvement. I can spend hours taking structures and wake up the next morning and learn we were nightcapped. I’ve seen many servers have amazing “day teams” and they will take the entire map, but come morning they don’t own anything. It is very disheartening to bother to do anything knowing your enemies have a larger “night team” than you.
6. No sense of accomplishment. When I take a tower or structure, I don’t think anything special about it, I dont worry about defending it or fortifying it. People 1/2 the time don’t seem to do that either. They just que up the upgrades, then ride with a large zerg to the next tower and repeat
7. Huge reliant on player numbers. If a server doesn’t have the sufficient amount of people in the field at all times compared to the other servers, they will get wrecked. This just causes more players to not want to do it, further reducing the numbers and the overall server effectiveness. Even in battles, if you find yourself in a battle where you’re all the same level and you’re out numbered 2 to 1, 80% of the time you will loose. I rarely see people come out of out numbered situations.
8. Snowball effect of morale. Once you start loosing, people start not going into WvW because you’re loosing. This means that those who are still trying start getting out numbered. This means it is harder to comeback because the other team has more people than you on top of you already loosing. Pretty soon nobody bothers coming in and trying. I see this happen all the time in Borderland maps.
Those are just my biggest gripes. Why I can’t take WvW seriously and don’t view it as a proper competitive PvP area. Just a fun, button smashing, zerg fest (or roamfest). Its fun, but I wish I could take away more from it or get another PvP mode that is kind of in the middle of the spectrum of WvW and sPvP and actually ends.