WvW NPCs - a dumbing down
I don’t. The mechanics give an extra difficulty that needs to be overcome. You take out the NPCs (along with the players) in the way to get to your objective. They also help to buy time against the enemy.
NPCs in a PVP environment are often an unfun nuisance. Quite frankly I’m kitten ed off with them.
Camps and Structures:
Those wizards are showing my caster up; the archers knock me down when I’m placing a well executed something or other, and ‘perma’ cripple-blind scouts…jeebes.
Mobs
There are places littered with them. Players rally from them. I lost a skirmish yesterday due to a hog knocking me down during a heal-6. They place you in combat. There’s a whole frickin’ world out there to PVE in already.
Would anyone like to see the NPCs, mobs, guards toned down in number and/or utility and damage?
I don’t. The mechanics give an extra difficulty that needs to be overcome. You take out the NPCs (along with the players) in the way to get to your objective. They also help to buy time against the enemy.
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