WvW-Only Food

WvW-Only Food

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Posted by: Turk.5460

Turk.5460

Wouldn’t it be nice if there was a WvW vendor that sold WvW-only versions of the most expensive (ie. most useful) food? For WvW tokens/karma/copper, whatever. Just so we can even the playing field from the people who can afford those passive buffs that gives them a distinct advantage over the ones who cannot afford it.

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Posted by: Neomir.7493

Neomir.7493

The level 80 versions of most of the ‘useful’ foods are expensive, but are not gamebreaking compared to their much more affordable level 60 counterparts. A vendor selling this lvl 80 food for ‘copper’ would straight up ruin a big part of the economy.

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Posted by: Fuzzion.2504

Fuzzion.2504

Good ideas. Drawing a compromise

  • Without destroying the economy lets have these you can get for karma/badges/etc

LVL 55 30m Bowl of Chickpea and Poultry Soup -28% Condition duration
+50 Vitality

  • These are TP sold

LVL 65 30m Bowl of Poultry and Leek Soup -36% Condition duration
+60 Vitality

LVL 80 30m Bowl of Lemongrass Poultry Soup -40% Condition duration
+70 Vitality

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Great idea.

@ Neomir, WvW food is very expensive. I spend about 10 gold every few days on food and utilities. Dropping ranged and melee pots by commanders every hour is very efficient, but that’s about 8-11 gold every hour dropped by one commander that either they, or their guild has to pay for.

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Posted by: selan.8354

selan.8354

actually something has to be done about food as its getting way too expensive and food is very important in wvw!

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Posted by: Neomir.7493

Neomir.7493

How about a buff that you can buy from a WvW vendor for x Badges that gives -33% to all consumable costs for x amount of purchases?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.

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Posted by: Jana.6831

Jana.6831

Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.

+1

And/or make it last longer in general – 30 mins isn’t that much.

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Posted by: Kasteros.9847

Kasteros.9847

Ye it would be nice but let’s get back to Earth.

  • WvWers are probably the only ppl buying this food atm
  • This food isn’t really expensive( 1g – 1h? I can easly earn 5g during this time spend at WvW so +4g)

Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.

  • This don’t have rights to exist. Why? Cos it is GS item – some % of Anet’s income of money. And again mostly WvWers buy it so no more money for Anet from this.

How about a buff that you can buy from a WvW vendor for x Badges that gives -33% to all consumable costs for x amount of purchases?

  • Emmm and who will give the missing money to sellers? Anet? I don’t think so.
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Posted by: DeceiverX.8361

DeceiverX.8361

Great if you can make 5g/hour zerging on a populated server. PPT havoc players on middle tiers and below usually lose money.

There was a point in time where metabolic primers were cheaper than the food itself.

This is a question of a small economy of gatherers versus a game mode’s potential appeal and integrity that was one of the biggest selling points of GW2. Frankly, the only benefit I see to not changing it is the gold sink coming from the TP tax. Even then, a few badges of honor and a few silver for some food doesn’t seem too absurd and would sink similar gold.

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Posted by: McWolfy.5924

McWolfy.5924

I think the tp tax on food is only 1-2 silvers. What if you can buy foods for 10-20 badges and 5 silvers or big ones for 50-100 badges and 20-50 silvers?

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Posted by: Egron Redmoon.5764

Egron Redmoon.5764

This is an awesome idea, but I wouldn’t put my hopes up in it ever getting implemented, for the same reason WvW armor (the stuff you buy with badges) is not salvageable: the Economy. That seems to be more important than adding helpful and fun QoL features like this to WvW.

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Posted by: Coyote.7031

Coyote.7031

Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.

I think this would be the best method. It keeps the food economy going and they don’t have to duplicate WvW versions of the popular foods.

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

My current stance is, either you go with “top tier” food and bite the costs, or you run cheaper second shelf food and try to compensate it with skill, or you choose “third tier” food which isn’t used right now and try to establish it. (Saffron Bread?) On the uneven playing ground WvW is, this wouldn’t be the point I see the urgent need to do anything.

Actually I would rather limit the amount of uses of Feasts. Which would mean: Top level Bufffood for the guilds (with 15-20 uses, maybe even 10 [your bonus is the doubled duration]) and lvl 30 food for the random zerg (the only feast having unlimited uses). If the random zerg decides to use better food, it might get expensive.

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Posted by: nightblood.7910

nightblood.7910

Or better yet, just primers that last maybe 3 to 4 hours instead of 12 for WvW currency instead of food.

This would make all food cheaper for WvW players while at the same time last what the average WvW player plays in a night.

EDIT:

Sorry didnt see thiis:

Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.

Though I still think that primers that last only 3 to 4 hours would be better as I personally like to play PvP too and a 12 hour primer going to waste in PvP makes me not want to use them.

(edited by nightblood.7910)

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Posted by: Shadow.3475

Shadow.3475

A other Thing i would like is a new abilities-line now when they lower the cost off all that do so both type of food last longer, something like 15min 4 first and 30min 5step so normal 30min food last for 2hours. Only works in wvwvw.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Great idea and also a good badge sink if they are the currency we use to purchase them. Increased duration also has my vote, but I’m fairly sure ANet will never implement it due to wanting to sell the extenders in the gem store.

On a similar note, how bout making siege recipes that make 10’s or even 100’s of a siege type, my fingers are getting sore.

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Posted by: Jana.6831

Jana.6831

Buying gems for the primers is just as expensive as buying the food for the 12 hours and I don’t think that will change as the gem costs rise with the price of everything else.
So, these primers as they currently are aren’t helping at all.

Edit: Unless of course one assumes that gems aren’t bought with gold, still this is only helping a fraction of the wvw player base.

(edited by Jana.6831)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

As expensive as food is for 12 hours does not take into account never having to refresh them as they become a fire and forget convenience. That was my point and not the cost in gold/gems. I myself have bought a few of the extenders during the tournaments for the ability to never have to worry about running out in the middle of a scrim.

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Posted by: Ignavia.7420

Ignavia.7420

Seems like a great idea. It would add more use to badges and as long as the food is account bound, the crafted food does not become completely worthless.

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Posted by: Jana.6831

Jana.6831

As expensive as food is for 12 hours does not take into account never having to refresh them as they become a fire and forget convenience. That was my point and not the cost in gold/gems. I myself have bought a few of the extenders during the tournaments for the ability to never have to worry about running out in the middle of a scrim.

Sorry, then I did get you wrong, let me fix it.

Edit: Better?
That was something I wanted to say anyway as of course having these items for gems means that it’s rather unlikely that they will be availlable for gold, I just hope that anet does realize that although theprimers are a good idea they aren’t useful as they are – at least not to the majority of wvw players.
And this again isn’t really directed to you.

(edited by Jana.6831)

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Posted by: mtpelion.4562

mtpelion.4562

I’d prefer if they simply increased the number and variety of gathering nodes in WvW (or added better ingredient drop rates to the loot bags) that way you could gather the ingredients you needed and craft your own food within the confines of the Mists.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

It is fine, we are after all discussing something that ANet will most likely disregard as they do in most cases. I was just saying that from a convenience point the primers are worth it for some and hence why ANet will not offer them for say badges.

I would like to see WvW only food offered though but it would have to persist as a flag when not in WvW so when you need to enter again after being DC’d or logging out as not to waste the effect. If it were to persist into the PvE world though it would indeed ruin the economy for the crafters. Mind you I never use food in PvE as it is mostly unnecessary so the crafters will still feel the hit; certainly for foods like pots of lemongrass

Note: This would require more coding and only amounts to wishful thinking IMO as this is WvW, the red haired step child of GW2.

Edit: sorry if I ramble a bit I try to see all sides of an argument, kitten my debate training.

(edited by Tommyknocker.6089)

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Posted by: Jana.6831

Jana.6831

It is fine, we are after all discussing something that ANet will most likely disregard as they do in most cases. I was just saying that from a convenience point the primers are worth it for some and hence why ANet will not offer them for say badges.

I would like to see WvW only food offered though but it would have to persist as a flag when not in WvW so when you need to enter again after being DC’d or logging out as not to waste the effect. If it were to persist into the PvE world though it would indeed ruin the economy for the crafters. Mind you I never use food in PvE as it is mostly unnecessary so the crafters will still feel the hit; certainly for foods like pots of lemongrass

You’re right, for those who forget to refresh their buffs it is, but still 12 hours is a bit too long – which is another reason why I don’t really like these primers as I’m doing everything with my main, a 12 hours primer would mean that I can’t “afk” in LA anymore, that doing pvp would be a complete waste, doing world bosses, farming, all would be a waste of that primer, so I basically would have to use another character during the time he’s got the primer – and I don’t really like that.
We all use different foods, I wouldn’t really like to be offered only a small range of foods, that’s why I think 2 or 4 hour primers for badges, only useable in wvw would be great and would help in the long run – as I think the price of the foods would rather stagnate.

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Posted by: Coyote.7031

Coyote.7031

I’d prefer if they simply increased the number and variety of gathering nodes in WvW (or added better ingredient drop rates to the loot bags) that way you could gather the ingredients you needed and craft your own food within the confines of the Mists.

That also might be neat. Mushroom nodes giving any type of mushroom including truffles, herbs giving any type of herb, etc. Random of course. But if you play 3 hours that’s 3 or 6 pieces of food depending on the type and you might not get the 12 truffles for that awesome pizza, or 6 lemon grass for that chicken soup.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

It’d kill the value of food and the chef tradeskill.

Just go run a few dungeon paths each day.. You can get a guaranteed 10 gold from CoF p1 & 2 and AC 1 to 3, these paths aren’t hard or long to do, then just use the tokens to either buy the skins you haven’t got if you’re interested in that, or buy focuses and salvage them for a chance at even more gold.

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Posted by: Jana.6831

Jana.6831

It’d kill the value of food and the chef tradeskill.

Just go run a few dungeon paths each day.. You can get a guaranteed 10 gold from CoF p1 & 2 and AC 1 to 3, these paths aren’t hard or long to do, then just use the tokens to either buy the skins you haven’t got if you’re interested in that, or buy focuses and salvage them for a chance at even more gold.

Yeah, that makes sense for people who want to play wvw “just play PvE” perfect solution!
Edit: That would kill the value of food as well, btw. As the ones using food are wvw players.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

It’d kill the value of food and the chef tradeskill.

Just go run a few dungeon paths each day.. You can get a guaranteed 10 gold from CoF p1 & 2 and AC 1 to 3, these paths aren’t hard or long to do, then just use the tokens to either buy the skins you haven’t got if you’re interested in that, or buy focuses and salvage them for a chance at even more gold.

Yeah, that makes sense for people who want to play wvw “just play PvE” perfect solution!
Edit: That would kill the value of food as well, btw. As the ones using food are wvw players.

An hour a day to get enough gold to buy the food you need for a week isn’t hard, you have no excuse, the way the game is designed is to encourage you to play other aspects of the game, just want to WvW but still want food but refuse to do anything else? Then buy gems and convert it to gold.

I’d love to hear your reasoning behind why my suggestion of doing dungeons for a bit of gold every now and then would devalue the food you use.

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Posted by: Jana.6831

Jana.6831

An hour a day to get enough gold to buy the food you need for a week isn’t hard, you have no excuse, the way the game is designed is to encourage you to play other aspects of the game, just want to WvW but still want food but refuse to do anything else? Then buy gems and convert it to gold.

I’d love to hear your reasoning behind why my suggestion of doing dungeons for a bit of gold every now and then would devalue the food you use.

We just got rid of wvw map completion because PvE players couldn’t be bothered to play wvw, so sorry but I see your argument as invalid. Need more reasoning?

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

An hour a day to get enough gold to buy the food you need for a week isn’t hard, you have no excuse, the way the game is designed is to encourage you to play other aspects of the game, just want to WvW but still want food but refuse to do anything else? Then buy gems and convert it to gold.

I’d love to hear your reasoning behind why my suggestion of doing dungeons for a bit of gold every now and then would devalue the food you use.

We just got rid of wvw map completion because PvE players couldn’t be bothered to play wvw, so sorry but I see your argument as invalid. Need more reasoning?

What does that have to do with anything? You’re now comparing map completion to food.

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Posted by: Jana.6831

Jana.6831

We just got rid of wvw map completion because PvE players couldn’t be bothered to play wvw, so sorry but I see your argument as invalid. Need more reasoning?

What does that have to do with anything? You’re now comparing map completion to food.

you have no excuse, the way the game is designed is to encourage you to play other aspects of the game, just want to WvW but still want food but refuse to do anything else? Then buy gems and convert it to gold.

Try to remember what you wrote so you won’t get all confused when I use your arguments =)

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

We just got rid of wvw map completion because PvE players couldn’t be bothered to play wvw, so sorry but I see your argument as invalid. Need more reasoning?

What does that have to do with anything? You’re now comparing map completion to food.

you have no excuse, the way the game is designed is to encourage you to play other aspects of the game, just want to WvW but still want food but refuse to do anything else? Then buy gems and convert it to gold.

Try to remember what you wrote so you won’t get all confused when I use your arguments =)

Yes, and?

WvW is still required in order to make a legendary.

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Posted by: Jana.6831

Jana.6831

WvW is still required in order to make a legendary.

No, EotM is

But you won’t get my point anyway.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

WvW is still required in order to make a legendary.

No, EotM is

But you won’t get my point anyway.

No i get your point, I just don’t understand the reasoning for it.

Why can’t you utilize an hour a week doing dungeons to get the gold required to purchase the food you desire?

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Posted by: Coyote.7031

Coyote.7031

No i get your point, I just don’t understand the reasoning for it.

Why can’t you utilize an hour a week doing dungeons to get the gold required to purchase the food you desire?

Because they don’t enjoy or want to do dungeons? I think the point is, why force someone to do aspects of the game they don’t enjoy? Food can be build defining. Also if you are into WvW chances are you aren’t running a dungeon zerker build, which means they’d need a separate set of talents and maybe gear to run said dungeon in the time frame you have suggested.

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Posted by: DeceiverX.8361

DeceiverX.8361

WvW is still required in order to make a legendary.

No, EotM is

But you won’t get my point anyway.

No i get your point, I just don’t understand the reasoning for it.

Why can’t you utilize an hour a week doing dungeons to get the gold required to purchase the food you desire?

Even under the assumption that you get a decent party to do these paths at 15 minutes each, and the loot is good (10g is high for four paths), that’s only enough money for roughly six hours of play with food. Unless you’re playing WvW for only an hour a day, you need to do this repeatedly throughout the week. On a given weekend of more intense WvW sessions, I’d have to do almost every dungeon each day just to break even for the cost of food buffs.