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Posted by: kerskine.6934

kerskine.6934

Maybe this has been asked and probably answered so flame away if it has, I can take it.

Although I played way back in Everquest in a guild as the lone Enchanter trying to keep control of bad situations, I got burnt out on raids and such. Ever since, I’ve played WOW and now this completely solo with the goal of playing every class to it’s top level, coming and going as I please or as my wife pleases some days

So I hear all about WvW and understand the basics and all that. So here are my questions:

Is it something a lone player can really jump in and explore and have some fun like dynamic events or does it really have to be much more coordinated like a raid?

(edited by kerskine.6934)

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Posted by: ecwoodrow.7034

ecwoodrow.7034

No, WvW is a team game. While you can probably go out and do some stuff solo, you really shouldn’t.

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Tryggon Gathol – [RvR] – lvl 80 Warrior – IoJ
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Posted by: Trueshots.9456

Trueshots.9456

Is it something a lone player can really jump in and explore and have some fun like dynamic events or does it really have to be much more coordinated like a raid?

You most certainly can go solo, contrary to what the above poster has stated. If you like a challenge I suggest it. I spend 90% of my WvW time solo. But as the above poster stated, you will run into zergs, mostly talentless players, so u should be able to kill 1 or 2 and run from the other 20. My theory, if you a decent player, why do you follow a zerg around anyway?

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

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Posted by: zerospin.8604

zerospin.8604

Yep WvW is pretty much solo, even if you are running with a zerg you ARE SOLO and can go and do as you please. There is no obligation or responsibility put on you, like in a proper, instanced raid. It’s just like in PvE really. Go ahead jump in, try it our for yourself

@cole
to get maximum gold, karma and drops? unless of course you are so pro you can take a whole keep or SM castle all by yourself at prime time, in that case hats off ^^

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Posted by: Adaneshade.2409

Adaneshade.2409

I solo as well, flipping Supply Camps, killing sentries, killing Yaks, Killing the poor hapless zerglings that get separated from their motherzerg…..It is actually quite profitable.

~Shadowkat

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Posted by: Narcosis.3812

Narcosis.3812

I run solo. I make a sweep to see if keeps/supplies need to be upgraded. I check the map regularly ( I can’t stress this aspect strongly enough) and go to problem areas and call for assistance if I need it, and I follow the zerg at times.

GW2 makes it quite easy to see where the action is, you just have make use of what tools they have given us.

EDIT: One thing that I would add. Don’t trait like a soloer. In GW2 you don’t have to be in a group for others to benefit from your boons, so trait like you are in a group. Throw out heals, speed buffs etc.

Duplicitous, Free Kitty Riot, Robalai Bleeds, Narcotic Reign [TWL] Sanctum of Rall

(edited by Narcosis.3812)

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Posted by: Dimok.6187

Dimok.6187

You can solo, sure. You will get more exp/karma/silver if you find the zerg and run with them. I’d probably try to run with the zerg first for a little bit, get the feel of the zone and how things work, then break off and do your own thing if you dislike zergs.

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

Many skilled players will fight within a squad, a military unit as it were. Don’t listen to the cowboys all going solo to kill 1-10% of an army on the move, they are what make servers lose. Never was a war won by one person ever…
…and dub vee dub is war on a grand scale in a videa game.

The best solo players I’ve found act as scouts, reporting damage on gates/ walls from long range trebs- or they are killing yaks while seiging a place to make sure no supplies reach it for it to be easily repaired. Some will also stay on the peripherals of a squad, letting people know of flanking attacks long before they come- which is vital in the current culling game, allowing you to sweep AoEs or focus siege in that direction before the enemy arrives.

So if that’s the solo stuff you might enjoy, then that’s a way to contribute to world victories.

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Posted by: Adaneshade.2409

Adaneshade.2409

@ Scorpio
" Don’t listen to the cowboys all going solo to kill 1-10% of an army on the move, they are what make servers lose. Never was a war won by one person ever…"

Are you honestly telling me that taking supply camps doesn’t help the war effort? If I can do that by myself that frees up the larger groups to take towers and other defensible objectives.

~Shadowkat

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Posted by: Corvindi.5734

Corvindi.5734

Do you need an organized guild or team of friends to play? No.

Would it help if you read team chat, at least paid attention to the location of commander icons, and used voip if it’s available? Yes! And it makes WvW more fun, too.

“…we don’t expect you to be forced into dungeons at endgame.”

~ArenaNet

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

1.Taking a supply camp on the other side of the map that will be retaken by 20 guys before the next tick does not really help.
2. One guy cannot guarantee that a yak gets to a keep/tower after taking the supply camp if it’s on a hostile front.
3. The supply camp is worth the least amount of points per tick.
Most importantly…

4. I was talking about the guys bragging about killing stragglers and other roamers, not those actually contributing to the war.

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Posted by: Adaneshade.2409

Adaneshade.2409

This is true, but the question comes from someone obviously more interested in solo play than group play, hence the reply that, yes solo play that is helpful to the team is possible and does have a place. Killing yaks, scouting, etc as even you mentioned…..

Plus, every supply camp a soloer takes then causes the enemy zerg to be forced to commit personnel to retaking that, weakening their overall position.

~Shadowkat

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Posted by: Lewzephyr.5281

Lewzephyr.5281

There are many truths stated above, but they are all in need of balance.
Solo, in and of itself is just that, and this is WvWvW which is about the team.
I think it a great idea to run with the zerg in the beginning to get a feel of the maps and the needs of your team for the greater good.
From there you can make those discerning decisions of solo taking a supply camp, or dolyak since it would greatly benefit your team as a whole.
Running solo though, you will be harder pressed to acquire the in game currency.. i.e. badges, karma, etc. Especially if you are running as a scout. The team benefits, but the individual gets no reward (beyond self satisfaction).

Good luck in your decision.

Putting the laughter back into Slaughter!!!!!

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

I’m not so confident about that. Squads I’ve seen can be anywhere from around 50-100. Sometimes I’ve seen them of higher, when the entire server gets pushed back to an area for instance.

In any case, with a full pop of 155 players, 5 guys who die at the front of a squad’s attack on a tower can respawn and take care of the supply camp that the solo-er took.

And I agree that solo’ers can contribute to victories, just not… pot-shotting 3 stragglers from a zerg. I also don’t agree with the sentiment that a vast majority of people who fight with a squad are talentless, sometimes it takes quite a bit of talent to move effectively through a squad, knowing where support is needed, when the front lines are far enough that a rez can be done.

For example, I run a full toughness/ vitality- with some healing and power on my thief. I also run with the superior mercy set. So while I can easily get through an enemy zerg to hit its siege or scout out targets for the server going solo, I can also be part of a squad that is keeping it moving by constantly getting guys back on their feet.

(edited by Scorpio Shirica.1286)

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Posted by: Trueshots.9456

Trueshots.9456

1.Taking a supply camp on the other side of the map that will be retaken by 20 guys before the next tick does not really help.
2. One guy cannot guarantee that a yak gets to a keep/tower after taking the supply camp if it’s on a hostile front.
3. The supply camp is worth the least amount of points per tick.
Most importantly…

4. I was talking about the guys bragging about killing stragglers and other roamers, not those actually contributing to the war.

Wow, im not even sure how to respond…….If i Attack all the supplies going into a certain keep while the zerg is attacking that keep, at some point there will be no supply in the keep to repair it, thus we win, if they have infinite supply in keep it takes an act of God to bring it down. 1st off, I personally can defend an upgraded supply camp by myself against 7-8 even 9 players. if I take that many out of the fight, then that is that many more not defending the keep our teams zerg is fighting at. if there are more individuals like myself roaming around we can take 20-30-40 people out of the fight with very little resources(manpower) used. simple as that. Most people suck in WvW about 95% of the players, so its easy to accomplish this if you just stay focused.
AND YES YOU ARE A GREAT HELP TO YOUR TEAM!

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

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Posted by: Scorpio Shirica.1286

Scorpio Shirica.1286

Wow, im not even sure how to respond…….If i Attack all the supplies going into a certain keep while the zerg is attacking that keep, at some point there will be no supply in the keep to repair it, thus we win,

I said this as well… never disagreed with this.
You ignored the first post I had here, didn’t you?

The best solo players I’ve found act as scouts, reporting damage on gates/ walls from long range trebs- or they are killing yaks while seiging a place to make sure no supplies reach it for it to be easily repaired. Some will also stay on the peripherals of a squad, letting people know of flanking attacks long before they come- which is vital in the current culling game, allowing you to sweep AoEs or focus siege in that direction before the enemy arrives.

So if that’s the solo stuff you might enjoy, then that’s a way to contribute to world victories.

As for this…

… 1st off, I personally can defend an upgraded supply camp by myself against 7-8 even 9 players. if I take that many out of the fight, then that is that many more not defending the keep our teams zerg is fighting at. if there are more individuals like myself roaming around we can take 20-30-40 people out of the fight with very little resources(manpower) used. simple as that. Most people suck in WvW about 95% of the players, so its easy to accomplish this if you just stay focused.
AND YES YOU ARE A GREAT HELP TO YOUR TEAM!

Claiming that you are more superior than 95% of the player base. I don’t see how this helps a newbie to WvWvW.

There are also odds that you might find 20-40 people in epix on the way to take a tower that steamroll the solo guy, who are trying to take them out of the fight.