WvW Overflow, how it could be done...

WvW Overflow, how it could be done...

in WvW

Posted by: Arghore.8340

Arghore.8340

While this is a suggestion, i think it’s more suitable to be discussed in here (mods may disagree, but at least the WvW crowd will know about it’s existence now…)

I have been playing WvW only for a short period of time, and while I welcome the WvW event currently running, as it will likely bring more people into WvW… it also brings with it a very obvious flaw, that might drive more people away than it ultimately brings in… Which is off course having to wait for 1,5 to 2 hours just to get into WvW. Now instead of pointing out the obvious problem, and demanding a fix, i thought i best come up with a decent suggestion to fix this:

WvW should have a meaningful overflow and this is how i were to suggest this to work:

1. The ‘location’ selection for entrance to WvW should, in case the selected location is ‘full’, suggest any other location in WvW that is not full yet. OR, the location selection for WvW should look at tat different: The ‘goto WvW’ should be a tab, where it loads the selection window in the main part of the WvW window. Here it should show the population density of the area’s, so people can instantly see where there is room.

2. If all the locations are full (of either of the 3 teams), the Overflow should become an active option in this selection window. There be 3 overflow locations. (see OVERFLOW below)

3. Players can still select a full location, and be placed in the waiting list… When doing so they may still be prompted to be moved in one of the overflow maps and wait there. Consequently it would be possible to sellect a non-overflow section of WvW while in the overflow, and be prompted when there is room in that section (and move to it).


OVERFLOW

- The overflow consists of 3 areas that are positioned in between the 3 server areas. A WvW map gets the ‘shape’ of a 6/6 portioned wheel.

- The overflow maps are ‘owned’ by 3 of the lesser races in Tyria, and when i say ‘owned’ i MEAN ‘owned’. Some other lesser races may ‘live’ there as well..

- The overflow maps ( may ) offer extra passages between server locations ( this is by all means a suggestion that needs scrutiny ) . Meaning that when all the locations on a serverside are full, opening the ‘overflow’ offers new routes to enter another server. Which may potentially mean that the section(s) that are full will empty up a bit.

These passages would be easiest created by having the same sub race live in the area’s where there are already sub races living on the server maps. Winning over such a race, or defeating it, could open up these passages, given one of the servers has reached the limit of WvW players on all 3 server maps.

- Each of the ‘overflow’ maps, would have one major structure in the center of the map (sort of like the Eternal Battle grounds). Winning this over would give the ‘ruler’ of that part of the overflow a bonus/buff, or the opposing teams a penalty/debuf.

Or one could imagine an other sort of reward, for example, defeating the sub-race keep would cause the sub-race to flee into the other server maps, and there behaving as ‘bandits’.

There may be other kinds of interesting WvW subformats, ‘besides king of the hill’, to weave into these overflow maps.

- !! I would NOT like to see a method where one can score more points for the server in the overflow, this will put the lower populated server(s) at an even bigger disadvantage. Thus it would be wise to consider ways that give the overflow fighters a reason to actually fight and contribute. While at the same time, give the lower populated servers some advantages too (one of which would be the extra passageway into the neighbouring homelands).

- IF The server population drops beneath the total limit, the lesser races that occupy these overflow maps should get reinforcements in such numbers and strength that any player be wise to flee. A simple pop-up would list the available maps and players could map there to play on.

==

This overflow idea would make it so that players that enter WvW can instantly see that all servermaps are full (by 1). And would still be able to choose to wait in the PvE map (by 3), OR choose to go to the overflow IF the max server population is reached. In which case the overflow opens up for ALL competing servers, offering new ways to enter homelands, and new buff/de-buffs to conquer.

In this system there is room for double the amount of WvW players, while keeping the population condensed when there is no need for an overflow. And more importantly there is no need to introduce a duplicate of WvW which may allow a heavily WvW populated server to heavily score in WvW and totally dominate it (although that may still happen, as there is strength in numbers.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

(edited by Arghore.8340)